math-api | Put LaTeX Math equation on everywhere as img tag | Math library

 by   uetchy HTML Version: Current License: Non-SPDX

kandi X-RAY | math-api Summary

kandi X-RAY | math-api Summary

math-api is a HTML library typically used in Utilities, Math, Latex applications. math-api has no bugs, it has no vulnerabilities and it has low support. However math-api has a Non-SPDX License. You can download it from GitHub.

Place LaTeX Math equation on anywhere as tag.
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              math-api has a low active ecosystem.
              It has 110 star(s) with 15 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 8 have been closed. On average issues are closed in 24 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of math-api is current.

            kandi-Quality Quality

              math-api has no bugs reported.

            kandi-Security Security

              math-api has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              math-api has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              math-api releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            math-api Key Features

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            math-api Examples and Code Snippets

            No Code Snippets are available at this moment for math-api.

            Community Discussions

            QUESTION

            How to convince CMake to use the CUDA fmax function instead of the std cmath function?
            Asked 2020-Oct-04 at 04:15

            Say I have the following function:

            ...

            ANSWER

            Answered 2020-Oct-04 at 04:15

            The problem has nothing to do with CMake or linking.

            CUDA uses template overloading to provide native math library functions in device code. As per the documentation, exactly two versions of fmax are provided (here and here). They are

            Source https://stackoverflow.com/questions/64156448

            QUESTION

            Mathematical Guarantee in Trignometric Functions of CUDA
            Asked 2020-Jan-31 at 10:23

            CUDA supports mathematical functions. But do they provide any guarantee like if I compute sin(x) the result would the closet representable value to the mathematical value of sin(x)? If the answer is no, is there any alternative if we want to stay in GPU? Something like it always return an upper bound or always a lower bound (but possibly not the closest possible one).

            ...

            ANSWER

            Answered 2020-Jan-31 at 10:23

            CUDA Appendix Suggests that the value provided by the API are not accurate. There is a difference of, 1/2 ulps in their value. (when compared between host and device).

            However, for all practical purposes, these values are accurate.

            Anyway if you want to perform symbolic operations with high-level precision, using float precision makes it inaccurate.

            Source https://stackoverflow.com/questions/59999000

            QUESTION

            Avoiding thread divergence in a CUDA kernel with conditional assignments
            Asked 2019-Sep-20 at 11:20

            I'm trying to find ways to avoid thread divergence (branching or warp divergence) in my CUDA kernel.

            For instance, I have the following conditional assignment (a and b are char values, x and y are unsigned int values):

            ...

            ANSWER

            Answered 2019-Sep-19 at 19:34

            As a helpful comment pointed out, I was overthinking the problem. The following works, and uses a simple bool to int conversion:

            Source https://stackoverflow.com/questions/58002166

            QUESTION

            I cannot understand the CUDA documentation in order to use math.h functions in CUDA kernels
            Asked 2019-Jul-29 at 06:03

            I am trying to understand how to use the math functions from the CUDA library. I use this documentation: https://docs.nvidia.com/cuda/cuda-math-api/

            I am going to describe my problem, but I think this can be generalized with any function from the CUDA library.

            I have this piece of code:

            ...

            ANSWER

            Answered 2019-Jul-28 at 23:50

            The kernel will compile if you cast the argument to the type indicated in the CUDA math API documentation:

            Source https://stackoverflow.com/questions/57245632

            QUESTION

            cuda "rounding modes" of reciprocal functions
            Asked 2019-Mar-05 at 10:45

            Looking at Cuda-Math-Api documentation, functions

            • __frcp_rd compute 1/x in a round-down mode
            • __frcp_rn compute 1/x in a round-to-nearest-even mode
            • __frcp_ru compute 1/x in a round-up mode
            • __frcp_rz compute 1/x in round-towards-zero mode

            But what do those "modes" mean? If I were to divide '1/3' what would each function produce?

            Googling for "rounding modes of reciprocal" didn't return any results

            ...

            ANSWER

            Answered 2019-Mar-05 at 10:45

            Presumably FP rounding mode.

            The exact result is usually between two representable float values, and the rounding mode determines which of the two is picked. So the difference between 2 rounding modes will be 1 unit in the last place (of the significand aka mantissa), or 0 if they round the same way.

            Source https://stackoverflow.com/questions/55000741

            QUESTION

            Semantics of __ddiv_ru
            Asked 2018-Dec-28 at 21:07

            From the documentation of __ddiv_ru I expect that the following code result is ceil(8/32) = 1.0, instead I obtain 0.25.

            ...

            ANSWER

            Answered 2018-Dec-28 at 07:35

            The result you are obtaining is correct.

            The intrinsic you are using implements double precision division with a specific IEEE 754-2008 rounding mode for the unit in the last place (ULP) of the significand. This controls what happens when a result cannot be exactly represented in the selected format. In this case you have selected round up, which means the last digit of the significand produced in the division result is rounded up (toward +∞). In your case all rounding modes should produce the same result because the result can be exactly represented in IEEE 754 binary64 format (it is a round power of 2).

            Please read everything here before writing any more floating point code.

            Source https://stackoverflow.com/questions/53954032

            QUESTION

            Unable to call CUDA half precision functions from the host
            Asked 2018-May-30 at 13:32

            I am trying to do some FP16 work that will have both CPU and GPU backend. I researched my options and decided to use CUDA's half precision converter and data types. The ones I intent to use are specified as both __device__ and __host__ which according to my understanding (and the official documentation) should mean that the functions are callable from both HOST and DEVICE code. I wrote a simple test program:

            ...

            ANSWER

            Answered 2018-May-30 at 13:32

            Ideas?

            Switch to CUDA 9.2

            Your code compiles without error on CUDA 9.2, but throws the errors you indicate on CUDA 9.1. If you have CUDA 9.1 installed, then the documentation for it is already installed on your machine. On a typical linux install, it will be located in /usr/local/cuda-9.1/doc. If you look at /usr/local/cuda-9.1/doc/pdf/CUDA_Math_API.pdf you will see that the corresponding functions are only marked __device__, so this change was indeed made between CUDA 9.1 and CUDA 9.2

            Source https://stackoverflow.com/questions/50601447

            QUESTION

            Cheap approximate integer division on a GPU
            Asked 2017-Mar-02 at 08:26

            So, I want to divide me some 32-bit unsigned integers on a GPU, and I don't care about getting an exact result. In fact, let's be lenient and suppose I'm willing to accept a multiplicative error factor of upto 2, i.e. if q = x/y I'm willing to accept anything between 0.5*q and 2*q.

            I haven't yet measured anything, but it seems to me that something like this (CUDA code) should be useful:

            ...

            ANSWER

            Answered 2017-Mar-01 at 15:57

            Going via floating point gives you a much more precise result, slightly lower instruction count on most architectures, and potentially a higher throughput:

            Source https://stackoverflow.com/questions/42535314

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install math-api

            You can download it from GitHub.

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