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QUESTION
I'm following a tutorial https://docs.openfaas.com/tutorials/first-python-function/,
currently, I have the right image
...ANSWER
Answered 2022-Mar-16 at 08:10If your image has a latest
tag, the Pod's ImagePullPolicy
will be automatically set to Always
. Each time the pod is created, Kubernetes tries to pull the newest image.
Try not tagging the image as latest
or manually setting the Pod's ImagePullPolicy
to Never
.
If you're using static manifest to create a Pod, the setting will be like the following:
QUESTION
I am trying to create a timer app which have multiple countdown timer for different task. Issue, I am facing is that, if I start one timer, and press back button, timer stops. So I want, that timer to run till either it is being paused or timer ends and alerts the user or app is destroyed. Help me how can I do this using Flutter? Any Sample Code Will be Appreciated? Solution will be rewarded
...ANSWER
Answered 2022-Mar-19 at 03:23When you pop back, any "state" in the widget will be destroyed.
There are three kinds of method you can do to prevent "state" being destroyed (or memory release):
- Using static property
- Using state manager by Provider
- Using state manager by static instance
There are still many method to manage your state, but not mention here, see details in this repo
Static propertyStatic property is something like variable outside your class, like:
QUESTION
I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...
I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.
To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.
The important part of the code I'm using is:
...ANSWER
Answered 2022-Jan-21 at 19:18The video has frame rate of 25fps, and not 24fps:
After putting the correct value it works ok: demo
The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.
The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.
There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
The same functionality, you domed in OP, can be achieved like this:
QUESTION
In std::hint
there's a spin_loop
function with the following definition in its documentation:
Emits a machine instruction to signal the processor that it is running in a busy-wait spin-loop (“spin lock”).
Upon receiving the spin-loop signal the processor can optimize its behavior by, for example, saving power or switching hyper-threads.
Depending on the target architecture, this compiles to either:
_mm_pause
, A.K.A. thepause
intrinsic on x86yield
instruction on 32-bit armISB SY
on 64-bit arm (aarch64)
That last one has got my head spinning a little bit (😉). I thought that ISB
is a lengthy operation, which would mean that, if used within a spin lock, the thread lags a bit in trying to detect whether the lock is open again, but otherwise there's hardly any profit to it.
What are the advantages of using ISB SY
instead of a NOP
in a spin loop on aarch64?
ANSWER
Answered 2022-Jan-23 at 14:13I had to dig into the Rust repository history to get to this answer:
The yield
has been replaced with isb
in c064b6560b7c
:
On arm64 we have seen on several databases that ISB (instruction synchronization barrier) is better to use than yield in a spin loop. The yield instruction is a nop. The isb instruction puts the processor to sleep for some short time. isb is a good equivalent to the pause instruction on x86.
[...]
So essentially, it uses the time it takes for an ISB
to complete to pause the processor, so that it wastes less power.
Peter Cordes explained it nicely in one of his comments:
ISB SY doesn't stall for long, just saves a bit of power vs. spamming loads in a tight loop.
QUESTION
I found a post describing how to recover an Ethereum wallet keystore by guessing a single password, however, it uses node synchronous code, and I'm trying to convert it into asynchronous code so that I can use multithreading using worker_threads.
run.js (snippet)
...ANSWER
Answered 2022-Jan-14 at 04:47i gave up trying to understand promises (but i understand some of it) so i reverted to synchronous code while still implementing true multithreading via nodejs
cluster
and it now runs much, much faster than single threaded
run.js
QUESTION
Is there a way to detect when the app has been minimized? Simply using WidgetsBindingObserver
with the paused
event doesn't work as it's indistinguishable from when the user turns off the screen / phone locks. Note, I need this to work for both android and ios.
A bit of context of what I'm doing. In the application, I'm running a timer. I want to stop this timer if the user minimizes the app (e.g. uses its phone for something else). If the user, however, turns off the screen/locks it, I want the timer to continue.
...ANSWER
Answered 2022-Jan-13 at 20:48I suggest to take a look at this package: is_lock_screen
As the description suggest
Useful for determining whether app entered background due to locking screen or leaving app.
I would try with this:
QUESTION
I am trying to use the video_player, but I am getting the below error. I have also added an MRE (minimum reproducible example).
I have used an emulated Pixel 4, an emulated Pixel 4 XL, and an emulator Pixel 5 with the Android Studio Beta, but none of them worked.
The below error was when I was using a Pixel 4 XL, but the error was the same with all of them.
Error:
...ANSWER
Answered 2022-Jan-11 at 08:53It can be a bug of that Flutter package, indeed. Have you tried to create an issue in GitHub of that package?
Secondly, during my development, I see several times when emulators just fail and real devices always work. The solution I used is - simply to do not test them on simulators. Real users never use simulators, aren't they?
It can be a bug of the library when running on x86 arch (the arch simulators use). Then, nobody with a real device (arm arch) will ever see the bug.
Thirdly, what about trying to use "cloud real devices" to test whether they work on real Pixel devices that you are worried about. There are many platforms that host some real devices and you can connect to them via a webpage and test your app.
QUESTION
This only applies to Visual Studio 2022. I had uninstalled VS2019 and Preview where F# worked absolutely fine (F# 5.0). I am using VS2022 to use F# 6.0 and do not want to go back to F# 5.0.
The issue is specific to F#. I also use C# and I have no issues running the latest C# under VS2022.
There are near continual DevEnv processes running consuming anywhere from 1 to 4 of my CPU's 4 Hyperthreads. I have switched off all experimental options I can find in F# settings.
Sometimes there are 2 or more background processes running , sometimes paused and sometimes none - there appears to be no correlation between this and the background CPU consumption
Sometimes I have a pop up Dialog about waiting to complete an editor process or a compile process.
When devenev.exe is consuming CPU cycles under the properties I see there is always one clr.dllCoUnInitializeEE+0x6790
that is the culprit. I though this was meant to be a short-lived process? Sometimes there are two or three of these consuming most of a HyperThread (There are identical others but with very low or no CPU consumption). The stack on the guilty thread is as follows:
ANSWER
Answered 2021-Dec-17 at 08:49Please report to Microsoft either using the people app in windows or the visual studio installer.
for now, there is only one option: use visual studio 2019. or try finding alternatives. there should be somewhere around the net
I suggest using Rider IDE instead(until the devs fix the bug):Download Rider IDE
I'm not really trying to advertise here, just suggesting an IDE Too compile and run you rprogram.
QUESTION
I have the following code:
...ANSWER
Answered 2022-Jan-03 at 22:23You need to play around with the animation duration and also adjust the key frames percentages -> the tween in when you are flipping the text using your transform/opacity rules.
I have slightly adjusted each, but this comes down to a taste in how you want it to look and feel. Spreading the flipping animation over more of a percent (your tween) will lessen the amount of time you have in a pause between animations.
QUESTION
I'm planning to move away from Docker to Podman. I use docker-compose a lot so am planning to switch to podman-compose as well.
However I'm stuck at the simplest of podman examples, I can't seem to mount a volume onto my container? Obviously I'm doing something wrong however I cant figure out what it is.
My source file definitely exists on my (hardware) host (so not the podman machine). but I keep getting the error 'no such file or directory'.
Funny thing is if I manually create the same file locally on the podman machine (podman machine ssh --> touch /tmp/test.txt) it works perfectly fine.
Question is;
- should I (manually?) mount all my local files onto the Fedora VM (podman machine) so that in turn this Fedora mount can be used in my actual container? and if so, how do I do this?
- The
podman run
cmd below should work and there is something else I'm doing wrong?
ANSWER
Answered 2021-Dec-20 at 07:31As mentioned by @ErikSjölund there has been an active treat on https://github.com/containers/podman. Apparantely Centos (Podman Machine) does not (yet) support different types of volume creation on the machine.
It's not perse Podman lacking this feature it's waiting for CentOS to support this feature as well.
However, should you want to mount a local directory onto the machine I recommend have a look at https://github.com/containers/podman/issues/8016#issuecomment-995242552. It describes how to do a read-only mount on CoreOS (or break compatibility with local version).
Info:
https://github.com/containers/podman/pull/11454 https://github.com/containers/podman/pull/12584
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