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BlockHunt | Blocks plugin for the Bukkit software | Video Game library

 by   Steffion Java Version: v0.2.1 License: No License

 by   Steffion Java Version: v0.2.1 License: No License

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kandi X-RAY | BlockHunt Summary

BlockHunt is a Java library typically used in Gaming, Video Game, Minecraft applications. BlockHunt has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitLab, GitHub.
Hide and seek is a popular game mode on Minecraft that allows you to hide as blocks and disguise as normal props from seekers. This plugin allows you to do that but with a lot more features added on such as: shops, stats etc... This plugin has been heavily inspired from the gamemode "PropHunt", from the game, "Garry's Mod".
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • BlockHunt has a low active ecosystem.
  • It has 17 star(s) with 78 fork(s). There are 15 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 46 open issues and 349 have been closed. On average issues are closed in 450 days. There are 2 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of BlockHunt is v0.2.1
BlockHunt Support
Best in #Video Game
Average in #Video Game
BlockHunt Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • BlockHunt has 0 bugs and 0 code smells.
BlockHunt Quality
Best in #Video Game
Average in #Video Game
BlockHunt Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • BlockHunt has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • BlockHunt code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
BlockHunt Security
Best in #Video Game
Average in #Video Game
BlockHunt Security
Best in #Video Game
Average in #Video Game

license License

  • BlockHunt does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
BlockHunt License
Best in #Video Game
Average in #Video Game
BlockHunt License
Best in #Video Game
Average in #Video Game

buildReuse

  • BlockHunt releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • It has 5518 lines of code, 145 functions and 52 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
BlockHunt Reuse
Best in #Video Game
Average in #Video Game
BlockHunt Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed BlockHunt and discovered the below as its top functions. This is intended to give you an instant insight into BlockHunt implemented functionality, and help decide if they suit your requirements.

  • Enable events .
  • Join a player in a player
  • Post data for a plugin .
  • open the player with the specified name
  • Loads the signs from the Ws file .
  • Unzip a file .
  • Checks if the player has permission
  • Creates a new scoreboard for an arena .
  • Serialize this object into a map
  • Broadcast a function to all registered players

BlockHunt Key Features

Custom wand for selection arena.

Multiple arenas.

Join/Leave signs!

Arena full bypass.

Configurable blocks.

Solid blocks like the Hives!

Enable commands per arena.

Executing commands on win.

Shop with tokens!

Instant respawn.

And more!

Community Discussions

Trending Discussions on Video Game
  • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
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  • Extract story plots from Wikipedia
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  • My images are not being displayed in a row
  • Deny movement in pygame when player would collide with a wall
  • How to calculate rotation needed to face an object
  • Updating A Json in a more efficient way
Trending Discussions on Video Game

QUESTION

Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

Asked 2022-Apr-07 at 16:09

I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

Then in my drawing function that outputs the graphics I have:

def draw():
    #code that draws the graphics on screen
    if showplayernames:
        #code that draws the name of players on screen

I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

def draw_with_names():
    #code that draws the graphics on screen
    #code that draws the name of players on screen

def draw_without_names():
    #code that draws the graphics on screen

Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

So how do software and game designers implement these kind of "software-wide" settings efficiently?

ANSWER

Answered 2022-Apr-07 at 15:38

not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

You could use Environment variables to store value but that would end up using still "if" in the code.

Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

system-wide-settings will in the end be used with if's

You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

Sorry if this is not the answer you were looking for.

Source https://stackoverflow.com/questions/71784920

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install BlockHunt

You can download it from GitLab, GitHub.
You can use BlockHunt like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BlockHunt component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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