Assembly-Line | Factory system mod for minecraft | Video Game library

 by   BuiltBrokenModding Java Version: Current License: MIT

kandi X-RAY | Assembly-Line Summary

kandi X-RAY | Assembly-Line Summary

Assembly-Line is a Java library typically used in Gaming, Video Game, Minecraft applications. Assembly-Line has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Factory system mod for minecraft

            kandi-support Support

              Assembly-Line has a low active ecosystem.
              It has 15 star(s) with 9 fork(s). There are 30 watchers for this library.
              It had no major release in the last 6 months.
              There are 0 open issues and 80 have been closed. On average issues are closed in 588 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Assembly-Line is current.

            kandi-Quality Quality

              Assembly-Line has 0 bugs and 0 code smells.

            kandi-Security Security

              Assembly-Line has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Assembly-Line code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Assembly-Line is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Assembly-Line releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Assembly-Line saves you 3181 person hours of effort in developing the same functionality from scratch.
              It has 6842 lines of code, 360 functions and 44 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Assembly-Line and discovered the below as its top functions. This is intended to give you an instant insight into Assembly-Line implemented functionality, and help decide if they suit your requirements.
            • Render a world block
            • Render end block
            • Render the bounds of the normal bar
            • Renders a left corner to the left bar
            • Push tran from cart
            • Takes a tile from the tile container of the tile
            • Store the item in the tile
            • Starts rendering an entity
            • Draw the bounding box around the cart
            • Update the manager
            • Provides an alternate item from the main slot
            • Take an inser item from the main slot
            • Overrides superclass method
            • Initialize the Engine
            • Reads a Packet
            • Get the accessible slots for the given host
            • Place a block on the player
            • Adds collision boxes to the specified list
            • Update the bounding box
            • Initialize GUI
            • Render a dynamic item
            • Handles a right click
            • Handles the right click
            • Place a block on the world model
            • Generate and cache all states
            • Render a dynamic position
            Get all kandi verified functions for this library.

            Assembly-Line Key Features

            No Key Features are available at this moment for Assembly-Line.

            Assembly-Line Examples and Code Snippets

            No Code Snippets are available at this moment for Assembly-Line.

            Community Discussions


            How can I satisfy the rust compiler that u8 input for my match arms are asserted / safe?
            Asked 2021-Dec-13 at 19:15

            As a Rust beginner working on one of the first problems on Exercism/Rust (
            I would like to know if it is possible to constrain integer input to a range at compile-time
            to be able to have a clean set of match expression cases.

            Below is my current implementation of production_rate_per_hour:



            Answered 2021-Dec-13 at 19:15

            There is currently no way to express this in the type system.

            I assume you mean min instead of max. The typical approach would be:



            Typescript reduce with changing accumulator type
            Asked 2020-Sep-08 at 19:05

            I am trying to make a operator similar to RXJS pipe that ingests a list of procedures and then processes them assembly-line style. However, Typescript is unable to check the dynamic typing of Reduce (the accumulator has a type based on the previous execution). Is there a proper way to do this?



            Answered 2020-Sep-08 at 17:28

            Take a look at RxJS's implementation for the pipe function.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Assembly-Line

            You can download it from GitHub.
            You can use Assembly-Line like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Assembly-Line component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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