Parry | A Fabric Minecraft mod to add back a classic combat feature | Video Game library

 by   FoundationGames Java Version: v0.1 License: MIT

kandi X-RAY | Parry Summary

kandi X-RAY | Parry Summary

Parry is a Java library typically used in Gaming, Video Game, Minecraft applications. Parry has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A Fabric Minecraft mod to add back a classic combat feature.
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            kandi-support Support

              Parry has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 36 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Parry is v0.1

            kandi-Quality Quality

              Parry has no bugs reported.

            kandi-Security Security

              Parry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Parry is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Parry releases are available to install and integrate.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Parry and discovered the below as its top functions. This is intended to give you an instant insight into Parry implemented functionality, and help decide if they suit your requirements.
            • Apply light protection
            • Saves the given configuration to disk
            • Loads the configuration from disk
            • Returns the Parry configuration
            • Initializes the configuration
            • Allow user to handle the threat
            • Initialize client
            • Fires a blocking alert
            • Initialize the configuration
            • This method is called when aSwordUse item is available
            • Parse use action
            Get all kandi verified functions for this library.

            Parry Key Features

            No Key Features are available at this moment for Parry.

            Parry Examples and Code Snippets

            No Code Snippets are available at this moment for Parry.

            Community Discussions

            QUESTION

            Passing an Object of arrays as a prop in React, then using loops to generate a table with the data
            Asked 2020-Sep-06 at 02:15

            The object:

            ...

            ANSWER

            Answered 2020-Sep-06 at 02:15

            In my opinion the best way is to structure the data first and render it later, so you dont have to mess around with closing tags etc. You could use a for loop and iterate over every 2 item to create the table.

            Source https://stackoverflow.com/questions/63759402

            QUESTION

            Function unable to use string parsed from address bar as argument
            Asked 2020-Aug-06 at 04:08

            I'm rebuilding a website which contains basic introductions to characters in the fighting game Tekken 7. I've stored all the characters and their data as objects and set up a function to display a character's data on a web page, accepting that character's name as its sole argument.

            ...

            ANSWER

            Answered 2020-Aug-06 at 04:08

            You're very close to having this correct. I believe the problem you are facing is that you are expecting the string of "jin" to reference your const jin. However, this isn't really how the JS rendering engine works-- the string of "jin" is being passed simply as a string, which is why all your values are showing up undefined-- because the string "jin" has none of the properties you are seeking.

            This will log the string "jin" passed, and then several undefined:

            Source https://stackoverflow.com/questions/63276597

            QUESTION

            Mapping Nested Lists to Nested Maps in Java 8
            Asked 2020-Mar-26 at 09:10
            FamilyLegacy
               ParentList
            
            Parent //(Obj Class)
               ParentId // String ID
               ChildList  // List
            
            Child
               ChildId
               GrandChildList
            
            GrandChild
                GrandChildId
               // Some GrandChild attribs    
            
            
            
            {
              "parents": [
                {
                  "Id": "P1",
                  "parentName": "BigBob",
                  "Child": [
                    {
                      "id": "C1",
                      "name": "BOB",
                      "grandChild": [
                        {
                          "grandChildId": "G1",
                          "grandChildName": "John"
                        },
                        {
                          "grandChildId": "G2",
                          "grandChildName": "Doe"
                        }
                      ]
                    },
                    {
                      "id": "C2",
                      "name": "Marley",
                      "grandChild": [
                        {
                          "grandChildId": "G3",
                          "grandChildName": "Katty"
                        },
                        {
                          "grandChildId": "G4",
                          "grandChildName": "Perry"
                        }
                      ]
                    }
                  ]
                }
              ]
            }
            
            ...

            ANSWER

            Answered 2020-Jan-31 at 05:54

            You can use Collectors.groupingBy to compose a nested map:

            Source https://stackoverflow.com/questions/59998200

            QUESTION

            take a subset of column from one df and paste into a row from another
            Asked 2019-Dec-05 at 14:19

            df1

            ...

            ANSWER

            Answered 2019-Dec-05 at 14:19

            Use DataFrame.combine_first like you want only trnspose values of first DataFrame by DataFrame.T:

            Source https://stackoverflow.com/questions/59195454

            QUESTION

            How to Create an Array within an Object Constructor in Javascript
            Asked 2019-Nov-30 at 05:57

            I am trying to be able to make a list of all instances of a Constructor, so I can check if all of these fit criteria in an IF statement For Example:

            ...

            ANSWER

            Answered 2019-Nov-30 at 05:38

            The constructor runs every time an instance is constructed with it, but you only want to create an empty array once:

            Source https://stackoverflow.com/questions/59113509

            QUESTION

            How to convert array of object to desired object in javascript
            Asked 2019-Sep-23 at 13:32

            I want to convert array of object to a desired format in javascript, Please help me to resolve this.

            ...

            ANSWER

            Answered 2019-Sep-23 at 12:30

            QUESTION

            deepcopy time doubling on subsequent copies of different instances of same class
            Asked 2019-Sep-10 at 22:52

            When running deepcopy from the Python copy module on instances of a class, the copy process time doubles with each iteration, even though the instances are all of the same class and (at least in my mind) should therefor take an identical amount of time to copy.

            The object I'm copying uses kwargs to set a bunch of attributes. It also originally called a set_dynamic_attributes method in __init__ to configure some of the attributes according to some logic, but in order to test if that was causing the slowdown, I removed the call from the __init__ and called it specifically.

            Here's the offending section, and the results of it:

            ...

            ANSWER

            Answered 2019-Sep-10 at 22:52

            Fixed it; The issue was as user10987432 suspected, it was creating copies of all objects up the tree. I fixed it by removing the weapon reference in the constructor and passing each individual attribute as a kwarg (ugh). Makes for a very ugly 4-line call, but it works and is fast. I'll see if I can shorten it once it gets on my nerves enough; for now I can just copy/paste and only change relevant fields.

            Edit: I fixed the problem much more cleanly by making the individual attacks all child classes of the Attack class and just creating instances of them for each actor. Not sure why I didn't do that originally, I'm doing it for maneuvers already, but it's much easier to read and debug now. Thanks again to everyone for the help.

            Source https://stackoverflow.com/questions/57857615

            QUESTION

            Pandas retrieve value in one column(s) corresponding to the maximum value in another
            Asked 2019-Jun-24 at 17:29

            Relatively new Python scripter here with a quick question about Pandas and DataFrames. There may be an easier method in Python to do what I am doing (outside of Pandas), so I am open to any and all suggestions.

            I have a large data-set (don't we all), with dozens of attributes and tens of thousands of entries. I have successfully opened it (.csv file) and removed the unnecessary columns for the exercise, as well as used pandas techniques I learned from other questions here to parry down the table to something I can use

            As an example, I now have dataframe df, with three columns - A, B and C. I need to find the index of the max of A and then pull the values of B and C at that index. Based off research on the best method, it seemed that idxmax was the best option.

            ...

            ANSWER

            Answered 2018-Mar-05 at 04:08
            np.random.seed(0)
            df = pd.DataFrame(np.random.randn(5, 3), columns=list('ABC'))
            
            df
            
                      A         B         C
            0  1.764052  0.400157  0.978738
            1  2.240893  1.867558 -0.977278
            2  0.950088 -0.151357 -0.103219
            3  0.410599  0.144044  1.454274
            4  0.761038  0.121675  0.443863
            
            
            df.A.idxmax()
            1
            

            Source https://stackoverflow.com/questions/49103308

            QUESTION

            Simple function not interning
            Asked 2019-Apr-23 at 16:49

            I am writing a simple text-based game and have written a simple combat system. The system works like rock-paper-scissors. It will iterate the loop, nor with it even move pass the first printed line. Thanks!.

            This is on Python3

            I have tried making it an integer, string, if to elif and back, and many other things. Thanks!

            ...

            ANSWER

            Answered 2019-Apr-23 at 16:49

            QUESTION

            How move character sword to parry enemy's attacks when blocking?
            Asked 2019-Mar-13 at 15:01

            I'm working on melee combat system. I don't know how start the block attacks animation. My combat system is inspired by The Witcher 3 combat system. My problem is how can I do the character move his sword to parry the enemy's attacks. My question is about visual aspect. You could see an example video here. Thanks in advance.

            ...

            ANSWER

            Answered 2019-Mar-13 at 15:01

            It seems you are looking to use an IK setup. This will help to guide your weapon towards a certain point of impact such as another weapon or a shield. Here is a paper describing different melee combat techniques that can be used. Link

            Source https://stackoverflow.com/questions/55128771

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Parry

            You can download it from GitHub.
            You can use Parry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Parry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/FoundationGames/Parry.git

          • CLI

            gh repo clone FoundationGames/Parry

          • sshUrl

            git@github.com:FoundationGames/Parry.git

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