Android-FPVDemo | demo shows how to create a simple FPV view | Camera library

 by   DJI-Mobile-SDK-Tutorials Java Version: Current License: MIT

kandi X-RAY | Android-FPVDemo Summary

kandi X-RAY | Android-FPVDemo Summary

Android-FPVDemo is a Java library typically used in Video, Camera applications. Android-FPVDemo has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Android-FPVDemo build file is not available. You can download it from GitHub.

This FPVDemo is designed for you to gain a basic understanding of the DJI Mobile SDK. It will implement the FPV view and two basic camera functionalities: Take Photo and Record Video.

            kandi-support Support

              Android-FPVDemo has a low active ecosystem.
              It has 50 star(s) with 73 fork(s). There are 14 watchers for this library.
              It had no major release in the last 6 months.
              There are 14 open issues and 31 have been closed. On average issues are closed in 191 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Android-FPVDemo is current.

            kandi-Quality Quality

              Android-FPVDemo has 0 bugs and 0 code smells.

            kandi-Security Security

              Android-FPVDemo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Android-FPVDemo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Android-FPVDemo is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Android-FPVDemo releases are not available. You will need to build from source code and install.
              Android-FPVDemo has no build file. You will be need to create the build yourself to build the component from source.
              Android-FPVDemo saves you 398 person hours of effort in developing the same functionality from scratch.
              It has 963 lines of code, 47 functions and 19 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Android-FPVDemo and discovered the below as its top functions. This is intended to give you an instant insight into Android-FPVDemo implemented functionality, and help decide if they suit your requirements.
            • Initialize camera
            • Start recording
            • Stop recording video
            • Initialize UI
            • Called when view is clicked
            • Capture photo
            • Switch flat camera mode
            • Switch camera mode
            • Takes a photo
            • Access the camera instance
            • Initializes the previewer
            • Initialize the previewer
            • Handle the REST permission request
            • Start the SDK
            • Initialize the device
            • Initialize the UI
            • Refreshes the Product UI UI
            • Called when the button is clicked
            • Setup the FPDemoApplication
            • Called when a surface texture is destroyed
            Get all kandi verified functions for this library.

            Android-FPVDemo Key Features

            No Key Features are available at this moment for Android-FPVDemo.

            Android-FPVDemo Examples and Code Snippets

            No Code Snippets are available at this moment for Android-FPVDemo.

            Community Discussions


            Camera on transporter of population
            Asked 2022-Feb-09 at 19:18

            I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.

            AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).

            I've tried to code it in the following manner:

            I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).

            Later added:

            Thanks in advance, Aron



            Answered 2021-Nov-29 at 11:44

            Just put the camera into your AGV agent type. Make sure that your TransporterFleet is adding new transporters to a custom population of AGV agents (myPop), see below:

            In your model, you can now change the camera using my3DWindow.setCamera(((AGV)randomFrom(myPop)).myCamera);



            Android Camera Intent not working in OnePlus devices
            Asked 2022-Feb-07 at 06:55

            I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:

            A function is called when the user taps on button



            Answered 2021-Sep-06 at 10:10

            check AndroidManifest.xml for following change



            How to convert raw YUV image to jpg
            Asked 2022-Feb-05 at 09:47

            I have a raw image that was taken with v4l2-ctl after the camera had been setup like:



            Answered 2022-Feb-05 at 09:47

            Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:



            Execution failed for task ':camera:compileDebugJavaWithJavac'
            Asked 2022-Jan-29 at 09:35

            I have created a new flutter project and added camera plugin. after adding that dependency I got many errors. I used futter version is 2.5.2 & minSdkVersion 21

            In pubspec.yaml file,



            Answered 2021-Nov-17 at 07:00

            How about this? flutter pub cache repair



            Phaser3, Creating Rounded Rectangle, Not Staying Put Relative To Window
            Asked 2022-Jan-21 at 00:26

            I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:



            Answered 2022-Jan-21 at 00:26




            Record a video from surface view(bind video and camera preview)
            Asked 2022-Jan-13 at 10:24

            I want to record video of whatever happens on surface.

            I'm playing video on surface and showing camera preview over it. I want to record both in one video and export as .mp4. what should I do for it. your help would be much appreciated.

            Video and preview both are placed in one surface view.



            Answered 2022-Jan-13 at 10:24

            I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.

            May this will much helpful to you.

            Or search recordable surface view in Github,that is awesome repository too.



            FlyCamera with collision
            Asked 2021-Dec-21 at 07:56

            How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:



            Answered 2021-Dec-18 at 22:39

            Better put you camera movement in the LateUpdate() as adviced in the docs.

            With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.

            Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.

            I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3(), as you need to choose to set the transform in the geometric or the physics world. Also you would need to uncheck the gravity option not to fall.



            Unity material.color.a code is not working
            Asked 2021-Dec-02 at 18:12
             void OnTriggerStay(Collider other)
                if (other.gameObject.CompareTag("tree"))
                    Color color = other.gameObject.GetComponent().material.color;
                    color.a = 0.5f;


            Answered 2021-Aug-31 at 18:38

            You're not really setting the color with the code you wrote.



            Zoom out camera while keeping text locked - Phaser 3
            Asked 2021-Nov-27 at 15:54

            I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:

            Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.

            I realized I have to zoom out the camera based on the players size.

            This is what I have for camera (in create function)


            I added this line of code before it: this.cameras.main.setZoom(0.5)

            Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.

            Here is the code for the text.



            Answered 2021-Nov-27 at 15:54

            Thanks to samme for helping me solve this.

            In the end I created another camera called UICamera.

            I used the ignore function to ignore all of the game objects on that camera.

            And I ignored all the text, minimap, ui, and tilesprite background on the main camera.

            Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.




            javascript- getUserMedia on Safari
            Asked 2021-Nov-24 at 04:18


            Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia



            Answered 2021-Nov-18 at 12:41

            You definitely want navigator.mediaDevices.getUserMedia() method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.

            You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.

            Or you can use alert() for debugging.

            You need to call at the right moment. Here's the documentation.

            It recommends doing something like this.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Android-FPVDemo

            You can download it from GitHub.
            You can use Android-FPVDemo like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Android-FPVDemo component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


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