meteor-client | Based Minecraft utility mod | Video Game library

 by   MeteorDevelopment Java Version: v0.5.3 License: GPL-3.0

kandi X-RAY | meteor-client Summary

kandi X-RAY | meteor-client Summary

meteor-client is a Java library typically used in Gaming, Video Game, Minecraft applications. meteor-client has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

A Minecraft Fabric Utility Mod for the latest Minecraft release.
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    Quality
      Security
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            kandi-support Support

              meteor-client has a medium active ecosystem.
              It has 1390 star(s) with 527 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 465 open issues and 2125 have been closed. On average issues are closed in 26 days. There are 53 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of meteor-client is v0.5.3

            kandi-Quality Quality

              meteor-client has 0 bugs and 0 code smells.

            kandi-Security Security

              meteor-client has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              meteor-client code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              meteor-client is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              meteor-client releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              meteor-client saves you 20204 person hours of effort in developing the same functionality from scratch.
              It has 56648 lines of code, 4561 functions and 824 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed meteor-client and discovered the below as its top functions. This is intended to give you an instant insight into meteor-client implemented functionality, and help decide if they suit your requirements.
            • Renders the section
            • Returns the itemStack for the specified index
            • Draws an item at a specific scale
            • Draw lines on a rectangle with the given color
            • Event handler for tick events
            • Returns the maximum distance between two points
            • Breaks a block
            • Renders an item entity
            • Gets the rendered amount
            • Update target entity
            • Called when keyboard is pressed
            • Executes the command
            • Append tooltip
            • Initializes the buttons
            • Initializes the drawable
            • Event handler for a tick event
            • Writes the static file
            • Builds the footer
            • Builds the NBT tag
            • Builds the command
            • Handles a tick event
            • Called when the frame is rendered
            • Calculate the HSV changed
            • Handles a player move event
            • Trigger a tick event
            • Initialize widgets
            Get all kandi verified functions for this library.

            meteor-client Key Features

            No Key Features are available at this moment for meteor-client.

            meteor-client Examples and Code Snippets

            No Code Snippets are available at this moment for meteor-client.

            Community Discussions

            QUESTION

            Is there a way to cache DockerHub image in bitbucket pipeline?
            Asked 2019-Mar-22 at 13:23

            I am using external docker image from dockerhub.

            In each step the dockerimage is pulled from dockerhub again and again. Yes it is desired workflow.

            My question is can we cache this image, so that it wont pull from dockerhub in each step? This DockerImage is not going to change frequently, as it has only node and meteor as preinstalled.

            So is it possible to cache the docker image?

            Original bitbucket-pipeline.yml

            ...

            ANSWER

            Answered 2019-Mar-21 at 21:21

            It is indeed possible to cache dependencies and docker is one of the pre-defined caches of Bitbucket Pipelines

            Source https://stackoverflow.com/questions/55284009

            QUESTION

            Core.js not found, but it's actually there in node modules. Meteor client is fine. Ionic is broken.
            Asked 2018-Aug-13 at 04:46

            The errors occurs when importing the meteor-client.js. When loading ecmascript-runtime-client, it suggested: The core-js npm package could not be found in your node_modules directory. Please run the following command to install it: meteor npm install --save core-js. Actually, I did install it on both meteor's node_modules and ionic's node_modules.I launched the meteor client, it is fine. While in ionic, the compile process goes well, but with the error displayed in the browser. I was stuck there for 3 days, I deep dived into src. I am still not sure whether it came from webpack or meteor-client-bundler or anything else. I surfed and found no any answer in online resources.

            The error stack:

            ...

            ANSWER

            Answered 2018-Aug-13 at 04:46

            I've solved the same error by adding "npmPackages": [ "core-js", "@babel/runtime@7.0.0-beta.55" ] to your meteor-client's config json file (default is meteor-client.config.json).

            I don't know exactly why, but works.

            Source https://stackoverflow.com/questions/51722603

            QUESTION

            Meteor Tutorial - Tracker is not defined
            Asked 2018-Jun-12 at 10:57

            I'm doing the Meteor + Ionic tutorial and, after having corrected several errors, I'm completely stuck with one.

            Changing my main.ts code with this one

            ...

            ANSWER

            Answered 2018-Jun-12 at 10:57

            A fresh node install solved the problem

            Source https://stackoverflow.com/questions/50482000

            QUESTION

            Meteor application doesn't run on Android
            Asked 2018-Mar-21 at 12:44

            I followed the tutorial in Meteor Guide and also here. The application still doesn't run as it should be. I get the following error in the terminal (The application runs on IOS with no errors):

            ...

            ANSWER

            Answered 2018-Mar-21 at 12:44

            Its a problem in Android Studio version 3 and Gradle 4.1

            Run the following command:

            Source https://stackoverflow.com/questions/48554742

            QUESTION

            Ionic2 client + Meteor server, which approach is better?
            Asked 2017-Jan-28 at 18:59

            I want to have Meteor as a server and Ionic2 as a client. I currently have a headache with authentifiacation. It seems that there are two different approaches:

            1. First is use of Meteor server and Meteor client with ionic-angular library. This approach described here

            https://angular-meteor.com/tutorials/socially/angular2/ionic2

            I guess the advantage of this method is use of Meteor native architecture, on the other hand I guess we're using Ionic2 just like a subframework and maybe loosing some stuff from native Ionic2.

            1. The second is using separate Meteor server ('client' folder deleted completely) and native Ionic2. This approach described here

            https://angular-meteor.com/tutorials/whatsapp2/ionic/authentication

            This option is vice versa: use of native Ionic2, but it has to use libraries like meteor-client-side, accounts-base-client-side, accounts-password-client-side etc, which I'm not sure are native for Meteor.

            The first approach looks better, because there is a ready-to-use UI component for authentification. But I wonder what issues I would have, when I come to the step of completing my applications for different types of devices.

            Thank you in advance for your help.

            ...

            ANSWER

            Answered 2017-Jan-28 at 18:59

            These approaches are essentially the same for the authentication itself. What you are pointing out is more about what mobile platform to choose to develop and run mobile projects.

            In the first case, you use Meteor's built-in Cordova platform to run the app and Meteor's compiler and bundler plugins (like TypeScript package or Meteor core packages for Babel and UglifyJS etc) to develop the app. In the second case, you develop and run the app solely on Ionic 2 CLI.

            But from the app logic point of view these approaches are absolutely same: you import the same Ionic 2 components and use the same Meteor packages with the only difference in the second case is that these packages are now NPMs not Atmosphere ones (essentially though they contain the same scripts since these NPMs are built from Atmosphere packages).

            The reason why What’sApp clone is built in that way that differs from the Socially’s one is simply described in the README of the What’sApp repo (see https://github.com/Urigo/Ionic2CLI-Meteor-WhatsApp). If to repeat: since Ionic is a one of the best Web frameworks that specializes solely in building mobile apps, it’s reasonable to guess that it’ll be (and likely it is) much more powerful in building them than Meteor itself. From that point of view the second approach seems more future-proof, I would say. You could think even of building your project in some way that will allow you to substitute Meteor easily with some another framework if you decide to use it at some point in the future.

            If you are though concerned about using those NPMs mentioned in the second case (e.g., if the process of building them doesn’t look transparent to you), you could try this project https://github.com/Urigo/meteor-client-bundler to bundle Atmosphere packages you need into separate scripts and use them after.

            Source https://stackoverflow.com/questions/41808166

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install meteor-client

            Follow guide on the wiki.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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          • HTTPS

            https://github.com/MeteorDevelopment/meteor-client.git

          • CLI

            gh repo clone MeteorDevelopment/meteor-client

          • sshUrl

            git@github.com:MeteorDevelopment/meteor-client.git

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