moveit | wellness social networking platform designed to unite | iOS library
kandi X-RAY | moveit Summary
kandi X-RAY | moveit Summary
A fitness and wellness social networking platform designed to unite like minded people for discussion on topics revolving around fitness, mental health and wellness.
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QUESTION
I'm trying to use justify-content: space-between on this project, but nothing is changing IDK why. I tried many ways, after few days, I`m done trying alone, can anyone help me? I'd appreciate it if you could help me
My project: https://github.com/Renan-Olovics/NLW_04-MoveIt
This is the wrong way, as I did.
and should be like that (the blue on right)
HTML:
...ANSWER
Answered 2021-Jun-07 at 13:11This will be useful.Please try out this.
QUESTION
I've been wrestling with this problem for a while without success, so I'm hoping someone with greater knowledge can offer a solution.
By using a script to independently control the scroll speeds of specific divs, I've managed to create an effect along the lines of parallax scrolling: https://neilwhitedesign.co.uk/pt_testing_area/index(scrolling).html
However, what I would also like to add, is a second script to reduce the size of the logo when the page is scrolls: https://neilwhitedesign.co.uk/pt_testing_area/index(headershrink).html
Independently, these scripts are working exactly as I want them, but when I try to combine the two, there is a conflict and only the scrolling effect works.
Looking at similar questions posted previously, one solution was to add a further script between the two, to call a noConflict. However, while adding this now makes the shrinking image effect work, it does so at the expense of the scrolling effect.
- Is what I'm trying to achieve possible?
- Is there a simple solution to get around the conflict?
Please find my html and css below:
HTML
...ANSWER
Answered 2021-May-27 at 08:22It is because you declare window.onscroll
twice and therefor it overwrites the first declaration. You just have to add the call of growShrinkLogo()
to the second window.onscroll
.
Working example:
QUESTION
I'm coding a game and I have a rough draft of the shooting mechanism, but I want to have it play a sound, and sometimes it won't play because it already is, and no matter how short I make the sound, it still does this on some level. My code is below, any advice? I want to have it be able to play at any time regardless of the status of any previous executions of the audio.play() method, I tried putting the audio.play() method in a separate function and calling that function, but it did nothing.
...ANSWER
Answered 2021-Apr-07 at 17:53A single audio cannot be playing in multiple instances. The audio must finish before it can be played again.
You must replace this code:
QUESTION
I am trying to understand what is causing the speed movement of the UFO image to increase once the function has been re-triggered.
...ANSWER
Answered 2021-Mar-06 at 20:01please don't give me any advice on how to "fix it". I know how to fix it. This isn't my question.
OK.
This is purely a curiosity based question. I just want to understand why does the speed increase. What makes it increase.
So we see that when moveIt
is called it will always reschedule itself to be run again, using setTimeout
. This means that once you call it, you have started an infinite sequence of calls, each separated by 25ms.
When the Start button is clicked, moveIt
gets called. So far so good. It's doing what it should do. The Stop button works fine too. moveIt
keeps continuing its repeated calls, but the stop
variable now prevents it from making any changes.
The user clicks the Start button again. Now things go wrong: moveIt
gets called again. So now we have two self-propagating sequences of moveIt
calls. You can see how that doubles the speed of the changes.
In short, make sure you only call moveIt
once, and let setTimeout
do the rest. Don't call moveIt
explicitly again.
You write in comments:
I thought about that, but when I tested that scenario, I ended up dismissing it.
Then I think you did not test it correctly. So now I will provide the fix:
In the function secondstart
remove the call to moveIt
:
QUESTION
I have an SVG that animates along a path when a range slider is moved: Animating SVG on a curved path in Internet Explorer
However, I'd like the animation to occur when the window loads. Preferably, I'd like it to animate to a percentage of the path (theRange). theRange is a set number which I change in the code (it indicates percentage of people that completed a survey. I'd like to keep some way of tracking the percentage that the avatar has traveled, because I want to trigger popup windows when "perc" reaches 40 and 60. Client requires it to work in IE 10.
Here it is in CodePen: https://codepen.io/mrsgorgon/pen/yLVjaVL
Below is what I have so far. Nothing happens, but I get no errors either.
...ANSWER
Answered 2021-Mar-02 at 03:24I have tried to modify your above-mentioned code sample as per your said requirements.
Modified code:
QUESTION
My app has several gigabytes of image data which used to be stored in the {app}
directory. In the next update I need to move that picture data, as part of the Inno Setup installation, to the {commonappdata}
directory in order to be a well behaved program.
I created a procedure that attempts to move a directory full of images (identified by the InName
parameter) by renaming it (for speed purposes). If that fails (i.e. if the directories were on different drives) then the procedure will copy the file and then delete the source.
All that works great on my computer and any computers I have access to, but for most other people it fails to rename the directory and then fails to copy it. The procedure logs all of this so I know that the source and destination names are correct, but the RenameFile and FileCopy just fail without any explanation.
I'd really appreciate any thoughts anyone has as to why the RenameFile
and FileCopy
commands are failing on other people's computers but not mine. I've verified that they can copy the files using File Explorer without any issues (they're not read-only or anything like that).
ANSWER
Answered 2021-Feb-07 at 08:21Make sure the target directories do exist. I.e. those like {commonappdata}\MyApp\images
.
The RenameFile
nor FileCopy
functions won't create them for you.
You can also check the GetLastError
after the function fails. For a declaration, see Inno Setup FileExists unable to find existing file.
QUESTION
I have already installed XCode on my Mac. I have also tried several different methods from different websites to install pygame, but i always get an error. For example:
I typed pip install pygame==1.9.3
into my terminal and the error was:
ANSWER
Answered 2020-Oct-27 at 15:19It appears to be failing due to the required SDL file not existing:
src/scrap.c:27:10: fatal error: 'SDL.h' file not found
Have you tried installing the required dependencies separately to ensure that you actually have SDL installed? If not, try the following command:
brew install sdl sdl_image sdl_mixer sdl_ttf portmidi
This should install the required dependencies, as mentioned in an answer here. If this works, then you should be able to run your pygame installation command again.
QUESTION
this is the code I wrote, and I have been getting the error.
What I am trying to do is that Client have 2 child classes "CASUAL_JOB and CONTRACT_JOB" but these 2 classes have Client No (primary key of Client Table) under different Heading. So my target is to find total cost (info in Invoice Table) which is integrated with JobID (present in Invoice, Contract_Job, Contract_job Tables) and retrieve Client Info from Client Table
(+) is for left Outer Joint
...ANSWER
Answered 2020-Oct-11 at 11:00I formatted your code so it's readable. And by indenting it, you can see where the problem is. It's in line 6/7 in the "FROM" part. Oracle can't really figure out what you're trying to do with that statement and when the parser reaches the end of the query at "(+)", he tells you that there is something missing/awkward. That's why he tells you it's the "(+)". But the problem is earlier. It's the way your build your "FROM" part. It's a bit confusing, so here is just a pointers:
when using "union", you don't give an alias to each of the two queries. The result set of both queries is "unioned", so you can't reference either of them in the "WHERE" part.
You should rewrite your query and instead of joining Client with a Union, you should Union two separate queries: one joining Client with casual_jobs, one joining Client with contrac_job. Following example is done without testing it in an SQL tool:
QUESTION
I am running python3.8 and i have 'import pygame' in the .py file and it says when I run it, "ModuleNotFoundError: No module named 'pygame'" but on the terminal, I entered "python -m pip install --user pygame" and it says, " Requirement already satisfied: pygame in ./Library/Python/2.7/lib/python/site-packages (1.9.6)."
Now, it says python 2.7, but when I go and run " pip install pygame " presumably for python3.8, it throws an error:
Running setup.py install for pygame ... error ERROR: Command errored out with exit status 1: command: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame cwd: /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/ Complete output (213 lines): running install running build running build_py creating build creating build/lib.macosx-10.9-x86_64-3.8 creating build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/surfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sysfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_vidcapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/version.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/compat.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/draw_py.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/colordict.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/ftfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/macosx.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysurfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/freetype.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_opencv_highgui.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/pkgdata.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/locals.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/dummybackend.py -> build/lib.macosx-10.9-x86_64-3.8/pygame creating build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/Py25Queue.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/base_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rwobject_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelcopy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mouse_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/event_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rect_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/color_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/key_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/constants_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/version_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/joystick_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/display_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mask_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/math_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/time_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/test_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_1_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything creating build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs creating build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/playmus.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/mask.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/overlay.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aacircle.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/chimp.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/liquid.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/audiocapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scroll.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/moveit.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blit_blends.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/textinput.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/arraydemo.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/stars.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blend_fill.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fonty.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fastevents.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/prevent_display_stretching.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/glcube.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aliens.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/freetype_misc.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scaletest.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/video.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/eventlist.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scrap_clipboard.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/oldalien.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/pixelarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/dropevent.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples running build_ext building 'pygame.gfxdraw' extension creating build/temp.macosx-10.9-x86_64-3.8 creating build/temp.macosx-10.9-x86_64-3.8/src_c creating build/temp.macosx-10.9-x86_64-3.8/src_c/SDL_gfx gcc -Wno-unused-result -Wsign-compare -Wunreachable-code -fno-common -dynamic -DNDEBUG -g -fwrapv -O3 -Wall -arch x86_64 -g -Ddarwin -D_THREAD_SAFE -DENABLE_NEWBUF=1 -I/usr/X11R6/include -I/usr/local/include/SDL -I/Library/Frameworks/Python.framework/Versions/3.8/include/python3.8 -c src_c/gfxdraw.c -o build/temp.macosx-10.9-x86_64-3.8/src_c/gfxdraw.o xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun --- For help with compilation see: https://www.pygame.org/wiki/MacCompile To contribute to pygame development see: https://www.pygame.org/contribute.html --- error: command 'gcc' failed with exit status 1 ---------------------------------------- ERROR: Command errored out with exit status 1: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame Check the logs for full command output.
Any help?
...ANSWER
Answered 2020-Aug-07 at 04:48Your Pygame is currently downloaded onto a different version of python than the one you are using. You will have to navigate to you current python version from your terminal and then pip install it. The following link can help you navigate to your current python version How to switch Python versions in Terminal?.
QUESTION
I have a code that creates a new UIImageView everytime a button is clicked and that UIImageView is then animated. However, whenever the button is clicked after it is clicked for the first time, I think the animation applied to the second UIImageView that is created affects the first UIImageView. In other words, both start to move very fast (much faster that programmed). This is my code:
...ANSWER
Answered 2020-Aug-05 at 18:43You should not try to do a whole bunch of chained animations every 0.00001 seconds. Most things on iOS have a time resolution of ≈ .02 seconds.
You are trying to run an animation every 10 microseconds and move the image view 10 points each step. That comes to an animation of a million points per second. Don't do that.
Just create a single animation that moves the image view to it's final destination over your desired time-span. The system will take care of pacing the animation for you. (Say you move it 100 pixels in 0.3 seconds. Just specify a duration of 0.3 seconds, and the body of the animation moves the image view by 100 pixels. There you go. It will just work.
Note that your image views don't have any auto-layout constraints, so they will likely act strangely once the animation is complete.
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