Figura | Primary repo for the Figura Project | Video Game library

 by   Blancworks Java Version: 0.0.8 License: LGPL-2.1

kandi X-RAY | Figura Summary

kandi X-RAY | Figura Summary

Figura is a Java library typically used in Gaming, Video Game, Minecraft applications. Figura has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

The Figura Project is dedicated to re-imagining the way avatars in minecraft work, as a way to allow players to more creatively express themselves. The goal is to achieve this in a purely client-side mod, using an external server to store and serve avatars, and to create a mod that enables users to create custom, interesting avatars that do not risk the safety or performance of other users. Figura is specifically built to allow creators as much creative freedom as possible. This comes in the form of an extremely easy to use creation pipeline, and a verbose, extensive lua API for reading data from Minecraft. The file size limit is 100kb, which doesn't sound like much, but goes a long way when it comes to creating a minecraft avatar.
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            kandi-support Support

              Figura has a low active ecosystem.
              It has 203 star(s) with 39 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 33 open issues and 110 have been closed. On average issues are closed in 80 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Figura is 0.0.8

            kandi-Quality Quality

              Figura has no bugs reported.

            kandi-Security Security

              Figura has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Figura is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Figura releases are available to install and integrate.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Figura and discovered the below as its top functions. This is intended to give you an instant insight into Figura implemented functionality, and help decide if they suit your requirements.
            • Create a Lua table for a script
            • Attempts to set the value of a uniform
            • Construct a LuaValue from a table
            • Create a shader for a vertex format
            • Rebuilds a texture vector
            • Rotate u v
            • Generate the face
            • Render the scene
            • Draw an entity
            • Initialize the client
            • Create a table for a script
            • Render the list
            • Rebuilds a new texture
            • Renders spyglass
            • This method is used to render a brorot body
            • Gets the avatar data for this avatar
            • Initialize the search box
            • Initialize the component
            • Get a Lua table for the specified script
            • Creates a Lua table for a script
            • Get the avatar table for a custom script
            • Render a label if present
            • Invoked to render an overlay
            • Retrieves the listeners for a custom script
            • Renders this panel
            • Get the parameters for a given script
            Get all kandi verified functions for this library.

            Figura Key Features

            No Key Features are available at this moment for Figura.

            Figura Examples and Code Snippets

            No Code Snippets are available at this moment for Figura.

            Community Discussions

            QUESTION

            Several arbitrary legends in ggplot (histogram)
            Asked 2021-Apr-16 at 22:20

            I'm trying to make a single plot out of the next two:

            ...

            ANSWER

            Answered 2021-Apr-16 at 22:20

            Try this:

            1. Transform the data inside the geom_vline() function to obtain a tidy dataset with the mean and the 0.95 quartile.

            2. Map the geom_vline() aesthetics to the 2x2 dataset from step 1.

            3. Edit the linetype and colour scales to add a line with the metric string (¿"Medida", "Medición"?), and another one with its name (media, normal). Unfortunately, IMHO, this looks ugly.

            Source https://stackoverflow.com/questions/67131951

            QUESTION

            Why does my window size change after loading my UI?
            Asked 2021-Apr-01 at 20:34

            I'm trying to make a kind of game like Google dinosaur. The problem is that when I start my application, the height of my window changes a few seconds later, so when I try to place the "dinosaur" at the bottom it remains floating, because the height of the window changed.

            The "dinosaur" is the box that is floating:

            This is the main window

            ...

            ANSWER

            Answered 2021-Apr-01 at 20:34

            You cannot rely on the geometry of a widget within its instantiation, unless you specify a fixed size: by default all QWidget classes have a size of 640x480 during inizialitation.

            In your case, the solution is simple: move the computation of the player position in the resizeEvent(), which is the event that is received everytime a widget is being resized (by the system, the user, or any parent/child layout requirement):

            Source https://stackoverflow.com/questions/66898875

            QUESTION

            C++ : redefinition of 'class FiguraPlaska'
            Asked 2021-Mar-05 at 21:51

            i have a problem with my exercise. If I add Trojkat.h it doesnt work. If I comment it, then it works. I have no idea why it doesn't work. I'm 80% sure that everything is fine and something is buggy... anyway hopes that someone can help me

            FiguraPlaska.h

            ...

            ANSWER

            Answered 2021-Mar-05 at 21:46

            You should put similar include blocks in FiguraPlaska.h too.

            Source https://stackoverflow.com/questions/66499990

            QUESTION

            Spring Boot JPA @Query problem how to fix
            Asked 2021-Jan-11 at 21:22

            I need some help. I'm writing web applications using JPA. I make it with a tutorials on YouTube and other pages. I Make a lot but i need help to view one thing from my aplication. I have clients and also dates of appointments because it is an application for a hairdressing salon.

            This is how look my aplication in InteliJ https://i.stack.imgur.com/HlDXK.png I want to display clients where first name is for example "Patryk"

            Here is code from model.klienci

            ...

            ANSWER

            Answered 2021-Jan-11 at 15:00

            You don't really need to use a method annotated with @Query. Spring Data is "smart" enough to generate a query based on the model properties. You can just add a method declaration to your KlienciRepository interface:

            Source https://stackoverflow.com/questions/65668714

            QUESTION

            Spring Boot JPA @Query and mapping problem" Unable to build Hibernate SessionFactory"
            Asked 2021-Jan-11 at 21:19

            I have problem with my web application. I need to display in Listthings from 4 tables. My main table is "umowienia" "appointment" and it have connection one to many with klienci AS "clients", pracownik AS "employee", usługi AS "services", and stanowiska AS "positions"

            I want to connect this tables to display it on List on one of the application pages.

            When I connect tables program say to me error like this

            ...

            ANSWER

            Answered 2021-Jan-11 at 21:17

            You are using field access strategy (determined by @Id annotation). Put any JPA related annotation right above each field instead of getter property like this in your kilenci entity

            Source https://stackoverflow.com/questions/65672393

            QUESTION

            In Kotlin how can i make a function to count TAX or VAT?
            Asked 2020-Dec-06 at 14:59

            In Kotlin how can i make a function to count the TAX or VAT of a price i had inputted earlier? For example: i input a number (467) and from that number i want have the sum with the tax. Here in Greece we have 24% tax or VAT.

            ...

            ANSWER

            Answered 2020-Dec-06 at 14:50

            You can do something like this:

            Source https://stackoverflow.com/questions/65168964

            QUESTION

            Not being able to answer tweets with twitter bot
            Asked 2020-Nov-17 at 07:58

            I've made this bot to reply to tweets; it's detecting and registering the users id but it doesn't tweet at them and i don't know why.

            What could it be?

            I've deleted the token and keys from the code the code should reply with one of the strings randomly from the listtt

            ...

            ANSWER

            Answered 2020-Nov-17 at 07:58

            Did you change App permissons to "Read, Write, and Direct Messages" in Settings of your project? And after that you must regenerate keys and tokens.

            Source https://stackoverflow.com/questions/64868095

            QUESTION

            Why i cant print the board at the end? (tic tac toe python)
            Asked 2020-Oct-22 at 14:43

            I have to make a Tictactoe for a project, and while i do know that the code is not good, i can´t see what the error is, the value is assigned to the dict, if i print the key for the last play its correctly show me if is an X or a O, but the value is not represented in the last print of the board.

            ...

            ANSWER

            Answered 2020-Oct-22 at 14:43

            You are assigning the new X or O to tablero['algo']. If the game doesn't end here, you assign the contents of tablero to ari, arc, etc., but only at the start of the next loop.

            So if the game does end after that move, you print the old ari, arc, etc. which have not yet been updated to reflect the latest move.

            Of course, there are many other things you should fix (lots of repetition that can be avoided), but the game does work correctly.

            Some suggestions:

            I would use a simple list to handle the board. tablero = [" "] * 9 creates a list of nine space characters. This allows for a lot of simplications down the line. For example, to print the board, you can simply do

            Source https://stackoverflow.com/questions/64379164

            QUESTION

            Drawing multiple objects with shaders (GLEW)
            Asked 2020-Sep-18 at 14:08

            I want to draw different figures using triangle fans but I am not sure how to make the program draw the second figure. Do I need a second vertexShaderSource and a second fragmentShaderSource each time I want to change the color or draw a new figure?

            Here is the code:

            ...

            ANSWER

            Answered 2020-Sep-15 at 06:32

            No is not necessary (or recommended) to use different shaders for the meshes. If you want to draw multiple objects, then you can put the vertex attributes of the meshes to separate Vertex Buffer Objects:

            Source https://stackoverflow.com/questions/63894009

            QUESTION

            Different fragment shader colors
            Asked 2020-Sep-16 at 04:49

            I want to draw different figures with different colors using shaders.

            I tried using uniform variables and using vertex attributes of the meshes to separate Vertex Buffer Objects but when I run the program only the second color is used and the first figure isn't shown at all. Im not sure if it's an issue with how I bind the shaders or with the way I use uniform variables. Thanks in advance.

            Here is the code:

            ...

            ANSWER

            Answered 2020-Sep-16 at 04:49

            You missed to generate the vertex buffer object names:

            Source https://stackoverflow.com/questions/63909963

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Figura

            You can download it from GitHub.
            You can use Figura like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Figura component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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