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sodium-fabric | Fabric mod designed to improve frame rates | Video Game library

 by   CaffeineMC Java Version: mc1.18.1-0.4.0-alpha6 License: LGPL-3.0

 by   CaffeineMC Java Version: mc1.18.1-0.4.0-alpha6 License: LGPL-3.0

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kandi X-RAY | sodium-fabric Summary

sodium-fabric is a Java library typically used in Gaming, Video Game, Minecraft applications. sodium-fabric has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has medium support. You can download it from GitHub.
A Fabric mod designed to improve frame rates and reduce micro-stutter
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • sodium-fabric has a medium active ecosystem.
  • It has 3168 star(s) with 573 fork(s). There are 96 watchers for this library.
  • There were 4 major release(s) in the last 12 months.
  • There are 157 open issues and 733 have been closed. On average issues are closed in 34 days. There are 28 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of sodium-fabric is mc1.18.1-0.4.0-alpha6
sodium-fabric Support
Best in #Video Game
Average in #Video Game
sodium-fabric Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • sodium-fabric has no bugs reported.
sodium-fabric Quality
Best in #Video Game
Average in #Video Game
sodium-fabric Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • sodium-fabric has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
sodium-fabric Security
Best in #Video Game
Average in #Video Game
sodium-fabric Security
Best in #Video Game
Average in #Video Game

license License

  • sodium-fabric is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
  • Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.
sodium-fabric License
Best in #Video Game
Average in #Video Game
sodium-fabric License
Best in #Video Game
Average in #Video Game

buildReuse

  • sodium-fabric releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are available. Examples and code snippets are not available.
sodium-fabric Reuse
Best in #Video Game
Average in #Video Game
sodium-fabric Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed sodium-fabric and discovered the below as its top functions. This is intended to give you an instant insight into sodium-fabric implemented functionality, and help decide if they suit your requirements.

  • Initialize light data from block position
  • Create quality page .
  • Builds the chunk .
  • Draws a box on the stack .
  • Draws a chunk map .
  • Builds multiple draw batches .
  • Apply the quad matrix .
  • Initializes the search section .
  • Checks that the invariants are valid .
  • Samples a color by applying a color function to each pixel .

sodium-fabric Key Features

A Fabric mod designed to improve frame rates and reduce micro-stutter

Community Discussions

Trending Discussions on Video Game
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  • Updating A Json in a more efficient way
Trending Discussions on Video Game

QUESTION

Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

Asked 2022-Apr-07 at 16:09

I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

Then in my drawing function that outputs the graphics I have:

def draw():
    #code that draws the graphics on screen
    if showplayernames:
        #code that draws the name of players on screen

I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

def draw_with_names():
    #code that draws the graphics on screen
    #code that draws the name of players on screen

def draw_without_names():
    #code that draws the graphics on screen

Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

So how do software and game designers implement these kind of "software-wide" settings efficiently?

ANSWER

Answered 2022-Apr-07 at 15:38

not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

You could use Environment variables to store value but that would end up using still "if" in the code.

Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

system-wide-settings will in the end be used with if's

You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

Sorry if this is not the answer you were looking for.

Source https://stackoverflow.com/questions/71784920

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install sodium-fabric

You will need Fabric Loader 0.10.x or newer installed in your game in order to load Sodium. If you haven't installed Fabric mods before, you can find a variety of community guides for doing so here. The latest releases of Sodium are published to our Modrinth and GitHub release pages. Releases are considered by our team to be suitable for general use, but they are not guaranteed to be free of bugs and other issues. Usually, releases will be made available on GitHub slightly sooner than other locations. If you are a player who is looking to get your hands on the latest bleeding-edge changes for testing, consider taking a look at the automated builds produced through our GitHub Actions workflow. This workflow automatically runs every time a change is pushed to the repository, and as such, the builds it produces will generally reflect the latest snapshot of development. Bleeding edge builds will often include unfinished code that hasn't been extensively tested. That code may introduce incomplete features, bugs, crashes, and all other kinds of weird issues. You should not use these bleeding edge builds unless you know what you are doing and are comfortable with software debugging. If you report issues using these builds, we will expect that this is the case. Caveat emptor.

Support

You can report bugs and crashes by opening an issue on our issue tracker. Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure that you have completely filled out the issue template. Issues that are duplicates or do not contain the necessary information to triage and debug may be closed. Please note that while the issue tracker is open to feature requests, development is primarily focused on improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with the vanilla renderer.

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