BloodMagic | The place where all of my mod stuffs | Video Game library

 by   WayofTime Java Version: Current License: Non-SPDX

kandi X-RAY | BloodMagic Summary

kandi X-RAY | BloodMagic Summary

BloodMagic is a Java library typically used in Gaming, Video Game applications. BloodMagic has build file available and it has low support. However BloodMagic has 143 bugs, it has 2 vulnerabilities and it has a Non-SPDX License. You can download it from GitHub.

The place where all of my mod stuffs is!
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              BloodMagic has a low active ecosystem.
              It has 239 star(s) with 202 fork(s). There are 59 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 241 open issues and 1108 have been closed. On average issues are closed in 32 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BloodMagic is current.

            kandi-Quality Quality

              OutlinedDot
              BloodMagic has 143 bugs (5 blocker, 11 critical, 112 major, 15 minor) and 6020 code smells.

            kandi-Security Security

              BloodMagic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BloodMagic code analysis shows 2 unresolved vulnerabilities (0 blocker, 0 critical, 0 major, 2 minor).
              There are 116 security hotspots that need review.

            kandi-License License

              BloodMagic has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              BloodMagic releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BloodMagic and discovered the below as its top functions. This is intended to give you an instant insight into BloodMagic implemented functionality, and help decide if they suit your requirements.
            • Registers the model
            • Register a hook for an item
            • Register a multi layer item
            • Register a custom block path with a custom path
            • Adds the Wisdom recipes
            • Check whether the current filter can receive an empty filter
            • This method is used to create a new filter
            • Add heron Forge
            • Creates a new Tartar Forge
            • Build the states and models
            • Rotate the block
            • Tick the game loop
            • This method is called periodically to perform the actual destruction
            • This method is called to perform some calculations
            • Perform the actual life of the residue
            • Overrides the main method
            • This method is called when the explosion has changed
            • Renders the tile at the given location
            • Gather the runes
            • Places a structure in world coordinates
            • Checks to see if we have a downgrade
            • Implements MapAction
            • Adds a refill recipe to the pipeline
            • This method is used to perform the actual calculation
            • Handles entity update
            • This method is responsible to be called after the master is being rebuilt
            Get all kandi verified functions for this library.

            BloodMagic Key Features

            No Key Features are available at this moment for BloodMagic.

            BloodMagic Examples and Code Snippets

            No Code Snippets are available at this moment for BloodMagic.

            Community Discussions

            QUESTION

            Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
            Asked 2022-Apr-07 at 16:09

            I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

            I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

            Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

            Then in my drawing function that outputs the graphics I have:

            ...

            ANSWER

            Answered 2022-Apr-07 at 15:38

            not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

            You could use Environment variables to store value but that would end up using still "if" in the code.

            Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

            system-wide-settings will in the end be used with if's

            You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

            Sorry if this is not the answer you were looking for.

            Source https://stackoverflow.com/questions/71784920

            QUESTION

            Is there a better way to write this incredibly long regex, or perform this error check?
            Asked 2022-Mar-19 at 14:12

            I was trying to find a way to error/style correct a non-standard custom menu file from a decade old video game that I was working on in Notepad++ and this was the best I could come up with.

            The below returns any curly brackets that aren't followed by an EOL character or are preceded by anything other than line start and 1-4 tabs, it works fine but seems like it could be a lot more elegant. Any returned brackets are incorrect unless they're the first or last in the file. More tabs are technically okay highly unlikely.

            ...

            ANSWER

            Answered 2022-Mar-18 at 16:55

            I want to start by saying that regex is 100% the wrong tool for this, you want a custom parser to handle both validating your file and parsing it into a model you can then use.

            However, with the limitations imposed by your question, the following should do it:

            Source https://stackoverflow.com/questions/71529024

            QUESTION

            Showing highlighted silhouette of mesh ONLY when it is occluded
            Asked 2022-Feb-22 at 09:36

            so I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below).

            Example of Effect

            Thus far, based on some googling and forum browsing (Babylonjs outline through walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures.

            Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!

            ...

            ANSWER

            Answered 2022-Feb-22 at 09:36

            So I asked the same question on the babylon forums which helped me to find a solution. All credit goes to the guy's that helped me out over there but just in case someone else comes across this question seeking an answer, here is a link to that forum question https://forum.babylonjs.com/t/showing-highlighted-silhouette-of-mesh-only-when-it-is-occluded/27783/7

            Edit: Ok thought i'd include the two possible solutions here properly as well as their babylon playgrounds. All credit goes to roland & evgeni_popov who came up with these solutions on the forum linked above.

            The first solution is easier to implement but slightly less performant than the second solution.

            Clone Solution: https://playground.babylonjs.com/#JXYGLT%235

            Source https://stackoverflow.com/questions/71170670

            QUESTION

            Extract story plots from Wikipedia
            Asked 2022-Feb-18 at 21:32
            Goal

            I want to extract story plots from the English Wikipedia. I'm only looking for a few (~100) and the source of the plots doesn't matter, e.g. novels, video games, etc.

            I briefly tried a few things that didn't work, and need some clarification on what I'm missing and where to direct my efforts. It would be nice if I could avoid manual parsing and could get just issue a single query.

            Things I tried 1. markriedl/WikiPlots

            This repo downloads the pages-articles dump, expands it using wikiextractor, then scans each article and saves the contents of each section whose title contains "plot". This is a heavy-handed method of achieving what I want, but I gave it a try and failed. I had to run wikiextractor inside Docker because there are known issues with Windows, and then wikiextractor failed because there is a problem with the --html flag.

            I could probably get this working but it would take a lot of effort and there seemed like better ways.

            2. Wikidata

            I used the Wikidata SPARQL service and was able to get some queries working, but it seems like Wikidata only deals with metadata and relationships. Specifically, I was able to get novel titles but unable to get novel summaries.

            3. DBpedia

            In theory, DBpedia should be exactly what I want because it's "Wikipedia but structured", but they don't have nice tutorials and examples like Wikidata so I couldn't figure out how to use their SPARQL endpoint. Google wasn't much help either and seemed to imply that it's common to setup your own graph DB to query, which is beyond my scope.

            4. Quarry

            This is a new query service that lets you query several Wikimedia databases. Sounds promising but I was again unable to grab content.

            5. PetScan & title download

            This SO answer says I can query PetScan to get Wikipedia titles, download HTML from Wikipedia.org, then parse that HTML. This sounds like it would work, but PetScan looks intimidating and this involves HTML parsing that I want to avoid if possible.

            ...

            ANSWER

            Answered 2022-Feb-18 at 21:32

            There's no straightforward way to do this as Wikipedia content isn't structured as you would like it to be. I'd use petscan to get a list of articles based on the category, feed them in to e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=sections iterate through the sections and if the 'line' attribute == 'Plot' then call e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=text&section=2 where 'section' = 'number' of the section titled plot. That gives you html and I can't figure out how to just get the plain text, but you might be able to make sense of https://www.mediawiki.org/w/api.php?action=help&modules=parse

            Source https://stackoverflow.com/questions/71175922

            QUESTION

            How to return an object property from an array of objects in react
            Asked 2022-Feb-18 at 14:46

            I have an array of object and I need to get a single property, but it's returning undefined and have no idea why. Does anyone know how to solve?

            ...

            ANSWER

            Answered 2022-Feb-18 at 14:41

            You need to initialize the questions state to an empty array.

            Source https://stackoverflow.com/questions/71175231

            QUESTION

            How can you create an empty circle using exclusively CSS?
            Asked 2022-Feb-16 at 12:49

            I would like to create an empty half circle in CSS/SASS, here's my code snippet for the half circle, here's the output:

            ...

            ANSWER

            Answered 2022-Feb-16 at 12:19
             .half-circle {
                    width: 60px;
                    height: 120px;
                    border-top-left-radius: 110px;
                    border-bottom-left-radius: 110px;
                    border: 10px solid gray;
                    border-right: 0;
                }
            

            Source https://stackoverflow.com/questions/71141547

            QUESTION

            My images are not being displayed in a row
            Asked 2022-Feb-04 at 08:32

            In a section of my code I made a row-grid for a part that displays images but when I went to insert and look at the website its not displaying in a row format but in a column and im not sure why. I thought the problem came from it being col-sm-6 but i changed it to col-sm-12 and its still not displaying it. Any reasons why?

            ...

            ANSWER

            Answered 2022-Feb-04 at 08:32

            Changing the class row-grid to row makes it work. I don't think Bootstrap has a class called row-grid.

            If you are trying to fit all the div elements into one row, just replace the col-lg-4 col-md-6 col-sm-6 and the col-lg-4 col-md-6 col-sm-12 with col

            Source https://stackoverflow.com/questions/70964239

            QUESTION

            Deny movement in pygame when player would collide with a wall
            Asked 2022-Jan-09 at 19:46

            I've been having trouble with collisions in pygame. Specifically, I have a player and a list of walls, and if they collide, I'm supposed to prevent any more movement in that direction.

            I've tried many guides but I can't seem to get this to work myself.

            ...

            ANSWER

            Answered 2022-Jan-09 at 19:46

            Create the objects once before the application loop. You don't need the variables playerX and playerY at all. Use player.rect.x and player.rect.y instead.

            Store the position of the player before moving it. If a collision is detected, restore player position:

            Source https://stackoverflow.com/questions/70611040

            QUESTION

            How to calculate rotation needed to face an object
            Asked 2021-Dec-28 at 20:35

            In case of duplicate - i already readed other posts from stackoverflow. Most of them are asociated with Unity3D, and a lot of them are using keywords like theta/omega .. ect. I can't understand any of that stuff. Also, i have 0 knowledge of those formula symbols so i understand 0% of what i readed.

            I experiment making a bot for a video game, the only thing im stuck with is how to get the needed rotation degree till i face the given cordinate. Here i made quick example of my question in programming.

            Things that i know in the situation:

            1. Player1 position
            2. Player1 rotation
            3. Player2 position (i need to face this player)

            2D map of the situation. Click here

            And here is how it looks in c#

            ...

            ANSWER

            Answered 2021-Dec-28 at 20:35

            QUESTION

            Updating A Json in a more efficient way
            Asked 2021-Dec-25 at 19:23
            [
            {"923390702359048212": 5},
            {"462291477964259329": 1},
            {"803390252265242634": 3},
            {"824114065445486592": 2},
            {"832041337968263178": 4}
            ]
            
            ...

            ANSWER

            Answered 2021-Dec-25 at 19:23

            Not sure why you couldn't get it work earlier, but storing it as dict would be much, much easier.

            Source https://stackoverflow.com/questions/70482003

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BloodMagic

            Setup video by LexManos. For more information, refer to the Forge Forums.
            Fork this project to your own Github repository and clone it to your desktop.
            Navigate to the directory you cloned to. Follow the Forge Documentation (start at step 4) to setup your workspace. If you use IDEA, follow this set of steps.
            Navigate to File > Settings > Plugins > Browse repositories.... Search for Lombok and install the plugin.
            Navigate to File > Settings > Build, Execution, Deployment > Compiler > Annotation Processors. Check Enable annotation processing.
            This mod requires "Minecraft Forge" in order to operate. It is incredibly easy to download and set up, so might as well get to it!.
            Download Forge. Usually "Recommended" is best - you want the "universal", not the source. Forge also has an "install" option now, so all you need to do is launch that program and it will make a lovely Forge profile. If you haven't, look up how to use the installer and the new 1.6.x launcher if you are confused!
            Download the latest version of BloodMagic from Curseforge.
            Place the mod in the mods folder of your .minecraft. If you are unsure of where that is located, it is here: ../Users/you/AppData/roaming/.minecraft.

            Support

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