SpeedBoost | performance enhancing settings to your Minecraft Forge | Video Game library
kandi X-RAY | SpeedBoost Summary
kandi X-RAY | SpeedBoost Summary
Adds a number of performance enhancing settings to your Minecraft Forge server
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Top functions reviewed by kandi - BETA
- Load configuration file
- Saves the current configuration
- Load config
- Returns a hash code for the world object
- Initialize the user s game profile
- Compares this object to another
- Remove any null entities that are null
- Decodes the field from the JSON
- Encodes this object to JSON
- Handles inactive tick
- Spawn a bot
- Sets the default return value
- Changes an unknown command
- When a given entity is not being added to the world
- Handles a FML handshake
- Decode fields from a JSON object
- Determine whether a mixin class should be applied
- Invoked when a handshake is received
- Get block density
- Ends the Minecraft server
- Reads packet data
- Serialize this instance to JSON
SpeedBoost Key Features
SpeedBoost Examples and Code Snippets
Community Discussions
Trending Discussions on SpeedBoost
QUESTION
So I'm currently making a game in C# and I've added the ability sprint by pressing and holding left shift but the problem is that I don't want the player to be able to sprint while crouching which can happen at the moment so long as the are holding down both left shift and left control. I've tried 'GetButtonUp' and 'GetButtonDown' but they don't work at all. Here is my current sprint script with the issue:
...ANSWER
Answered 2020-May-28 at 18:27Input.GetKeyDown
and Input.GetKeyUp
are only called once, and that's when the action is made and the next frame is rendered.
If by any misfortune that specific frame is skipped, either for performance or debugging reasons, they could lead to unexpected behavior. which in your case could possibly translate into endSprint
being called without the Input.GetKeyDown(KeyCode.LeftShift)
being detected as an example.
What I suggest is that you use Input.GetKey
instead, which is called at every update, so long as the Key is held down.
In your case, you could do:
if (Input.GetKeyDown(KeyCode.LeftShift) && !Input.GetKey(KeyCode.Leftcontrol))
which will make sure the Left Ctrl Key is not held down.
What I would also do in a similar situation, instead of using Input.GetKeyDown(KeyCode.LeftShift)
I would create a flag _isSprinting
and use it in a way similar to the following:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SpeedBoost
You can use SpeedBoost like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpeedBoost component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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