WorldEdit | A branch for WorldEdit(Plugin) | Video Game library

 by   Mohist-Community Java Version: 0.3 License: Non-SPDX

kandi X-RAY | WorldEdit Summary

kandi X-RAY | WorldEdit Summary

WorldEdit is a Java library typically used in Gaming, Video Game, Minecraft applications. WorldEdit has no bugs, it has no vulnerabilities, it has build file available and it has low support. However WorldEdit has a Non-SPDX License. You can download it from GitHub.

WorldEdit
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            kandi-support Support

              WorldEdit has a low active ecosystem.
              It has 3 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WorldEdit is 0.3

            kandi-Quality Quality

              WorldEdit has 0 bugs and 0 code smells.

            kandi-Security Security

              WorldEdit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WorldEdit code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WorldEdit has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              WorldEdit releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 45609 lines of code, 4737 functions and 712 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WorldEdit and discovered the below as its top functions. This is intended to give you an instant insight into WorldEdit implemented functionality, and help decide if they suit your requirements.
            • Reads the outline data from the input stream
            • Returns the value of the specified tag
            • Require a tag from the given map
            • Sets the block to a new block
            • Writes the data to the screen
            • Get the type code of a tag class
            • Writes a tag
            • Write tag payload
            • Expand the selected region
            • Runs a command
            • Make a PineTree
            • Saves a board to a player
            • List all schematics in the world directory
            • Kills an agent
            • Optimize the parameter
            • Sets the current selection
            • Rotate the clipboard
            • Restores the snapshot from a snapshot
            • SetMobSpawner data from a NBT tag
            • Saves the state of the diagram
            • Loads properties from file
            • Select a region selector
            • WordWrap a text string
            • Deletes the specified chunks
            • Loads the configuration from the given file
            • Handles a command
            Get all kandi verified functions for this library.

            WorldEdit Key Features

            No Key Features are available at this moment for WorldEdit.

            WorldEdit Examples and Code Snippets

            No Code Snippets are available at this moment for WorldEdit.

            Community Discussions

            QUESTION

            Exception initializing level
            Asked 2021-May-06 at 04:59

            Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.

            ...

            ANSWER

            Answered 2021-May-05 at 12:40

            You're using dev.onyxstudios.cca, whatever that might be, and it is using reflection to get at a field named type of some unspecified class.

            It is either trying to get at the field named type of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.

            Or, it is trying to get to a field named type in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.

            Source https://stackoverflow.com/questions/67401380

            QUESTION

            Minecraft Spigot: Null pointer Error while registering a command
            Asked 2020-Sep-07 at 15:35

            I have a plugin but I've been having an issue registering a command. the command is setup in the onEnable along with in the plugin.yml. any ideas on what could be wrong?

            Main Class

            ...

            ANSWER

            Answered 2020-Sep-05 at 09:38

            Did you try it by deliting the "this." before getCommand("...").?

            Source https://stackoverflow.com/questions/63696195

            QUESTION

            Hibernate config file not found
            Asked 2020-Aug-02 at 19:45

            I am working on a java plugin that utilizes Hibernate JPA for my database interactions. I am using a Hibernate configuration file to accomplish this task.

            When I export my project into a jar file and run it, I get the following error:

            ...

            ANSWER

            Answered 2020-Aug-02 at 19:45

            As stated Alex Funk in the comments:

            java do not find org/hibernate/cfg/Configuration when trying to execute new Configuration

            The problem is that the dependency is not packed into the jar file. Then, if you don't specify the .jar in the classpath and provide it at runtime, the JVM will not be able to create or access instances of classes of the dependency. In this case, the error indicates that the class org.hibernate.cfg.Configuration is not found. So you have two approaches:

            Approach 1. Create a jar with the dependencies (Bigger .jar but recommended)

            To do this you must override the maven assembly plugin and configure it the following way:

            Source https://stackoverflow.com/questions/63146447

            QUESTION

            How to return to a commit when pull request
            Asked 2020-Apr-21 at 12:46

            Made a pull request, then made a few extra commits inadvertently and cannot return to the first commit in the branch.

            What i do:

            ...

            ANSWER

            Answered 2020-Apr-21 at 12:46

            You have two options, and that probably just depends on conventions in your team or restrictions on your github repository.

            1. What is pushed should not change; so just create a new commit on top of your remote branch and push that.
            2. You really want to rewrite the history of your branch. This means that some references that were pushed before will disappear (the commits that you remove). In that case you need to force things: git push --force-with-lease.

            Source https://stackoverflow.com/questions/61343823

            QUESTION

            Restoring maps using Spigot
            Asked 2020-Apr-15 at 11:23

            I am making a gamemode using spigot. It is a spleef gamemode, and I use WorldEdit to restore the map. However, the blocks in the spleef are beds. I restore these beds using Schematics, that I just paste using

            ...

            ANSWER

            Answered 2020-Apr-15 at 11:23

            I already found a way: use Multiverse-Core to copy maps, and delete after a game.

            Source https://stackoverflow.com/questions/60986624

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WorldEdit

            You can download it from GitHub.
            You can use WorldEdit like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the WorldEdit component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
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            https://github.com/Mohist-Community/WorldEdit.git

          • CLI

            gh repo clone Mohist-Community/WorldEdit

          • sshUrl

            git@github.com:Mohist-Community/WorldEdit.git

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