lwjgl3-tutorial | New Tutorial | Learning library
kandi X-RAY | lwjgl3-tutorial Summary
kandi X-RAY | lwjgl3-tutorial Summary
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Top functions reviewed by kandi - BETA
- Creates the material
- Loads a model from a texture file .
- Updates the mouse .
- Render a mesh .
- Rotate a matrix around an axis .
- Compares this vector to another .
- Create the callback methods .
- Loads the contents of the classpath into a string .
- Initialize the game
- Sets a uniform floating point matrix .
lwjgl3-tutorial Key Features
lwjgl3-tutorial Examples and Code Snippets
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Trending Discussions on lwjgl3-tutorial
QUESTION
I have a project im working on where it creates a window, creates the vertex and shaders, shader program, MemoryBuffer, etc... I have gotten through a ton of errors so far, and there are no errors when I run the code. The glClearColor() call doesn't set the screen color, and no triangle is drawn. Tutorial I'm following: https://github.com/SilverTiger/lwjgl3-tutorial/wiki/Rendering
Main:
...ANSWER
Answered 2018-Dec-01 at 19:38glfwSwapBuffers
is missing, to make the rendering "visible":
QUESTION
I've been trying to render an 8x8 texture. I've used code from 2 tutorials, but the texture doesn't render correctly. For now I have this initialization code:
...ANSWER
Answered 2018-Jan-15 at 07:46The vertex attribute layout:
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Install lwjgl3-tutorial
You can use lwjgl3-tutorial like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lwjgl3-tutorial component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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