Rift | A lightweight mod loader and API for Minecraft | Video Game library

 by   DimensionalDevelopment Java Version: v1.0.4-106 License: MIT

kandi X-RAY | Rift Summary

kandi X-RAY | Rift Summary

Rift is a Java library typically used in Gaming, Video Game, Minecraft applications. Rift has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However Rift has 4 bugs. You can download it from GitHub.

A lightweight mod loader and API for Minecraft 1.13
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      Security
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            kandi-support Support

              Rift has a low active ecosystem.
              It has 113 star(s) with 48 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 32 open issues and 32 have been closed. On average issues are closed in 4 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Rift is v1.0.4-106

            kandi-Quality Quality

              OutlinedDot
              Rift has 4 bugs (3 blocker, 0 critical, 1 major, 0 minor) and 161 code smells.

            kandi-Security Security

              Rift has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Rift code analysis shows 0 unresolved vulnerabilities.
              There are 9 security hotspots that need review.

            kandi-License License

              Rift is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Rift releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Rift saves you 1570 person hours of effort in developing the same functionality from scratch.
              It has 3492 lines of code, 338 functions and 124 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Rift and discovered the below as its top functions. This is intended to give you an instant insight into Rift implemented functionality, and help decide if they suit your requirements.
            • Loads the mods
            • Loads a mod json file
            • Initialize all the modules
            • Locate the mods on the classpath
            • Entry point for the spigkit
            • Download or download a file from a given directory
            • Runs the minecraft tool
            • Dynamically registers all biomes
            • Finds allAmbiguities that have been registered
            • Monitor events
            • On load options
            • Get the music type
            • Invoked when a resource is being added
            • Initialize mixins
            • Handles update a tile entity
            • On tickable tickable
            • Render the splash
            • Get a chunk loader for the dimension
            • Adds a listener for an specific listener interface
            • Registers a new tile entity
            • Handles the creation of a guild
            • This method is used to generate a resource
            • Handle a custom payload packet
            • Handles a custom payload
            • Get a profile texture
            Get all kandi verified functions for this library.

            Rift Key Features

            No Key Features are available at this moment for Rift.

            Rift Examples and Code Snippets

            No Code Snippets are available at this moment for Rift.

            Community Discussions

            QUESTION

            Uncaught TypeError: Cannot read property 'firstname' of undefined by creating a graph
            Asked 2021-May-30 at 18:07

            I'm trying to create a directed graph with my Javascript code which I created. By clicking on a node, the list of publications assigned to a keyword should be called up. The currently selected node should be highlighted in the visualisation. The details should be shown on a separate grey area which i created:

            ...

            ANSWER

            Answered 2021-May-30 at 16:05

            The error means that persona[keyName] is undefined. We are not given declaration of persona array to make better research.

            Source https://stackoverflow.com/questions/67763192

            QUESTION

            How can i create edges (links) and node in Javascript?
            Asked 2021-May-16 at 17:16

            I would like to create a graph. To do this, I have created a JSON file. The Skills (java, python, HTML, json) should be the links and the index (KayO, BenBeck) should be the nodes. Also the node must not fall below a certain minimum size and must not become too large.

            After that, I would like to be able to call up the list of publications on the right-hand side by clicking on the node. The currently selected node in the visualisation should be highlighted.

            I have already implemented from this example (https://bl.ocks.org/heybignick/3faf257bbbbc7743bb72310d03b86ee8). But unfortunately I can't get any further.

            The error message I always get is:

            Uncaught TypeError: Cannot read property 'json' of undefined

            This is what my issue currently looks like:

            The JSON file:

            ...

            ANSWER

            Answered 2021-May-15 at 14:59

            Your JSON file should be of format:

            Source https://stackoverflow.com/questions/67546326

            QUESTION

            Extract a particular field from a JS Object
            Asked 2021-Apr-05 at 09:11

            I am using npm app-store-scraper package to get the app ids of 1000 of apps from the App Store. Using this npm package I am able to generate a list of JS objects and from each object, my goal is to fetch the "id" field and store it in a .csv file. How can I achieve this?

            below is the piece of code I am using.

            ...

            ANSWER

            Answered 2021-Apr-05 at 09:11

            You can map over the array of objects and extract just the ids of each object.

            Source https://stackoverflow.com/questions/66950315

            QUESTION

            How can I make classes easily configurable without run-time overhead?
            Asked 2021-Apr-01 at 15:35

            I recently started playing with Arduinos, and, coming from the Java world, I am struggling to contend with the constraints of microcontroller programming. I am slipping ever closer to the Arduino 2-kilobyte RAM limit.

            A puzzle I face constantly is how to make code more reusable and reconfigurable, without increasing its compiled size, especially when it is used in only one particular configuration in a particular build.

            For example, a generic driver class for 7-segment number displays will need, at minimum, configuration for the I/O pin number for each LED segment, to make the class usable with different circuits:

            ...

            ANSWER

            Answered 2021-Mar-24 at 22:08

            You can use a single struct to encapsulate these constants as named static constants, rather than as individual template parameters. You can then pass this struct type as a single template parameter, and the template can expect to find each constant by name. For example:

            Source https://stackoverflow.com/questions/66789893

            QUESTION

            discord.py on_member_update game activity
            Asked 2021-Feb-20 at 05:52

            I'm trying to print the member's current activity (Game Playing) but when I print after.activity.name it gives me my custom status

            ...

            ANSWER

            Answered 2021-Feb-20 at 05:52

            Filter activity whose type is not playing

            Source https://stackoverflow.com/questions/66279995

            QUESTION

            How do I track the Unity position of physical objects the player is interacting with using Hololens2 hand tracking data?
            Asked 2020-Dec-03 at 18:49

            Basically I am working on a mixed reality experience using the Hololens2 and Unity, where the player has several physical objects they need to interact with, as well as virtual objects. One of the physical objects is a gun controller that has an IMU to detect acceleration and orientation. My main challenge is this : how do I get the physical object's position in Unity, in order to accurately fire virtual projectiles at a virtual enemy?

            My current idea is to have the player position the physical weapon inside a virtual bounding box at the start of the game. I can then track the position of the virtual box through collision with the player's hands when they pick up the physical controller. Does OnCollisionEnter, or a similar method, work with the Players hands? (see attached image)

            I am also looking into the use of spatial awareness / image recognition / pose estimation to accomplish this task, as well as researching the use of a tracking base station to determine object position (similar to HTC Vive / Oculus Rift ).

            Any suggestions, resources, and assistance is greatly appreciated here. Thank you!

            EDIT UPDATE 11/30/2020 : Hernando commented below suggesting QR codes, assume for this project we are not allowed to use QR codes, and we want as as precise orientation data as possible. Thanks Hernando!

            ...

            ANSWER

            Answered 2020-Nov-25 at 07:44

            Is the controller allowed to paste multiple QRcodes? If allowed, we recommend you use QRCode tracking to assist in locating your controller. If you prefer to use image recognition, object detection, or other technologies, it needs Azure service or some third-party library, more information please see:Computer Vision documentation

            Source https://stackoverflow.com/questions/64992025

            QUESTION

            Cannot access filesystem in CMake UPW Project
            Asked 2020-Nov-25 at 12:50

            I built an application that uses OpenXR with DirectX to display a simple scene in VR. As I'm tasked with implementing this in an already existing project, it's built using CMake, which works perfectly fine with Visual Studio 2019.

            The application can run without any issues on the Windows MR Portal, as well as on the Oculus Rift S with the Oculus OpenXR runtime.

            Now the next step is to get it running on the hololens. As I need an UWP project to do this, I created a .sln for the application I want to run on the hololens with CMake as follows:

            ...

            ANSWER

            Answered 2020-Nov-25 at 12:50

            So as a quick follow-up, if anyone runs into the same issue: The problem here was a bug in the OpenXR loader that was introduced in version 1.0.10 of OpenXR. Updating to OpenXR 1.0.11 solved the issue of the loader not being able to access the MixedRealityRuntime.json file.

            Source https://stackoverflow.com/questions/64501793

            QUESTION

            Why does my app keeps stopping and shows error
            Asked 2020-Jun-06 at 20:03

            I tried to create horizontal RecyclerView and bottom Navigation Bar I made horizontal_card_item.xml, HorizontalView.kt (class), DataSource.kt , and HorizontalViewAdapter File, for recyclerView.

            Here's my code of Main Activity.kt

            ...

            ANSWER

            Answered 2020-Jun-06 at 19:50
            class MainActivity(val myData: Array) : AppCompatActivity() {
            

            Source https://stackoverflow.com/questions/62237170

            QUESTION

            Kotlin using Gson to deserialize local json file
            Asked 2020-May-26 at 07:55

            I want to deserialize a local json file using Gson to create a recyclerview. However I get an IllegalStateException on below line.

            ...

            ANSWER

            Answered 2020-May-26 at 07:55

            It because you need to first get News JSONArray from your response and then that JSONArray you need to pass in GSON to that will convert your JSONArray to List of Your HomeFeed model.

            Source https://stackoverflow.com/questions/62016702

            QUESTION

            I am trying to represent an avatar with data from an Oculus headset, and I cannot find out how to properly represent it
            Asked 2020-May-24 at 02:30

            TL;DR: For a youtube channel, I am going to try and control an avatar in a similar way to the gif below. Essentially recording my movements in VR and then using them in a video.

            At my disposal I have an Oculus Rift S and free time to try things out in unity and other programs.

            What I have tried so far:

            1. Recording within other games which have built in recording features This does not provide me with the customizeability I need
            2. Recording within unity I have not had success implementing recording at all into unity.

            There are clearly a variety of ways to solve this, and I have spent a few hours just trying to get a solution, but I cannot find one which works.

            ...

            ANSWER

            Answered 2020-May-24 at 02:30

            Pretty big project but

            Create rigged/animated avatar in Unity ->

            Setup Animation state machine ->

            Setup logic to switch to different states based on input (different states for hand/mouth animations) ->

            Have logic to fire different animation state triggers, perhaps also play an audio clip from an audio source

            Optional:

            Take microphone input ->

            Have AI speech recognition or just sample microphone volume for general sound input ->

            Source https://stackoverflow.com/questions/61980436

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Rift

            You can download it from GitHub.
            You can use Rift like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Rift component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/DimensionalDevelopment/Rift.git

          • CLI

            gh repo clone DimensionalDevelopment/Rift

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            git@github.com:DimensionalDevelopment/Rift.git

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