Chisel | A builder 's best friend | Video Game library

 by   Chisel-Team Java Version: vCT2.5.0 License: GPL-2.0

kandi X-RAY | Chisel Summary

kandi X-RAY | Chisel Summary

Chisel is a Java library typically used in Gaming, Video Game, Minecraft applications. Chisel has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Chisel [Curseforge] This code for Chisel is licensed under GPLv2. See LICENSE.md for more. All images contained in the directory /src/main/resources/assets/chisel/textures/block/blood_magic/ are created by Yulife, and are used with permission. [It is licensed under CC BY-NC-SA 4.0] All images contained by the following directories. are created by [Drullkus] and are used with permission. They are licensed under [CC BY-NC-SA 4.0] All images contained by the following directories. are created by Tovlyn, and are used with permission. They are licensed under [CC BY-NC-SA 4.0] Sounds dirt1, dirt2, dirt3, and dirt4 in /src/main/resources/assets/chisel/sounds/chisel/ are sampled from and licensed under CC BY-NC.
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            kandi-support Support

              Chisel has a low active ecosystem.
              It has 149 star(s) with 108 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 132 open issues and 698 have been closed. On average issues are closed in 131 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Chisel is vCT2.5.0

            kandi-Quality Quality

              Chisel has 0 bugs and 0 code smells.

            kandi-Security Security

              Chisel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Chisel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Chisel is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Chisel releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Chisel saves you 8320 person hours of effort in developing the same functionality from scratch.
              It has 17091 lines of code, 1476 functions and 215 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Chisel and discovered the below as its top functions. This is intended to give you an instant insight into Chisel implemented functionality, and help decide if they suit your requirements.
            • Highlights a block
            • Get the direction direction of the face
            • Checks if the block can be moved to an offset
            • Fill the given map with the given direction
            • Initialize the panel
            • Cheal all slots in a player
            • Start ticker
            • Cancel the current component
            • Checks whether the stack can be output
            • Handles a left click entity
            • Sets up the configuration files
            • Draw the foreground layer foreground layer
            • Transforms a quad into a single quad
            • Draws the background layer background layer
            • Returns all recipes for the given focus category
            • Returns an iterator over the blocks in which the direction is contiguous
            • Handle slot clicked
            • Draws the GUI layer
            • Generate a random block
            • Creates a completionFX for a block
            • Handle a left click event
            • Transfer itemStack to another slot
            • Handles a block highlight
            • Set a recipe from ingredients
            • Generate IMC enque
            • Transfer itemStack to another slot
            Get all kandi verified functions for this library.

            Chisel Key Features

            No Key Features are available at this moment for Chisel.

            Chisel Examples and Code Snippets

            No Code Snippets are available at this moment for Chisel.

            Community Discussions

            QUESTION

            Can chisel print time like verilog
            Asked 2021-May-26 at 17:58

            In digital circuit simulation verification, time is a very important parameter. Verilog can use the $time function to obtain simulation time. I want to know if chisel has the same function.

            ...

            ANSWER

            Answered 2021-May-26 at 17:58

            I do not believe that Chisel has this functionality. However if there is something you need to use this for inside of a design, you can always create a Chisel BlackBox and include the $time print in that.

            Chisel generally only prints synthesizable Verilog. That being said, it's possible someone has a library that includes this and can extend the print through a FIRRTL transform.

            Source https://stackoverflow.com/questions/67656174

            QUESTION

            how to set generated directory of emitVerilog?
            Asked 2021-May-25 at 16:17

            I just started with chisel-template.

            I added below statement in DecoupledGCD.scala per a stackoverflow post.

            ...

            ANSWER

            Answered 2021-May-23 at 19:26

            Set the arguments as a call to the ChiselStage. Below is an example. This will put the Verilog and FIRRTL in the output dir. The output dir will be created if it doesn't exists.

            Source https://stackoverflow.com/questions/67657956

            QUESTION

            Scala/Chisel Data to be connected must be hardware, not a bare Chisel type
            Asked 2021-May-15 at 21:52

            im trying to design the following Ripple Carry Adder made of Fulladers. I tried a lot so far, but I'm struggling with Chisel Syntax. Could someone help me out and point out what I'm doing wrong? This is my Code below:

            ...

            ANSWER

            Answered 2021-May-15 at 21:52

            | Stevo | is right about the Wire wrapper being necessary but there are a couple of other errors.

            • Add Wire wrapper to summ and carry
            • Your for statement should use until and not to
            • Should be io.cout := carry(n) not n+1

            The following code should work.

            Source https://stackoverflow.com/questions/67536239

            QUESTION

            Scala Chisel Ripple Carry Adder Syntax
            Asked 2021-May-14 at 17:21

            im trying to design the following Ripple Carry Adder made of Fulladers. I tried a lot so far, but I'm struggling with Chisel Syntax. Could someone help me out and point out what I'm doing wrong? This is my Code below:

            ...

            ANSWER

            Answered 2021-May-14 at 17:21

            You are very close to getting it working. One problem you are having is that you cannot assign to a bit subset on the left hand side of :=. One way of getting around this is to create a Vec of UInt(1.W) and then use that as the RHS as a single as a single assignment. I think you have a problem with your ifs, I'd recommend using foldLeft instead of for because it provides a mechanism of accessing the previous elements. Put that all together and I think what you want is something like this.

            Source https://stackoverflow.com/questions/67534935

            QUESTION

            Using existing Scala Class in new Class [Scala Chisel]
            Asked 2021-May-14 at 14:19

            This is probably a very basic question, but for the life of me I could not find an answer.

            I have this existing logical AND class:

            ...

            ANSWER

            Answered 2021-May-13 at 23:59
            val a_and_b = Module(new DelayedAND(2))
            a_and_b.io.a  := io.a
            a_and_b.io.b  := io.b
            io.cout       := a_and_b.io.out
            

            Source https://stackoverflow.com/questions/67519994

            QUESTION

            Retrieve values from deep array PHP
            Asked 2021-Apr-24 at 06:24

            I have a 3 deep array. Currently, the code will isolate a record based on one field ($profcode) and show the heading. Eventually, I am going to build a table showing the information from all the other fields. The code so far is using in_array and a function that accepts $profcode. I am unsure if (and how) I need to use array_keys() to do the next part when I retrieve the "Skills" field. I tried:

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:05

            I picked from your code and ended up with this...The find function is fine as is...just replace this section

            Source https://stackoverflow.com/questions/67195657

            QUESTION

            Chisel: How to wait for signal assertion in ChiselScalatestTester?
            Asked 2021-Mar-30 at 16:43


            I want to create a testbench for my Chisel-based module. So I'm using ChiselScalatestTester to create the testbench. My module use a custom protocol to communicate with the outside world. So inside the test class I have to wait for some signals to be asserted from DUT. Here is an example from my test class:

            ...

            ANSWER

            Answered 2021-Mar-30 at 16:43

            Looks like you almost have it. Try

            Source https://stackoverflow.com/questions/66867399

            QUESTION

            Creating string debug Vec for state machine
            Asked 2021-Mar-17 at 05:38

            When designing a state machine in Verilog I will normally use localparam to define state names. Most simulators will be able to deduce this and during debugging you can view the state signal by name and not by a number. For simulators that don't figure this out automatically (Icarus), I will generally do something like the following:

            ...

            ANSWER

            Answered 2021-Mar-17 at 05:38

            An alternative method would be to automatically generate translation files for the waveform viewer.

            Here's a FIRRTL transform targeting gtkwave. It creates translation filter files for all ChiselEnums definitions and a "gtkw" savefile populated with all ports and submodules.

            https://gist.github.com/kammoh/b3c85db9f2646a664f8dc84825f1bd1d

            You can use it with chiseltest (chisel-testers2) like this:

            Source https://stackoverflow.com/questions/66615234

            QUESTION

            Can I compute constants in software before Chisel begins designing hardware?
            Asked 2021-Mar-16 at 00:28

            I'm new to Chisel, and I was wondering if it's possible to calculate constants in software before Chisel begins designing any circuitry. For instance, I have a module which takes one parameter, myParameter, but from this parameter I'd like to derive more variables (constant1 and constant2) that would be later used to initialize registers.

            ...

            ANSWER

            Answered 2021-Mar-16 at 00:28

            I was wondering if it's possible to calculate constants in software before Chisel begins designing any circuitry

            Unless I'm misunderstanding your question, this is, in fact, how Chisel works.

            Fundamentally, Chisel is a Scala library where the execution of your compiled Scala code creates hardware. This means that any pure-Scala code in your Chisel only exists at elaboration time, that is, during execution of this Scala program (which we call a generator).

            Now, values in your program are created in sequential order as defined by Scala (and more-or-less the same as any general purpose programming language). For example, io is defined before constant1 and constant2 so the Chisel object for io will be created before either constants are calculated, but this shouldn't really matter for the purposes of your question.

            A common practice in Chisel is to create custom classes to hold parameters when you have a lot of them. In this case, you could do something similar like this:

            Source https://stackoverflow.com/questions/66647412

            QUESTION

            Returning multiple elements for apply method
            Asked 2021-Mar-10 at 19:02

            I am working with a DSL (Chisel) in which one particular part of the library requires me to define a Seq of items. I have several companion objects to create some intermediate logic and return one of these items. I have a situation where I want to actually return two of these items, but I'm having a hard time figuring out how to do that.

            Let's say the "items" here are Person. (What Person is here is not important)

            The DSL wants you to describe all your Persons through a Seq.

            ...

            ANSWER

            Answered 2021-Mar-10 at 00:56

            Return a Seq and concatenate?

            Source https://stackoverflow.com/questions/66556738

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Chisel

            You can download it from GitHub.
            You can use Chisel like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Chisel component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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