CameraView | Imitation WeChat camera Android control ( tap to take | Camera library

 by   CJT2325 Java Version: 1.1.4 License: Apache-2.0

kandi X-RAY | CameraView Summary

kandi X-RAY | CameraView Summary

CameraView is a Java library typically used in Video, Camera applications. CameraView has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.

Imitation WeChat camera Android control (tap to take a photo, long press to record)
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            kandi-support Support

              CameraView has a medium active ecosystem.
              It has 2623 star(s) with 589 fork(s). There are 49 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 58 open issues and 209 have been closed. On average issues are closed in 171 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CameraView is 1.1.4

            kandi-Quality Quality

              CameraView has 0 bugs and 0 code smells.

            kandi-Security Security

              CameraView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CameraView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CameraView is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CameraView releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CameraView and discovered the below as its top functions. This is intended to give you an instant insight into CameraView implemented functionality, and help decide if they suit your requirements.
            • Handle the touch event
            • Capture an animation
            • Start an animation
            • Initialize view
            • Set the button src
            • Sets the flash resource
            • Handle GET permissions
            • Overrides the default implementation to filter permissions
            • Initializes the instance
            • Creates the JCameraView
            • Initialize view
            • Finds available cameras
            • Confirm state
            • Capture photo
            • Shows the specified bitmap
            • Sets the measured width and height of the image
            • Set the audio manager
            • Helper method to draw the buttons
            • Handle touch event
            • Draws the button
            • Initializes the JCameraView
            • Start animation
            • Get recorder state
            • Start recording record
            • Handler for touch events
            • Plays a video
            Get all kandi verified functions for this library.

            CameraView Key Features

            No Key Features are available at this moment for CameraView.

            CameraView Examples and Code Snippets

            No Code Snippets are available at this moment for CameraView.

            Community Discussions

            QUESTION

            How to handle a device rotation for AVCaptureVideoPreviewLayer?
            Asked 2022-Apr-01 at 21:27

            I have a simple camera preview implementation:

            ...

            ANSWER

            Answered 2022-Apr-01 at 06:29

            If you want to update layer frame in rotation, you need to create custom UIView and override layoutSubviews(). Inside layoutSubviews(), you need to update frame for sublayers.

            The code will be as below.

            Source https://stackoverflow.com/questions/71700250

            QUESTION

            Swiftui nested navigation issue while using navigation link
            Asked 2022-Feb-27 at 19:03

            My swiftui application structure looks like this

            • Navigation View (enclosing the landing view that is a list view )
            • On selection of a List item Navigation link directs to a Tab View with three tabs (default first tab)

            When I use a sole standalone navigation link inside tab view screens to direct to another screen programatically, it navigates succesfully to the mentioned destination, but my binding doesn't work to come back to the previous screen.

            Parent View

            ...

            ANSWER

            Answered 2022-Feb-27 at 19:03

            I can reproduce your issue, quite strange ... seems like the change of showCameraPreviewView is not accepted because the view is still visible. But I found a workaround with dismiss:

            EDIT for iOS 14:

            Source https://stackoverflow.com/questions/71285696

            QUESTION

            Error: Required named parameter 'path' must be provided
            Asked 2022-Feb-25 at 10:54

            im getting below errors in my code. how to solve this. appreciate your help on this

            Error: Required named parameter 'path' must be provided.
            Navigator.push(context, MaterialPageRoute(builder: (builder)=> CameraViewPage()));

            Context: Found this candidate, but the arguments don't match. const CameraViewPage({Key? key, required this.path}) : super(key: key);

            Error: Too many positional arguments: 0 allowed, but 1 found. Try removing the extra positional arguments. await _cameraController.takePicture(path);

            CameraSreen.dart

            ...

            ANSWER

            Answered 2022-Feb-25 at 10:54

            QUESTION

            Swift UITapGestureRecognizer not calling
            Asked 2022-Feb-18 at 05:14

            Pretty simple problem that is making out to be harder to solve than it should: My gesture is simple not calling, at all. I am using a uiviewrepresentable that is displayed inside of a zstack. If i add a .tapgesture{} to CameraView() directly it works just fine. But i need to get the tap position

            ...

            ANSWER

            Answered 2022-Feb-18 at 05:14

            The target should be the coordinator (which is a persistent entity, unlike the transient View), not self.

            Source https://stackoverflow.com/questions/71168402

            QUESTION

            Swiftui IGStoryKit Vertical Image flips Horizontal when sharing to Instagram Story from my app
            Asked 2022-Jan-22 at 08:40

            I have a function in my app to take a photo and then share that photo to your Instagram story. When the user takes a photo it is vertical and takes up the full screen in my app. Then when the user taps to share the photo to their Instagram story it flips it horizontal.

            Here are images that show what is happening 1. The photo that is taken in the app, 2. The photo getting put horizontal in Instagram

            The user starts on the 'CameraView' and here is that code:

            ...

            ANSWER

            Answered 2022-Jan-22 at 08:40

            Super pumped to hear that you're using IGStoryKit (I made it!).

            I've faced this issue too. You have to rotate your image before passing it onto IGStoryKit. This is an iOS "issue"

            I use this code in one of my apps. Please try it out and let me know if it works for you too!

            Source https://stackoverflow.com/questions/70441587

            QUESTION

            Could not resolve org.webkit:android-jsc:+
            Asked 2022-Jan-19 at 12:50

            I'm getting an error every time I try to run 'react-native run-android' or './gradlew bundleRelease' for my React Native project.

            ...

            ANSWER

            Answered 2022-Jan-17 at 19:38

            We also just ran into this. I believe JCenter is down right now. https://status.bintray.com/

            Source https://stackoverflow.com/questions/70746440

            QUESTION

            @Published UIImage property not updating in SwiftUI
            Asked 2021-Nov-26 at 09:27

            I want to show a MJPEG stream in a UIImageView.

            I have implemented the stream loading and send the images to a CameraViewModel via a delegate.

            ...

            ANSWER

            Answered 2021-Nov-26 at 09:27

            QUESTION

            javascript- getUserMedia on Safari
            Asked 2021-Nov-24 at 04:18

            https://caniuse.com/?search=getusermedia

            Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia

            ...

            ANSWER

            Answered 2021-Nov-18 at 12:41

            You definitely want navigator.mediaDevices.getUserMedia() method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.

            You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.

            Or you can use alert() for debugging.

            You need to call cameraView.play() at the right moment. Here's the documentation.

            It recommends doing something like this.

            Source https://stackoverflow.com/questions/70016574

            QUESTION

            metadataOutputRectConverted(fromLayerRect:) in Android
            Asked 2021-Oct-11 at 06:09

            Currently I have a problem with cropping a rectangle from the camera preview. Basically I have setup the camera using fotoapparat where I have setup the scaleType of the preview to be ScaleType.CenterCrop.

            Because this stretches the preview to fill the screen (I have a full screen portrait mode camera preview) I don't know the true width of the camera. So now when I want to cut out rectangle from the image based on the size of the rectangle shown on screen it does not crop correctly in the width.

            I had a simular issue in swift (iOS) but was able to solve it using metadataOutputRectConverted(fromLayerRect:)

            I'd assume i'll have to do something like find out what the true size is the camera preview layer so including whatever is cropped off to fill the screen and based on that calculate the new width of the rectangle relative to the camera preview.

            See my previous question regarding this but for swift. Just like in this post (see screenshots) the width is not cropping as expected.

            Current cropping method, where the bitmap is the image we receive after taking a photo, the cameraView is basically just the width and height of the screen and the cropRectFrame is the rectangle in the screen which I want to crop anything inside of it.

            ...

            ANSWER

            Answered 2021-Oct-11 at 06:09

            I figured it out with the following code.

            Source https://stackoverflow.com/questions/69480137

            QUESTION

            SwiftUI- server not receiving base64 string
            Asked 2021-Sep-30 at 20:28

            What I'm trying to do is take a picture, encode it to base64 and then send it in a dictionary to my server. When I send the dictionary over, sometimes it sends with the base64 and sometimes it sends without it even if I don't make any changes. Here's the code for the camera view

            ...

            ANSWER

            Answered 2021-Sep-09 at 21:45

            The problem was that the delegate function func photoOutput() wasn't being called every time the picture was taken. I found that in func takePic(), if I put a Timer on self.session.stopRunning() it would fix the problem and call the delegate function every time but it would also cause another problem that would stop calling on self.isTaken.toggle(). To fix that I put the Timer in a DispatchQueue.main.async like so

            Source https://stackoverflow.com/questions/69080121

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CameraView

            You can download it from GitHub.
            You can use CameraView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CameraView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/CJT2325/CameraView.git

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            gh repo clone CJT2325/CameraView

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            git@github.com:CJT2325/CameraView.git

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