SpeedBoost | performance enhancing settings to your Minecraft Forge | Video Game library

 by   PorkStudios Java Version: Current License: Non-SPDX

kandi X-RAY | SpeedBoost Summary

kandi X-RAY | SpeedBoost Summary

SpeedBoost is a Java library typically used in Gaming, Video Game applications. SpeedBoost has no bugs, it has no vulnerabilities, it has build file available and it has low support. However SpeedBoost has a Non-SPDX License. You can download it from GitHub.

Adds a number of performance enhancing settings to your Minecraft Forge server
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            kandi-support Support

              SpeedBoost has a low active ecosystem.
              It has 1 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SpeedBoost has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpeedBoost is current.

            kandi-Quality Quality

              SpeedBoost has 0 bugs and 0 code smells.

            kandi-Security Security

              SpeedBoost has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SpeedBoost code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SpeedBoost has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SpeedBoost releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SpeedBoost and discovered the below as its top functions. This is intended to give you an instant insight into SpeedBoost implemented functionality, and help decide if they suit your requirements.
            • Load configuration file
            • Saves the current configuration
            • Load config
            • Returns a hash code for the world object
            • Initialize the user s game profile
            • Compares this object to another
            • Remove any null entities that are null
            • Decodes the field from the JSON
            • Encodes this object to JSON
            • Handles inactive tick
            • Spawn a bot
            • Sets the default return value
            • Changes an unknown command
            • When a given entity is not being added to the world
            • Handles a FML handshake
            • Decode fields from a JSON object
            • Determine whether a mixin class should be applied
            • Invoked when a handshake is received
            • Get block density
            • Ends the Minecraft server
            • Reads packet data
            • Serialize this instance to JSON
            Get all kandi verified functions for this library.

            SpeedBoost Key Features

            No Key Features are available at this moment for SpeedBoost.

            SpeedBoost Examples and Code Snippets

            No Code Snippets are available at this moment for SpeedBoost.

            Community Discussions

            QUESTION

            How do I make sure that a button is not pressed down in C#?
            Asked 2020-May-28 at 18:27

            So I'm currently making a game in C# and I've added the ability sprint by pressing and holding left shift but the problem is that I don't want the player to be able to sprint while crouching which can happen at the moment so long as the are holding down both left shift and left control. I've tried 'GetButtonUp' and 'GetButtonDown' but they don't work at all. Here is my current sprint script with the issue:

            ...

            ANSWER

            Answered 2020-May-28 at 18:27

            Input.GetKeyDown and Input.GetKeyUp are only called once, and that's when the action is made and the next frame is rendered.

            If by any misfortune that specific frame is skipped, either for performance or debugging reasons, they could lead to unexpected behavior. which in your case could possibly translate into endSprint being called without the Input.GetKeyDown(KeyCode.LeftShift) being detected as an example.

            What I suggest is that you use Input.GetKey instead, which is called at every update, so long as the Key is held down.

            In your case, you could do:

            if (Input.GetKeyDown(KeyCode.LeftShift) && !Input.GetKey(KeyCode.Leftcontrol)) which will make sure the Left Ctrl Key is not held down.

            What I would also do in a similar situation, instead of using Input.GetKeyDown(KeyCode.LeftShift) I would create a flag _isSprinting and use it in a way similar to the following:

            Source https://stackoverflow.com/questions/62071340

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SpeedBoost

            You can download it from GitHub.
            You can use SpeedBoost like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpeedBoost component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/PorkStudios/SpeedBoost.git

          • CLI

            gh repo clone PorkStudios/SpeedBoost

          • sshUrl

            git@github.com:PorkStudios/SpeedBoost.git

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