8-puzzle | Solution of 8-puzzle problem using A * algorithm | Learning library

 by   Mamie Java Version: Current License: No License

kandi X-RAY | 8-puzzle Summary

kandi X-RAY | 8-puzzle Summary

8-puzzle is a Java library typically used in Tutorial, Learning, Example Codes applications. 8-puzzle has no bugs, it has no vulnerabilities and it has low support. However 8-puzzle build file is not available. You can download it from GitHub.

Solution of 8-puzzle problem using A* algorithm
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              8-puzzle has a low active ecosystem.
              It has 9 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              8-puzzle has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 8-puzzle is current.

            kandi-Quality Quality

              8-puzzle has 0 bugs and 0 code smells.

            kandi-Security Security

              8-puzzle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              8-puzzle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              8-puzzle does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              8-puzzle releases are not available. You will need to build from source code and install.
              8-puzzle has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              8-puzzle saves you 78 person hours of effort in developing the same functionality from scratch.
              It has 201 lines of code, 19 functions and 2 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed 8-puzzle and discovered the below as its top functions. This is intended to give you an instant insight into 8-puzzle implemented functionality, and help decide if they suit your requirements.
            • Solves a slider
            • Returns the board of all boards
            • Returns the number of moves to solve
            • Returns true if the initial board is solvable
            • Returns a tie between two blocks
            • Exchange two board elements
            • Returns all the neighbors of this board
            • Returns a string representation of the board
            • Returns true if this board equals another board
            Get all kandi verified functions for this library.

            8-puzzle Key Features

            No Key Features are available at this moment for 8-puzzle.

            8-puzzle Examples and Code Snippets

            No Code Snippets are available at this moment for 8-puzzle.

            Community Discussions

            QUESTION

            A star Search: Does Manhattan Distance dominate over Number of Missing Tiles for 8-Puzzle?
            Asked 2020-Oct-11 at 08:53

            Considering three heuristics for 8-puzzle:

            ...

            ANSWER

            Answered 2020-Oct-11 at 08:53

            Yes, because you would get the same value only if all misplaced tiles are just next to their correct place (i.e. manhattan distance = 1). In all other cases the manhattan distance for a misplaced tile is > 1.

            Source https://stackoverflow.com/questions/64302152

            QUESTION

            8 Puzzle: Sorting STL Heap/Priorirty Queue containing pointers to object by member variable
            Asked 2020-Mar-31 at 07:25

            I'm working on implementing a Best-First Search algorithm to solve an 8-Puzzle problem for an assignment. Based on the requirements, it must be implemented using a (min) Priority Queue or Heap located in the Standard Template Library (STL).

            I understand that it would be useful to use either data structure to organise expanded puzzle states by best heuristic cost (ie. the smallest cost).

            Beginning with a 3x3 matrix (implemented using an array)

            ...

            ANSWER

            Answered 2020-Mar-31 at 07:25

            Yes, you can specify a custom compare function for priority_queue

            Source https://stackoverflow.com/questions/60945062

            QUESTION

            Is there a more efficient algorithm to calculate the Manhattan distance of a 8-puzzle game?
            Asked 2020-Mar-22 at 02:17

            I'm currently writing an algorithm that solves the 8-puzzle game through an A* search algorithm with Python. However, when I time my code, I find that get_manhattan_distance takes a really long amount of time.

            I ran my code with cProfile for Python, and the results are below what is printed out by the program. Here is a gist for my issue.

            I've already made my program more efficient by copying using Numpy Arrays instead of Python's lists. I don't quite know how to make this step more efficient. My current code for get_manhattan_distance is

            ...

            ANSWER

            Answered 2019-Mar-30 at 06:17

            It looks to me like you should only need to calculate the full Manhattan distance sum for an entire board once - for the first board. After that, you're creating new Board entities from existing ones by swapping two adjacent numbers. The total Manhattan distance on the new board will differ only by the sum of changes in Manhattan distance for these two numbers.

            If one of the numbers is the blank (0), then the total distance changes by minus one or one depending on whether the non-blank number moved closer to its proper place or farther from it. If both of the numbers are non-blank, as when you're making "twins", the total distance changes by minus two, zero, or two.

            Here's what I would do: add a manhattan_distance = None argument to Board.__init__. If this is not given, calculate the board's total Manhattan distance; otherwise simply store the given distance. Create your first board without this argument. When you create a new board from an existing one, calculate the change in the total distance and pass the result in to the new board. (The cached_manhattan becomes irrelevant.)

            This should reduce the total number of calculations involved with distance by quite a bit - I'd expect it to speed things up by several times, more the larger your board size.

            Source https://stackoverflow.com/questions/55427295

            QUESTION

            Python implementation of BFS to solve 8-puzzle takes too long to find a solution
            Asked 2019-Aug-15 at 23:38

            My implementation of BFS in Python to solve the 8-puzzle is taking at least 21 minutes to find a solution. How can I improve my code in order to achieve a better time? The way I've implemented is very inefficient. I'd like to know any advice about how can I improve it in a way to solve in an acceptable time.

            ...

            ANSWER

            Answered 2019-Aug-15 at 18:37

            Use a heuristic, like A*. This is known to work well and there are many guides on it.

            Source https://stackoverflow.com/questions/57514410

            QUESTION

            How can I fix the Type Error: 'int' object is not subscriptable for 8-piece puzzle?
            Asked 2019-May-17 at 18:24

            I am implementing a best first search and A* algorithms to solve the 8-piece puzzle program, but first need to verify if a state is solvable or not.

            To find if a state is solvable or not I use the number of inversions and the parity of that number. Look here more information on finding solvable states.

            My question resides inside the solvable function:

            ...

            ANSWER

            Answered 2019-May-17 at 18:24

            You have a typo. You've passed three lists:

            Source https://stackoverflow.com/questions/56191646

            QUESTION

            Counting inversions in NSArray
            Asked 2019-Feb-08 at 15:09

            I'm new to Objective-C, so I'm trying to learn by implementing algorithms. I'm doing an A* search for solving the 8-puzzle problem. Before running the algorithm itself, I want to check whether the given puzzle combination is solvable. I've written this code in C++ and Swift before, but it doesn't work correctly in Objective-C for me. For this array it gives inversion count of 7, while it should be 0. Maybe I should use [NSArray objectAtIndex:] method to access elements and then convert them to integers to compare? I've tested different ways and the comparison works right. Please help me to find the bug.

            ...

            ANSWER

            Answered 2017-Jul-23 at 17:37

            Basically this line of code is wrong:

            Source https://stackoverflow.com/questions/45267901

            QUESTION

            Doubly-Linked list Parent pointer changing
            Asked 2018-Sep-07 at 04:02

            implementing a greedy solution to solve and 8-puzzle

            Greedy.h:

            ...

            ANSWER

            Answered 2018-Sep-07 at 04:02

            The problem is in Greedy::doGreedy and your usage of current.

            The assignment current = greedyQueue.top(); creates a copy of the top object in the queue. Later, when you call vector childrenFound = current.expandNode();, all the returned states have parent pointers that refer to current. On the next loop iteration, you make that assignment to current again, changing the parent pointed to by all those returned states.

            There isn't an easy fix with your code. You need to rethink how you store State objects so that the parent objects stay around and unmodified. Often this sort of thing is done with a stack or list, adding each node to the end and popping them off to move up to the parent.

            Source https://stackoverflow.com/questions/52214961

            QUESTION

            A star algorithm: using Heuristic value to act as Tie-breaker where nodes have identical F-values
            Asked 2018-May-25 at 09:58

            Background: I am currently working on an 8-puzzle implementation of the original A Star algorithm and comparing this with a slightly modified algorithm which intends to improve node expansion (using additional information, ofcourse A Star in an equally informed unidirectional search has been proven optimal). The Open List of nodes are currently ordered by their F values (G-Cost+ H-Cost).

            So in implementing this in Java I have set up a comparator which orders the List by their F-Values in ascending order.

            ...

            ANSWER

            Answered 2018-May-25 at 04:17

            I think this is OK for two reasons

            1) You are only changing the behaviour in the case of ties, so all you are doing is selecting one possible execution path from a larger set of execution paths which are possible with the original version.

            2) You preserve the property that if you retrieve the goal node from the open List, every other node in the open has G-Cost + H-Cost at least as expensive as that of the node you have just retrieved, and so must lead to a path to the goal node at least as expensive as the node you have just retrieved.

            By favoring nodes with low heuristic cost in the case of ties, you are favoring any goal nodes in the case of ties, so I guess you might retrieve the goal node slightly earlier and so finish slightly earlier.

            Source https://stackoverflow.com/questions/50519502

            QUESTION

            Array fills with only last element
            Asked 2017-Apr-28 at 06:56

            I'm trying to solve an 8-puzzle, and I'm trying to generate possible board configurations for moves of the blank tile. I'm going to return these configurations in a puzzle array with board configuration as data. When I run my code below, it only stores the last move for the blank tile in instances where there are multiple moves for the blank tile. I'm not sure how do stop it from overwriting the previous array data.

            ...

            ANSWER

            Answered 2017-Apr-28 at 06:52

            The problem is that you are creating a shallow copy of the current puzzle, so you change the current puzzle in each loop. You should, instead create a deep copy of the current puzzle, and leave the current puzzle intact. I don't know the full implementation of your Puzzle class, but you may want to check your constructor and setter methods.

            Create a new constructor for Puzzle:

            Source https://stackoverflow.com/questions/43650731

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 8-puzzle

            You can download it from GitHub.
            You can use 8-puzzle like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the 8-puzzle component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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