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StargateTech2 | find builds | Video Game library

 by   LordFokas Java Version: v0.7.8-Alpha License: Non-SPDX

 by   LordFokas Java Version: v0.7.8-Alpha License: Non-SPDX

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kandi X-RAY | StargateTech2 Summary

StargateTech2 is a Java library typically used in Gaming, Video Game, Minecraft applications. StargateTech2 has no bugs, it has no vulnerabilities, it has build file available and it has low support. However StargateTech2 has a Non-SPDX License. You can download it from GitHub.
[![Build Status](https://ci.theender.net/buildStatus/icon?job=StargateTech2-MC1.9)](https://ci.theender.net/job/StargateTech2-MC1.9/) You can find builds here (they may not work but try them anyway :) ). StargateTech 2 is a full (and proper) rewrite of StargateTech, a mod based around technology and the Stargate TV shows, essentially adding Stargate-themed technology to Minecraft. Currently we are at version 0.7.5 for Minecraft 1.7.10.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • StargateTech2 has a low active ecosystem.
  • It has 29 star(s) with 12 fork(s). There are 14 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 23 open issues and 57 have been closed. On average issues are closed in 84 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of StargateTech2 is v0.7.8-Alpha
StargateTech2 Support
Best in #Video Game
Average in #Video Game
StargateTech2 Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • StargateTech2 has 0 bugs and 0 code smells.
StargateTech2 Quality
Best in #Video Game
Average in #Video Game
StargateTech2 Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • StargateTech2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • StargateTech2 code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
StargateTech2 Security
Best in #Video Game
Average in #Video Game
StargateTech2 Security
Best in #Video Game
Average in #Video Game

license License

  • StargateTech2 has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
StargateTech2 License
Best in #Video Game
Average in #Video Game
StargateTech2 License
Best in #Video Game
Average in #Video Game

buildReuse

  • StargateTech2 releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • StargateTech2 saves you 6293 person hours of effort in developing the same functionality from scratch.
  • It has 13100 lines of code, 1537 functions and 292 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
StargateTech2 Reuse
Best in #Video Game
Average in #Video Game
StargateTech2 Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed StargateTech2 and discovered the below as its top functions. This is intended to give you an instant insight into StargateTech2 implemented functionality, and help decide if they suit your requirements.

  • Render chron light .
    • Drawing ring overlay .
      • Initialize the gui .
        • Dial the given source to the destination .
          • Render a segment .
            • draw the footer
              • checks to see if there is a Minecraft block at the given location .
                • Overrides the place to place a dead block .
                  • Register a new component
                    • Render the tile entity at the specified location .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      StargateTech2 Key Features

                      Community Discussions

                      Trending Discussions on Video Game
                      • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
                      • Is there a better way to write this incredibly long regex, or perform this error check?
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                      • Extract story plots from Wikipedia
                      • How to return an object property from an array of objects in react
                      • How can you create an empty circle using exclusively CSS?
                      • My images are not being displayed in a row
                      • Deny movement in pygame when player would collide with a wall
                      • How to calculate rotation needed to face an object
                      • Updating A Json in a more efficient way
                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install StargateTech2

                      You can download it from GitHub.
                      You can use StargateTech2 like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the StargateTech2 component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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