lwjgl3-tutorial | New Tutorial | Learning library

 by   CodingAP Java Version: Current License: No License

kandi X-RAY | lwjgl3-tutorial Summary

kandi X-RAY | lwjgl3-tutorial Summary

lwjgl3-tutorial is a Java library typically used in Tutorial, Learning applications. lwjgl3-tutorial has no vulnerabilities and it has low support. However lwjgl3-tutorial has 1 bugs and it build file is not available. You can download it from GitHub.

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            kandi-support Support

              lwjgl3-tutorial has a low active ecosystem.
              It has 26 star(s) with 14 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 159 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lwjgl3-tutorial is current.

            kandi-Quality Quality

              lwjgl3-tutorial has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 892 code smells.

            kandi-Security Security

              lwjgl3-tutorial has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              lwjgl3-tutorial code analysis shows 0 unresolved vulnerabilities.
              There are 3 security hotspots that need review.

            kandi-License License

              lwjgl3-tutorial does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              lwjgl3-tutorial releases are not available. You will need to build from source code and install.
              lwjgl3-tutorial has no build file. You will be need to create the build yourself to build the component from source.
              lwjgl3-tutorial saves you 3786 person hours of effort in developing the same functionality from scratch.
              It has 8075 lines of code, 1102 functions and 141 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lwjgl3-tutorial and discovered the below as its top functions. This is intended to give you an instant insight into lwjgl3-tutorial implemented functionality, and help decide if they suit your requirements.
            • Creates the material
            • Loads a model from a texture file .
            • Updates the mouse .
            • Render a mesh .
            • Rotate a matrix around an axis .
            • Compares this vector to another .
            • Create the callback methods .
            • Loads the contents of the classpath into a string .
            • Initialize the game
            • Sets a uniform floating point matrix .
            Get all kandi verified functions for this library.

            lwjgl3-tutorial Key Features

            No Key Features are available at this moment for lwjgl3-tutorial.

            lwjgl3-tutorial Examples and Code Snippets

            No Code Snippets are available at this moment for lwjgl3-tutorial.

            Community Discussions

            QUESTION

            OpenGL drawing triangle doesn't show + glClearColor not setting screen color
            Asked 2018-Dec-01 at 20:34

            I have a project im working on where it creates a window, creates the vertex and shaders, shader program, MemoryBuffer, etc... I have gotten through a ton of errors so far, and there are no errors when I run the code. The glClearColor() call doesn't set the screen color, and no triangle is drawn. Tutorial I'm following: https://github.com/SilverTiger/lwjgl3-tutorial/wiki/Rendering

            Main:

            ...

            ANSWER

            Answered 2018-Dec-01 at 19:38

            glfwSwapBuffers is missing, to make the rendering "visible":

            Source https://stackoverflow.com/questions/53574124

            QUESTION

            Texture renders incorrectly (OpenGL)
            Asked 2018-Jan-15 at 09:45

            I've been trying to render an 8x8 texture. I've used code from 2 tutorials, but the texture doesn't render correctly. For now I have this initialization code:

            ...

            ANSWER

            Answered 2018-Jan-15 at 07:46

            The vertex attribute layout:

            Source https://stackoverflow.com/questions/48258579

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lwjgl3-tutorial

            You can download it from GitHub.
            You can use lwjgl3-tutorial like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lwjgl3-tutorial component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone CodingAP/lwjgl3-tutorial

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            git@github.com:CodingAP/lwjgl3-tutorial.git

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