stickers | repository contains the iOS and Android sample apps | iOS library
kandi X-RAY | stickers Summary
kandi X-RAY | stickers Summary
This repository contains the iOS and Android sample apps and API for creating third party sticker packs for WhatsApp. If you'd like to create your own stickers for WhatsApp, you can package them in an Android or iOS app. For Android users, you can publish your sticker app to the Google Play Store and users who download and install your app will be able to start sending those stickers right away from within WhatsApp. For iOS developers please read the IMPORTANT NOTICE ABOUT iOS APPS section. Stickers on WhatsApp must be legal, authorized and acceptable. Learn more about acceptable uses of our services from our Terms of Service.
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Top functions reviewed by kandi - BETA
- Creates a StickerPack object .
- Verifies that a sticker pack is valid .
- Position the expanded Sticker Preview .
- Creates and returns a cursor which contains the information of the sticker pack .
- Initializes the layout manager .
- Fetch sticker packs from content provider
- Adds a sticker pack to an app .
- Checks if is whitelisted .
- Write to Parcel .
- Show a list of StickerPack items .
stickers Key Features
stickers Examples and Code Snippets
Community Discussions
Trending Discussions on stickers
QUESTION
When trying to use the following code i get the error messages Property 'forEach' does not exist on type 'Collection
and Property 'size' does not exist on type 'Collection
ANSWER
Answered 2022-Apr-17 at 21:07This will check that the channel being pulled from is a voice channel and return
if it isn’t. If you run this and nothing happens and nothing errors then the channel if you set for channel2pullFrom
is not a VC
The issue was that the correct intents were not specified. Change intents to intents: 32767,
QUESTION
So the basic scaffold in flutter has appbar, body and bottom bar.
in my bottom navigation bar I have 3 items:
- Page 1 (Editor Page)
- page 2 (Stickers)
- page 3 (Text Customization Page)
Each of these pages have their own scaffolds.
Editor page has a widget called LayoutCanvas which is something like:
...ANSWER
Answered 2022-Apr-16 at 13:40you can use MediaQuery.of(context).size.width and MediaQuery.of(context).size.height
QUESTION
I have data.js file where information about t-shirts, hoodies, cases and etc. is contained. I have 5 objects in each array. If I call each array on my HomeScreen.js it shows all the objects that array contains.
How do I make each array show specific number of objects at a certain page? For example in the Home screen it should show 2, but on another page it should show all 5.
Here is my table that calls to data.js arrays:
...ANSWER
Answered 2022-Apr-05 at 12:23use the slice function
QUESTION
Please, i got many errors on my code really i need your help.
Errors:
...ANSWER
Answered 2022-Mar-24 at 08:02In the StickerView
file:
- Remove the
StickerView(Context context)
constructor - Put the initialization code also in the
StickerView(Context context, AttributeSet attributeSet)
constructor (creating a dedicated method is a good approach) and - Change
this(context, attributeSet, 0)
tosuper(context, attributeSet)
QUESTION
I am creating a discord bot (irrelevent) that sends images into the chat. The user can type out the name of the image without needing to type the file extention. The problem is that the bot doesn't know what the file extention is so it will crash if the picture is a .jpg and the program was expecting a .png. Is there a way to make the program not require a file extention to open the file?
...ANSWER
Answered 2022-Mar-09 at 05:00There are only a few known image extensions like jpg, png, gif, jpeg. Maybe try and fetch the file with best guess extension, if it throws exception try the next format.
QUESTION
Finally getting around to updating my bot from v12 to v13 and having an issue that I can't seem to solve. I have an invite tracker that works perfectly on v12 but will not function on v13. I have included the code below, the commented lines are the v12 code that I know needed changing for v13.
...ANSWER
Answered 2021-Oct-11 at 21:03The issue you are having most likely stems from the fact that you are saving the entire Invites
Collection object in your guildInvites
Map. Remember that in Javascript, when you save a single object in multiple different locations, each location still points to the same object. Basically, when you save the invites
object or invite.guild.invites.fetch()
to your guildInvites
Map, it refers to the exact same object as newInvites
will. In other words, cachedInvites
and newInvites
are both referring to the same object; because of this, they will contain the exact same values. Whenever an invite in newInvites
is updated, it will automatically also update the invite in cachedInvites
. This may be happening only now due to some changes in discord.js' code for invite management in v13.
I have not, however, looked at the discord.js source code for the new InviteManager
, so it is possible that some other, similar issue is at play here. However, the solution in this answer works regardless.
Because the cache and new invite lists were both the same, the uses between the cached and used invite ended up being equal (causing the cachedInvites.get(inv.code).uses < inv.uses
condition to not be met). Thus, newInvites.find()
could not find the invite you were looking for, and usedInvite
ended up being undefined
.
There are several ways you could fix this issue. My preference is to not save the entire invites
collection to your invite cache. Since you only need to know the cached invite's code and old number of uses, you only need to save that information. No need to save entire Invite
objects to your cache when you only need two small pieces of information from each cached invite.
This is my proposed new structure of your cachedInvites
. As you can see, it is much simpler and more efficient than before. It also solves the aforementioned possible JS issues with a single object being saved to multiple locations, by not directly saving the invites
object in your cache.
QUESTION
I am trying to work around with Discord stickers, but the more I dig, the more confusing it gets.
Sticker URL that we are going to use: https://cdn.discordapp.com/stickers/781291131828699156.png
If you copy and paste that URL on discord, it will just show non-animated ("PNG") version of the sticker. But when you send the same sticker on Discord normally using sticker tab or welcome react method, discord will show it as an actual sticker (animated, "GIF"). There are few things I have found while working:
- It will always show PNG version if you are not doing it normally.
- When you type the URL in browser, it will show the actual animated version of the sticker on
.png
format, which is super confusing because it shows "PNG" version all the time when you send the URL in a discord server but when you go to it, it shows animated one. (I am not sure how it works, the page HTML just loads the same URL) - Discord actually uses
https://media.discordapp.net/stickers/781291131828699156.png?size=160&passthrough=false
when you send the URL normally. I did some research and found out thatcdn
is for desktop andmedia
is for mobile. But, its exactly the same ascdn
one, I am guessing Discord uses "media" as universal because it will load on all devices (not sure).
I tried downloading the file using axios
, but its the same ("PNG" version).
- Thanks
ANSWER
Answered 2022-Feb-20 at 15:37Discord uses the APNG format, which is essentially just letting PNG files be animated, for rendering stickers, so it being .png
isn't the problem.
As for why it doesn't load, there are a number of reasons why.
- Your browser might not support the format. This, however, is ruled out as you said in your question that you can load it in a seperate window.
- It might be the
media
andcdn
servers messing with the APNG data while compressing the file.
As you found out, Discord uses media.discordapp.net
as its media proxy for loading images, so that might be at fault. There are known issues about videos loaded from that domain not loading in Discord, so that might be related.
I've tested this myself, and it looks like a) if you load the media
link in your browser, it won't animate (at least for me), and b) if you send it in Discord, it also won't animate.
The cdn
link, however, is a tiny bit different. I found out that a) it does, actually, animate on my browser (like what happened to yours) but b) does not animate in Discord.
So we know what happens on media
is different from cdn
. Maybe this is why?
My current theory is that Discord might strip unneeded (in its opinion) data from the PNG file (thinking it's not APNG) to cut down on bandwidth usage, which prevents it from animating.
I'll have to investigate this further, though.
QUESTION
I am trying to convert a .mp4
file to .gif
using NPM packages, but nothing seems to be working.
I tried using gifski binary package (NPM) for this, but no luck. It says its a binary package and you can use it by child_process.spawn()
or similar. I installed it with -g
(global
) flag and seems like its not recognized even with global
flag. Not sure If you can set PATH or anything. Let me know if its possible.
As for the other tries, I used gify and its just not doing anything (no file or error).
I am getting the .mp4
file from puppeteer-lottie NPM package. Here's my code, if needed for testing:
ANSWER
Answered 2022-Feb-20 at 10:06For those of you who are still trying to find solution, I finally found it.
We just use ffmpeg
with child_process.exec()
. No need to install anything.
QUESTION
I am currently trying to validate user text submissions by querying them in Firestore first before sending them a reply. This is done using Firebase Admin SDK and https://github.com/rubenlagus/TelegramBots. Problem is that when accessing the methods that interact with Firestore (verifyValidUserAndOrganisation), the method doesn't execute yet the object is not null when I checked in debugger.
I am not sure what is the error and if there is, please suggest any other ways to validate with an asynchronous Firestore database read.
Function in question:
...ANSWER
Answered 2022-Feb-08 at 11:31With the help of @LukeWoodward, I did find my mistake and that upd.getChatMember()
was the one responsible for giving me the null pointer exception.
upd.getChatMember()
will be null if the messages are coming from direct DMs in Telegram and not from group chats. For that, you need to use upd.getMessage().getFrom().getId()
for getting the user's id who direct messaged your bot.
QUESTION
I have this bit of code console.log(newVoiceState.channel)
inside client.on("voiceStateUpdate", async (oldVoiceState, newVoiceState) => {
that returns:
ANSWER
Answered 2022-Jan-09 at 11:20The voiceStateUpdate
is emitted whenever a member changes their voice state. In some cases, e.g. when someone leaves a voice channel, newVoiceState.channel
will be null
and if you try to read a property of this, it will throw a TypeError
.
You'll need to compare the voiceState
s before and after the update to figure out what triggered the voiceStateUpdate
event. I've just added some code below with a few examples. The following code logs if someone joined/left/switched channels, or if there are other changes like muted/unmuted themselves, started sharing their screen, etc.:
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