cursors | All available cursors | Video Game library

 by   chrisnager HTML Version: Current License: No License

kandi X-RAY | cursors Summary

kandi X-RAY | cursors Summary

cursors is a HTML library typically used in Gaming, Video Game applications. cursors has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

All available cursors. See here.
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              cursors has a low active ecosystem.
              It has 188 star(s) with 10 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cursors is current.

            kandi-Quality Quality

              cursors has 0 bugs and 0 code smells.

            kandi-Security Security

              cursors has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cursors code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cursors does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cursors releases are not available. You will need to build from source code and install.
              It has 20 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of cursors
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            cursors Key Features

            No Key Features are available at this moment for cursors.

            cursors Examples and Code Snippets

            No Code Snippets are available at this moment for cursors.

            Community Discussions

            QUESTION

            Place widget outside of bounding box
            Asked 2022-Mar-27 at 12:29

            My app shows various Container() Widget()s in several columns in a certain view.

            I tried to place some icons inside the Container()s to provide operations like delete, minimize etc. Unfortunately, that doesn't look good on native targets.

            Therefore I'd like to keep the visual appearance as is and show an actions menu above the actual Container() once the mouse pointer moves over the Container().

            This menu would be above all other widgets, be non-modal and disappear, once the pointer leaves the bound box of the Container(). Containers() shouldn't change size and location.

            Using MouseRegion(), I'd make the menu appear and disappear.

            May I place some Widget() outside the bounding rectangle of a Container() [or other widgets)? Ideally, I'd like to place it relative to the other bounding box.

            UPDATE 2022-03-24

            Created an OverlayMenu() class which renders something like this:

            Usage:

            ...

            ANSWER

            Answered 2022-Mar-21 at 09:11

            One approach you can use to achieve what you want is Overlay widget since it's non-modal and also does't require layout/size changes to have hit testable items.

            Based on your question I assume this flow is what want:

            Insert an overlay entry once the pointer has entered the widget and remove it once it leaves

            Source https://stackoverflow.com/questions/71550736

            QUESTION

            type 'String' is not a subtype of type 'int' of 'index' while getting media fields using the instagram API
            Asked 2022-Feb-05 at 08:59

            i'm trying to get media fields from the instagram api and i'm getting this error

            ...

            ANSWER

            Answered 2022-Feb-01 at 18:30

            QUESTION

            Is there a shortcut to change both quotes enclosing a string?
            Asked 2022-Jan-27 at 02:26

            For example:

            const greet = 'Hello!'

            I want to change the single-quotes to double-quotes...

            const greet = "Hello!"

            ...where I just select/highlight the first single-quote and overwrite it with a double-quote and automatically have the closing single-quote changed as well?

            I mean, I could do a selection on the first single-quote then Ctrl+Shift+L, which will show multiple cursors that will allow me to do it, but it does it for all the single-quotes. I only want it done on a single string or that one line only.

            Is there a shortcut for this? (something like editor.linkedEditing setting)

            ...

            ANSWER

            Answered 2022-Jan-27 at 02:26

            Select the first quote, then Ctrl+D

            Thanks to @rioV8!

            Source https://stackoverflow.com/questions/70872004

            QUESTION

            Statistics rapidly changing within transaction - fixing execution plan
            Asked 2022-Jan-26 at 14:16

            A problem I'm facing (Oracle 11g):

            I create a table, let's call it table_xyz, with index (not unique, no primary key). I create package with procedure that will insert let's say 10 millions ofrecords monthly- it's not a simple "insert into", it's thousand lines of procedural code and some of it actually also selects data from table_xyz to calculate what data to insert further.

            For example somewhere within the procedure there is this query

            Now, there is a problem: When the procedure is run for the first time, all queries on table_xyz will have execution plan based on the moment, when there were 0 records in table_xyz. So, all queries will effectively full scan table_xyz, instead of starting to use indexes at some point. This leads to terrible performance and in my case actually, the first run will never finish...

            Now, there are three approaches i thought of:

            1. At some point within the transaction, recalculate statistics. For example run "analyze table / analyze index compute statistics" after the count of records in table_xyz reaches the power of 10. This is not possible, however, since ANALYZE commits transaction and i cannot allow that
            2. At some point within the transaction, recalculate statistics as above, but do it in autonomous transaction. This does not work however, since the new statistics will not be visible for the main transaction (i tested that).
            3. Just hint all the cursors that use table_xyz with USE_INDEX. This gets the job done, but is ugly and generally frowned upon in the codebase.

            Are there any other ways?

            I attach some code. It is just an example, please do not try to optimize it by removing the procedure and so on.

            ...

            ANSWER

            Answered 2022-Jan-26 at 14:16

            Consider taking a look at the DBMS_STATS package.

            Option A: use the DBMS_STATS procedures for manually setting table, column, and index statistics (i.e., SET_TABLE_STATS, SET_COLUMN_STATS, and SET_INDEX_STATS, respectively). Then use DBMS_STATS.LOCK_TABLE_STATS to keep your manually set statistics from being overwritten (e.g., by a DBA gathering schema statistics while your table happens to be empty).

            Option B: run you procedure as is and then, after, manually gather stats on the table. Then, as above, use DBMS_STATS.LOCK_TABLE_STATS to keep them from being overwritten.

            Either way, the idea is to set or gather statistics on your table and then lock them in place.

            If you want to get fancier, maybe you could automate this. E.g.,

            1. At install time, manually set the statistics and lock them for your first run
            2. In your procedure code, at the end, unlock the statistics, gather them, and re-lock them.

            Source https://stackoverflow.com/questions/70864594

            QUESTION

            Replace all cursor in tailwindcss
            Asked 2022-Jan-26 at 01:05

            How to replace all cursors with my custom image in tailwindcss?

            My attempt

            In tailwind.config.js:

            ...

            ANSWER

            Answered 2022-Jan-25 at 16:55

            The value must be followed by a single keyword value:

            Source https://stackoverflow.com/questions/70845529

            QUESTION

            Phaser: How to fix the delay of the restart function, i am using window.setTimeout
            Asked 2022-Jan-11 at 18:37
            var config = {
              type: Phaser.AUTO,
              width: 1900,
              height: 1000,
              physics: {
                default: 'arcade',
                arcade: {
                  gravity: { y: 300 },
                  debug: false
                }
              },
              scene: {
                preload: preload,
                create: create,
                update: update
              }
            };
            var main = document.getElementById("startBtn")
            var gameOver
            score = 0;
            function start() {
              game = new Phaser.Game(config);
              main.innerHTML = ''
              score = 0;
            }
            
            function preload() {
              this.load.image('Background', 'assets/Background.jpg');
              this.load.image('ground', 'assets/platform.png');
              this.load.image('coin', 'assets/coin.png');
              this.load.image('redCoin', 'assets/redCoin.png');
              this.load.spritesheet('monkey',
                'assets/monkey.png',
                { frameWidth: 600, frameHeight: 720 }
              );
            }
            
            var platforms;
            var score = 0;
            var scoreText;
            
            function create() {
              this.add.image(500, 275, 'Background').setScale(3);
              this.w = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W)
              this.a = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A)
              this.s = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S)
              this.d = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D)
              platforms = this.physics.add.staticGroup();
            
              platforms.create(200, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(600, 400, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(750, 100, 'ground').setScale(0.15).refreshBody();
              platforms.create(850, 750, 'ground').setScale(0.15).refreshBody();
              platforms.create(100, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(400, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(700, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1300, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1900, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1800, 800, 'ground').setScale(0.15).refreshBody();
              platforms.create(250, 250, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 500, 'ground').setScale(0.15).refreshBody();
              platforms.create(1150, 220, 'ground').setScale(0.15).refreshBody();
            
              player = this.physics.add.sprite(100, 450, 'monkey').setScale(0.075);
              this.physics.add.collider(player, platforms);
              player.setBounce(0.2);
              player.setCollideWorldBounds(true);
            
              this.anims.create({
                key: 'left',
                frames: this.anims.generateFrameNumbers('monkey', { start: 0, end: 3 }),
                frameRate: 10,
                repeat: -1
              });
              this.anims.create({
                key: 'turn',
                frames: [{ key: 'monkey', frame: 4 }],
                frameRate: 20
              });
              this.anims.create({
                key: 'right',
                frames: this.anims.generateFrameNumbers('monkey', { start: 5, end: 8 }),
                frameRate: 10,
                repeat: -1
              });
              coins = this.physics.add.group({
                key: 'coin',
                repeat: 10,
                setXY: { x: 12, y: 0, stepX: 150 }
              });
              coins.children.iterate(function (child) {
                child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
                child.setScale(0.05)
              });
              this.physics.add.collider(coins, platforms);
              this.physics.add.overlap(player, coins, collectCoin, null, this);
              redCoins = this.physics.add.group();
              this.physics.add.collider(redCoins, platforms);
              this.physics.add.collider(player, redCoins, hitredCoin, null, this);
            
              scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '64px', fill: 'rgb(85, 1, 1)' });
            }
            
            function update() {
              cursors = this.input.keyboard.createCursorKeys();
            
              if (cursors.left.isDown) {
                player.setVelocityX(-160);
                player.anims.play('left', true);
              }
              else if (cursors.right.isDown) {
                player.setVelocityX(160);
                player.anims.play('right', true);
              }
              else {
                player.setVelocityX(0);
                player.anims.play('turn');
              }
            
              if (cursors.up.isDown && player.body.touching.down) {
                player.setVelocityY(-330);
              }
            }
            function collectCoin(player, coin) {
              coin.disableBody(true, true);
              score += 1;
              scoreText.setText('Score: ' + score);
              if (coins.countActive(true) === 0) {
                coins.children.iterate(function (child) {
            
                  child.enableBody(true, child.x, 0, true, true);
            
                });
            
                var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
            
                var redCoin = redCoins.create(x, 16, 'redCoin').setScale(0.05);
                redCoin.setBounce(1);
                redCoin.setCollideWorldBounds(true);
                redCoin.setVelocity(Phaser.Math.Between(-200, 200), 20);
            
              }
            }
            
            function hitredCoin(player, redCoin) {
              this.physics.pause();
              player.setTint(0xff0000);
              player.anims.play('turn');
              gameOver = true;
              window.setTimeout(restart, 3000);
            }
            function restart () {
              this.scene.stop();
              this.scene.start();
            }
            
            ...

            ANSWER

            Answered 2022-Jan-11 at 18:37

            The problem is that the this context is not set. you can do this simply with the bind function. Here is the link to the documentation (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind)

            Just change the line to this:

            Source https://stackoverflow.com/questions/70490426

            QUESTION

            Flutter MouseRegion is not working when the child is a Chip Widget
            Asked 2022-Jan-10 at 02:04

            The mouse cursor in my flutter web program is not changing to a click cursor on hover when the child is a Chip widget. I changed the Chip to a Text and a Container widget and the mouse cursor changes without any issues.

            Below is the code of the MouseRegion.

            ...

            ANSWER

            Answered 2021-Dec-23 at 06:27

            Change your GestureDetector to InkWell this is working for me.

            Source https://stackoverflow.com/questions/70457048

            QUESTION

            Creating A Bullet Sprite At Players Sprite Location In Phaser But The Sprite Wont Be Created / Added To The Game
            Asked 2022-Jan-04 at 20:45

            This is a game where the monkey moves around the platforms collecting coins. I want to have the monkey shoot a banana when the down arrow and left arrow are pressed.

            How would I create the bullet?

            I have the keypress for the shooting and it calls shootR or shootL depending on which arrow is pressed. What I need is to create the projectile and have it move to the right or left(not affected by gravity). Can I get some help creating this projectile as var proj = projs.create(x, y, 'proj'); is not working. I am good at coding with js and phaser is new to me so help would be greatly appreciated.

            ...

            ANSWER

            Answered 2022-Jan-04 at 20:45

            There are somethings to unpack here,

            Btw.: usually on stackoverflow you should only post the essential code: https://stackoverflow.com/help/minimal-reproducible-example this makes helping easy

            But back to your question:

            • First of all, the functions shootR and shootL don't work because, they are defined with parameters, but they are not passed. So the player parameter is overloading the global player variable (btw. the global player variable is never declared with var, let or const)

            function definitions:

            Source https://stackoverflow.com/questions/70583479

            QUESTION

            Partitioning (and splitting) values to fill slots
            Asked 2021-Dec-05 at 21:18

            I have some sales data and I need to dispatch the quantities in available slots stored in a separate table.

            Example of sales data:

            id qty 1 1 2 1 3 1 4 1 5 3 6 9

            create table sales (id serial primary key, qty int);

            INSERT INTO sales (qty) VALUES (1),(1),(1),(1),(3),(9);

            And here are the slots (size is cumulative):

            name size a 3 b 5 c 9

            There is an "invisible" d slot for the remaining quantities. Of course, these slots are not fixed.

            create table slots (id serial primary key, name text, size int);

            insert into slots (name,size) values ('a',3),('b',5),('c',9);

            This is the detailed process of the calculation (and expected result):

            id qty used total slot comment 1 1 1 1 a 2 1 1 2 a 3 1 1 3 a Slot is full 4 1 1 4 b 5 3 1 5 b split this sale 5 cont. 2 6-7 c 6 9 2 8-9 c 6 cont. 7 10-16 d split again

            My approach is the following:

            ...

            ANSWER

            Answered 2021-Dec-05 at 21:18

            I propose you a different approach based on the range types and range operations :

            First we can calculate the range of quantities for every sale in the sales id order :

            Source https://stackoverflow.com/questions/70236792

            QUESTION

            mongodb unable establish remote cursors
            Asked 2021-Dec-02 at 15:52

            Anybody seen this messages before in mongodb sharded cluster 4.0.16 mongos during balancing:

            ...

            ANSWER

            Answered 2021-Dec-02 at 15:52
            1. This message is expected behaviour during balancing when there is read request for documents already migrated to other shard.
            2. The meaning is that the mongos is not able to establish remote cursor to the old shard since the config is reported stale and data is moved to the new shard.
            3. No fix is necessary this is informative message only.

            Source https://stackoverflow.com/questions/69699723

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cursors

            You can download it from GitHub.

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