Rift | A lightweight mod loader and API for Minecraft | Video Game library
kandi X-RAY | Rift Summary
kandi X-RAY | Rift Summary
A lightweight mod loader and API for Minecraft 1.13
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Top functions reviewed by kandi - BETA
- Loads the mods
- Loads a mod json file
- Initialize all the modules
- Locate the mods on the classpath
- Entry point for the spigkit
- Download or download a file from a given directory
- Runs the minecraft tool
- Dynamically registers all biomes
- Finds allAmbiguities that have been registered
- Monitor events
- On load options
- Get the music type
- Invoked when a resource is being added
- Initialize mixins
- Handles update a tile entity
- On tickable tickable
- Render the splash
- Get a chunk loader for the dimension
- Adds a listener for an specific listener interface
- Registers a new tile entity
- Handles the creation of a guild
- This method is used to generate a resource
- Handle a custom payload packet
- Handles a custom payload
- Get a profile texture
Rift Key Features
Rift Examples and Code Snippets
Community Discussions
Trending Discussions on Rift
QUESTION
I'm trying to create a directed graph with my Javascript code which I created. By clicking on a node, the list of publications assigned to a keyword should be called up. The currently selected node should be highlighted in the visualisation. The details should be shown on a separate grey area which i created:
...ANSWER
Answered 2021-May-30 at 16:05The error means that persona[keyName]
is undefined. We are not given declaration of persona
array to make better research.
QUESTION
I would like to create a graph. To do this, I have created a JSON file. The Skills (java, python, HTML, json) should be the links and the index (KayO, BenBeck) should be the nodes. Also the node must not fall below a certain minimum size and must not become too large.
After that, I would like to be able to call up the list of publications on the right-hand side by clicking on the node. The currently selected node in the visualisation should be highlighted.
I have already implemented from this example (https://bl.ocks.org/heybignick/3faf257bbbbc7743bb72310d03b86ee8). But unfortunately I can't get any further.
The error message I always get is:
Uncaught TypeError: Cannot read property 'json' of undefined
This is what my issue currently looks like:
The JSON file:
...ANSWER
Answered 2021-May-15 at 14:59Your JSON file should be of format:
QUESTION
I am using npm app-store-scraper package to get the app ids of 1000 of apps from the App Store. Using this npm package I am able to generate a list of JS objects and from each object, my goal is to fetch the "id" field and store it in a .csv file. How can I achieve this?
below is the piece of code I am using.
...ANSWER
Answered 2021-Apr-05 at 09:11You can map
over the array of objects and extract just the ids of each object.
QUESTION
I recently started playing with Arduinos, and, coming from the Java world, I am struggling to contend with the constraints of microcontroller programming. I am slipping ever closer to the Arduino 2-kilobyte RAM limit.
A puzzle I face constantly is how to make code more reusable and reconfigurable, without increasing its compiled size, especially when it is used in only one particular configuration in a particular build.
For example, a generic driver class for 7-segment number displays will need, at minimum, configuration for the I/O pin number for each LED segment, to make the class usable with different circuits:
...ANSWER
Answered 2021-Mar-24 at 22:08You can use a single struct
to encapsulate these constants as named static constants, rather than as individual template parameters. You can then pass this struct
type as a single template parameter, and the template can expect to find each constant by name. For example:
QUESTION
I'm trying to print the member's current activity (Game Playing)
but when I print after.activity.name
it gives me my custom status
ANSWER
Answered 2021-Feb-20 at 05:52Filter activity whose type is not playing
QUESTION
Basically I am working on a mixed reality experience using the Hololens2 and Unity, where the player has several physical objects they need to interact with, as well as virtual objects. One of the physical objects is a gun controller that has an IMU to detect acceleration and orientation. My main challenge is this : how do I get the physical object's position in Unity, in order to accurately fire virtual projectiles at a virtual enemy?
My current idea is to have the player position the physical weapon inside a virtual bounding box at the start of the game. I can then track the position of the virtual box through collision with the player's hands when they pick up the physical controller. Does OnCollisionEnter, or a similar method, work with the Players hands? (see attached image)
I am also looking into the use of spatial awareness / image recognition / pose estimation to accomplish this task, as well as researching the use of a tracking base station to determine object position (similar to HTC Vive / Oculus Rift ).
Any suggestions, resources, and assistance is greatly appreciated here. Thank you!
EDIT UPDATE 11/30/2020 : Hernando commented below suggesting QR codes, assume for this project we are not allowed to use QR codes, and we want as as precise orientation data as possible. Thanks Hernando!
...ANSWER
Answered 2020-Nov-25 at 07:44Is the controller allowed to paste multiple QRcodes? If allowed, we recommend you use QRCode tracking to assist in locating your controller. If you prefer to use image recognition, object detection, or other technologies, it needs Azure service or some third-party library, more information please see:Computer Vision documentation
QUESTION
I built an application that uses OpenXR with DirectX to display a simple scene in VR. As I'm tasked with implementing this in an already existing project, it's built using CMake, which works perfectly fine with Visual Studio 2019.
The application can run without any issues on the Windows MR Portal, as well as on the Oculus Rift S with the Oculus OpenXR runtime.
Now the next step is to get it running on the hololens. As I need an UWP project to do this, I created a .sln for the application I want to run on the hololens with CMake as follows:
...ANSWER
Answered 2020-Nov-25 at 12:50So as a quick follow-up, if anyone runs into the same issue: The problem here was a bug in the OpenXR loader that was introduced in version 1.0.10 of OpenXR.
Updating to OpenXR 1.0.11 solved the issue of the loader not being able to access the MixedRealityRuntime.json
file.
QUESTION
I tried to create horizontal RecyclerView and bottom Navigation Bar I made horizontal_card_item.xml, HorizontalView.kt (class), DataSource.kt , and HorizontalViewAdapter File, for recyclerView.
Here's my code of Main Activity.kt
...ANSWER
Answered 2020-Jun-06 at 19:50class MainActivity(val myData: Array) : AppCompatActivity() {
QUESTION
I want to deserialize a local json file using Gson to create a recyclerview. However I get an IllegalStateException on below line.
...ANSWER
Answered 2020-May-26 at 07:55It because you need to first get News
JSONArray
from your response and then that JSONArray
you need to pass in GSON
to that will convert your JSONArray
to List
of Your HomeFeed model.
QUESTION
TL;DR: For a youtube channel, I am going to try and control an avatar in a similar way to the gif below. Essentially recording my movements in VR and then using them in a video.
At my disposal I have an Oculus Rift S and free time to try things out in unity and other programs.
What I have tried so far:
- Recording within other games which have built in recording features This does not provide me with the customizeability I need
- Recording within unity I have not had success implementing recording at all into unity.
There are clearly a variety of ways to solve this, and I have spent a few hours just trying to get a solution, but I cannot find one which works.
...ANSWER
Answered 2020-May-24 at 02:30Pretty big project but
Create rigged/animated avatar in Unity ->
Setup Animation state machine ->
Setup logic to switch to different states based on input (different states for hand/mouth animations) ->
Have logic to fire different animation state triggers, perhaps also play an audio clip from an audio source
Optional:
Take microphone input ->
Have AI speech recognition or just sample microphone volume for general sound input ->
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Rift
You can use Rift like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Rift component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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