interfaces | A Java user-interface library with support for Minecraft | Video Game library

 by   Incendo Java Version: Current License: No License

kandi X-RAY | interfaces Summary

kandi X-RAY | interfaces Summary

interfaces is a Java library typically used in Gaming, Video Game, Minecraft applications. interfaces has no bugs, it has no vulnerabilities and it has low support. However interfaces build file is not available. You can download it from GitHub.

interfaces is a builder-style user interface library designed to make creation of flexible user interfaces as easy as possible. This library is currently in a state of constant breaking changes. The API has yet to be finalized, so please keep this in mind when considering using interfaces.
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            kandi-support Support

              interfaces has a low active ecosystem.
              It has 78 star(s) with 11 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 12 have been closed. On average issues are closed in 31 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of interfaces is current.

            kandi-Quality Quality

              interfaces has 0 bugs and 0 code smells.

            kandi-Security Security

              interfaces has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              interfaces code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              interfaces does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              interfaces releases are not available. You will need to build from source code and install.
              interfaces has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 5295 lines of code, 542 functions and 98 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed interfaces and discovered the below as its top functions. This is intended to give you an instant insight into interfaces implemented functionality, and help decide if they suit your requirements.
            • Handles a player interaction event .
            • Repaint the player inventory .
            • Repaint inventory .
            • Creates an inventory .
            • execute a runnable
            • Sets the adjusted element at the specified index .
            • Gets the value of an argument .
            • Sets the next page to the specified value .
            • Adds a transform to the book .
            • Compares two properties for equality .
            Get all kandi verified functions for this library.

            interfaces Key Features

            No Key Features are available at this moment for interfaces.

            interfaces Examples and Code Snippets

            No Code Snippets are available at this moment for interfaces.

            Community Discussions

            QUESTION

            Why do most ffi functions use raw pointers instead of references?
            Asked 2022-Apr-05 at 15:13

            Both in ffi tutorials and in automatically generated interfaces, *const T pointers are used most of the time. As far as I know the difference between &T and *const T is only that *const T doesn't have to fulfill certain conditions like not being null and is unsafe to dereference.

            ...

            ANSWER

            Answered 2022-Apr-05 at 10:07

            An element of answer can probably be found in the fact that references must be aligned. As using un-aligned references is undefined behaviour, and the alignment of the pointers cannot be guaranteed in FFIs, defaulting to pointers seems to be a sane choice

            Source https://stackoverflow.com/questions/71749287

            QUESTION

            Handling Database reconnections with MongoDB Native Driver in Node.JS
            Asked 2022-Mar-24 at 12:39

            With mongoose one can simply handle reconnections via connection-options:

            ...

            ANSWER

            Answered 2022-Feb-23 at 14:30

            Wherever you've got the mongoose connection snippet from, it's outdated.

            The autoReconnect and auto_reconnect options were a thing in Nodejs native driver before v4.0, and mongoose just proxied these options to the driver.

            This is the documentation for the driver 3.7 with "autoReconnect" still there: http://mongodb.github.io/node-mongodb-native/3.7/api/global.html#MongoClientOptions and this is the commit where it's been removed: https://github.com/mongodb/node-mongodb-native/commit/e3cd9e684aea99be0430d856d6299e65258bb4c3#diff-f005e84d9066ef889099ec2bd907abf7900f76da67603e4130e1c92fac92533dL90

            The option was "True" by default with a strong note to do not change this value unless you know exactly why you need to disable it.

            v4 introduced many changes to the driver - refactoring to typescript, architectural changes, you can see it from the commit, right. One of the changes affected connection logic and pool management. There is no option to disable reconnection anymore. It's always reconnects regardless how you connect directly or via mongoose.

            Source https://stackoverflow.com/questions/71188697

            QUESTION

            Why can't I use `using` in a multiple inheritance c++?
            Asked 2022-Feb-08 at 12:19

            I tried to implement some interfaces and their children. This is my idea:

            ...

            ANSWER

            Answered 2022-Feb-08 at 12:08

            As it stands, there are two Interface::method1s in Interface2Defination, and only one of them has an implementation. If you virtually inherit Interface, you have one, with a definition.

            Source https://stackoverflow.com/questions/71033511

            QUESTION

            How to setup .NET 6 with Dapper Identity and Discord Login
            Asked 2022-Jan-29 at 17:34

            I'm trying to figure out how to setup a login via Discord Oauth2 while using Dapper as my ORM.

            Microsoft has a guide here that I have followed to setup all of my stores. I infact can call CreateAsync() method and a user gets created in my database, so I believe that side of things is completely setup.

            My issues lie within external login. Below you will find what I have tried.

            Program.cs:

            ...

            ANSWER

            Answered 2022-Jan-29 at 17:34

            Firstly... We need to take a look at the implementation of the internal method GetExternalLoginInfoAsync inside SignInManager.cs and take note of all the conditions that could possibly lead to null being returned.

            I will provide my answer as comments within the code below:

            Source https://stackoverflow.com/questions/70794402

            QUESTION

            Passing string constant or literal to GCC built-ins in Ada
            Asked 2022-Jan-13 at 09:37

            I've use a few intrinsics before with GNAT, but I get an error for __builtin_cpu_is when trying to pass in an Chars_Ptr:

            ...

            ANSWER

            Answered 2022-Jan-12 at 01:19

            How about trying Target as shown below

            Target : constant Interfaces.C.Char_Ptr := Interfaces.C.To_C ("amd");

            Source https://stackoverflow.com/questions/70661841

            QUESTION

            What is a good way to compare 2 interfaces (IControl)? Is this a bug in Delphi?
            Asked 2021-Dec-17 at 09:05

            In the source code of Delphi, I see this in the FMX.Forms unit:

            ...

            ANSWER

            Answered 2021-Dec-17 at 09:05

            Problem with directly comparing interfaces is that each class can declare interface even if it was already declared in ancestor. That allows that redeclared interface can implement different methods in the derived class.

            Every object instance has associated metadata attached, interface table. Interface table contains list of pointers for each declared interface pointing to the virtual method table for that particular interface. If the interface is declared more than once, each declaration will have its own entry in the interface table pointing to its own VMT.

            When you take interface reference of particular object instance, value in that reference is the appropriate entry from that object's interface table. Since that table may contain multiple entries for the same interface, those values can be different even though they belong to the same object.

            In context of Firemonkey, TControl declares IControl interface, but TFrame which descends from TControl also declares it. Which means TFrame instances will have two different entries for IControl interface in their interface table.

            Source https://stackoverflow.com/questions/70380213

            QUESTION

            Why does this arrow function in an interface not compile?
            Asked 2021-Dec-08 at 15:29

            What is the difference between Arrow Functions and Regular Functions in implementing Interfaces, so that code A causes compile-time error and code B compiles successfully.

            Note: in tsconfig.json all strict type-checking options are enabled, including strictFunctionTypes, BTW it supposed that by enabling strict all strict type-checking options get enabled.

            Code A that causes compile time error

            ...

            ANSWER

            Answered 2021-Dec-08 at 15:28

            With --strictFunctionTypes enabled, function types' parameters are checked contravariantly, as required to maintain type safety:

            Source https://stackoverflow.com/questions/70277146

            QUESTION

            React / Typescript : pushing obj into array of object and undefined type
            Asked 2021-Nov-29 at 23:06

            I'm beginnig my journey into TypeScript in React and to experiment what I've learn, I've try a simple Todo App. Everything is working fine except ONE things !

            When I'm pushing 'newTask' When I'm hovering 'newTask' here's the hint (Google Trad from French) :

            The 'Todo | undefined 'is not attributable to the parameter of type' Todo '. Cannot assign type 'undefined' to type 'Todo'.

            I guess it's related to something here :

            ...

            ANSWER

            Answered 2021-Nov-29 at 21:43

            Updated

            You can try this:

            Source https://stackoverflow.com/questions/70160524

            QUESTION

            Why does a subtype of AbstractArray result in imprecise matrix operations in Julia?
            Asked 2021-Nov-10 at 08:10

            I'm currently working on creating a subtype of AbstractArray in Julia, which allows you to store a vector in addition to an Array itself. You can think of it as the column "names", with element types as a subtype of AbstractFloat. Hence, it has some similarities to the NamedArray.jl package, but restricts to only assigning the columns with Floats (in case of matrices).

            The struct that I've created so far (following the guide to create a subtype of AbstractArray) is defined as follows:

            ...

            ANSWER

            Answered 2021-Nov-09 at 21:09

            Yes, the implementation of matrix multiplication will vary depending upon your array type. The builtin Array will use BLAS, whereas your custom fooArray will use a generic implementation, and due to the non-associativity of floating point arithmetic, these different approaches will indeed yield different values — and note that they may be different from the ground truth, even for the builtin Arrays!

            Source https://stackoverflow.com/questions/69899412

            QUESTION

            v0.8 AggregatorV3Interface.sol , its available in @chainlink/contracts?
            Asked 2021-Nov-05 at 21:48

            I get a error when i change the version to 0.8 , but works fine with 0.6, how i see the most recent version? , i tried downloaded from npm install @chainlink/contracts --save, but only works with mock mode.

            This is my repo: https://github.com/irwingtello/lottery

            Compiling contracts... Solc version: 0.8.9 Optimizer: Enabled Runs: 200 EVM Version: Istanbul CompilerError: solc returned the following errors:

            ParserError: Source "C:/Users/irwin/.brownie/packages/smartcontractkit/chainlink-brownie-contracts@1.1.1/contracts/src/v0.8/interfaces/AggregatorV3Interface.sol" not found: File not found. --> contracts/Lottery.sol:4:1: | 4 | import "@chainlink/contracts/src/v0.8/interfaces/AggregatorV3Interface.sol"; | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

            ERROR: Unable to load project

            ...

            ANSWER

            Answered 2021-Nov-05 at 21:48

            "As of 1.2.0 and onward all the releases of this package are going to match the @chainlink/contracts NPM tags So it will look backwards, but we are starting with 0.2.1"

            Change: @chainlink=smartcontractkit/chainlink-brownie-contracts@1.1.1 To: @chainlink=smartcontractkit/chainlink-brownie-contracts@0.2.1

            https://github.com/smartcontractkit/chainlink-brownie-contracts/tree/v0.2.1

            Source https://stackoverflow.com/questions/69819748

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install interfaces

            You can download it from GitHub.
            You can use interfaces like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the interfaces component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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