stickers | repository contains the iOS and Android sample apps | iOS library

 by   WhatsApp Java Version: v1.1 License: Non-SPDX

kandi X-RAY | stickers Summary

kandi X-RAY | stickers Summary

stickers is a Java library typically used in Mobile, iOS applications. stickers has no bugs, it has no vulnerabilities and it has medium support. However stickers build file is not available and it has a Non-SPDX License. You can download it from GitHub.

This repository contains the iOS and Android sample apps and API for creating third party sticker packs for WhatsApp. If you'd like to create your own stickers for WhatsApp, you can package them in an Android or iOS app. For Android users, you can publish your sticker app to the Google Play Store and users who download and install your app will be able to start sending those stickers right away from within WhatsApp. For iOS developers please read the IMPORTANT NOTICE ABOUT iOS APPS section. Stickers on WhatsApp must be legal, authorized and acceptable. Learn more about acceptable uses of our services from our Terms of Service.
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            kandi-support Support

              stickers has a medium active ecosystem.
              It has 2546 star(s) with 1688 fork(s). There are 196 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 39 open issues and 734 have been closed. On average issues are closed in 48 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of stickers is v1.1

            kandi-Quality Quality

              stickers has 0 bugs and 0 code smells.

            kandi-Security Security

              stickers has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              stickers code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              stickers has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              stickers releases are available to install and integrate.
              stickers has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed stickers and discovered the below as its top functions. This is intended to give you an instant insight into stickers implemented functionality, and help decide if they suit your requirements.
            • Creates a StickerPack object .
            • Verifies that a sticker pack is valid .
            • Position the expanded Sticker Preview .
            • Creates and returns a cursor which contains the information of the sticker pack .
            • Initializes the layout manager .
            • Fetch sticker packs from content provider
            • Adds a sticker pack to an app .
            • Checks if is whitelisted .
            • Write to Parcel .
            • Show a list of StickerPack items .
            Get all kandi verified functions for this library.

            stickers Key Features

            No Key Features are available at this moment for stickers.

            stickers Examples and Code Snippets

            No Code Snippets are available at this moment for stickers.

            Community Discussions

            QUESTION

            TS2339 Error: "Property 'forEach' does not exist on type 'Collection" DiscordJS
            Asked 2022-Apr-17 at 21:07

            When trying to use the following code i get the error messages Property 'forEach' does not exist on type 'Collection and Property 'size' does not exist on type 'Collection

            ...

            ANSWER

            Answered 2022-Apr-17 at 21:07

            This will check that the channel being pulled from is a voice channel and return if it isn’t. If you run this and nothing happens and nothing errors then the channel if you set for channel2pullFrom is not a VC

            The issue was that the correct intents were not specified. Change intents to intents: 32767,

            Source https://stackoverflow.com/questions/71900869

            QUESTION

            Get size of screen without bottom navigation bar height
            Asked 2022-Apr-16 at 15:47

            So the basic scaffold in flutter has appbar, body and bottom bar.

            in my bottom navigation bar I have 3 items:

            1. Page 1 (Editor Page)
            2. page 2 (Stickers)
            3. page 3 (Text Customization Page)

            Each of these pages have their own scaffolds.

            Editor page has a widget called LayoutCanvas which is something like:

            ...

            ANSWER

            Answered 2022-Apr-16 at 13:40

            you can use MediaQuery.of(context).size.width and MediaQuery.of(context).size.height

            Source https://stackoverflow.com/questions/71894292

            QUESTION

            React app how to show only limited number of array items
            Asked 2022-Apr-05 at 12:27

            I have data.js file where information about t-shirts, hoodies, cases and etc. is contained. I have 5 objects in each array. If I call each array on my HomeScreen.js it shows all the objects that array contains.

            How do I make each array show specific number of objects at a certain page? For example in the Home screen it should show 2, but on another page it should show all 5.

            Here is my table that calls to data.js arrays:

            ...

            ANSWER

            Answered 2022-Apr-05 at 12:23

            use the slice function

            Source https://stackoverflow.com/questions/71751607

            QUESTION

            AndroidRuntime: FATAL EXCEPTION: Nullpointerexception, Inflateexception
            Asked 2022-Mar-24 at 08:02

            Please, i got many errors on my code really i need your help.

            Errors:

            ...

            ANSWER

            Answered 2022-Mar-24 at 08:02

            In the StickerView file:

            1. Remove the StickerView(Context context) constructor
            2. Put the initialization code also in the StickerView(Context context, AttributeSet attributeSet) constructor (creating a dedicated method is a good approach) and
            3. Change this(context, attributeSet, 0) to super(context, attributeSet)

            Source https://stackoverflow.com/questions/71581783

            QUESTION

            Get file extention using only file name in javascript
            Asked 2022-Mar-09 at 05:53

            I am creating a discord bot (irrelevent) that sends images into the chat. The user can type out the name of the image without needing to type the file extention. The problem is that the bot doesn't know what the file extention is so it will crash if the picture is a .jpg and the program was expecting a .png. Is there a way to make the program not require a file extention to open the file?

            ...

            ANSWER

            Answered 2022-Mar-09 at 05:00

            There are only a few known image extensions like jpg, png, gif, jpeg. Maybe try and fetch the file with best guess extension, if it throws exception try the next format.

            Source https://stackoverflow.com/questions/71404483

            QUESTION

            Discord.js v13 Invite tracker
            Asked 2022-Feb-25 at 19:53

            Finally getting around to updating my bot from v12 to v13 and having an issue that I can't seem to solve. I have an invite tracker that works perfectly on v12 but will not function on v13. I have included the code below, the commented lines are the v12 code that I know needed changing for v13.

            ...

            ANSWER

            Answered 2021-Oct-11 at 21:03

            The issue you are having most likely stems from the fact that you are saving the entire Invites Collection object in your guildInvites Map. Remember that in Javascript, when you save a single object in multiple different locations, each location still points to the same object. Basically, when you save the invites object or invite.guild.invites.fetch() to your guildInvites Map, it refers to the exact same object as newInvites will. In other words, cachedInvites and newInvites are both referring to the same object; because of this, they will contain the exact same values. Whenever an invite in newInvites is updated, it will automatically also update the invite in cachedInvites. This may be happening only now due to some changes in discord.js' code for invite management in v13.

            I have not, however, looked at the discord.js source code for the new InviteManager, so it is possible that some other, similar issue is at play here. However, the solution in this answer works regardless.

            Because the cache and new invite lists were both the same, the uses between the cached and used invite ended up being equal (causing the cachedInvites.get(inv.code).uses < inv.uses condition to not be met). Thus, newInvites.find() could not find the invite you were looking for, and usedInvite ended up being undefined.

            There are several ways you could fix this issue. My preference is to not save the entire invites collection to your invite cache. Since you only need to know the cached invite's code and old number of uses, you only need to save that information. No need to save entire Invite objects to your cache when you only need two small pieces of information from each cached invite.

            This is my proposed new structure of your cachedInvites. As you can see, it is much simpler and more efficient than before. It also solves the aforementioned possible JS issues with a single object being saved to multiple locations, by not directly saving the invites object in your cache.

            Source https://stackoverflow.com/questions/69521374

            QUESTION

            Having trouble working with Discord Stickers
            Asked 2022-Feb-20 at 15:37

            I am trying to work around with Discord stickers, but the more I dig, the more confusing it gets.

            Sticker URL that we are going to use: https://cdn.discordapp.com/stickers/781291131828699156.png

            If you copy and paste that URL on discord, it will just show non-animated ("PNG") version of the sticker. But when you send the same sticker on Discord normally using sticker tab or welcome react method, discord will show it as an actual sticker (animated, "GIF"). There are few things I have found while working:

            • It will always show PNG version if you are not doing it normally.
            • When you type the URL in browser, it will show the actual animated version of the sticker on .png format, which is super confusing because it shows "PNG" version all the time when you send the URL in a discord server but when you go to it, it shows animated one. (I am not sure how it works, the page HTML just loads the same URL)
            • Discord actually uses https://media.discordapp.net/stickers/781291131828699156.png?size=160&passthrough=false when you send the URL normally. I did some research and found out that cdn is for desktop and media is for mobile. But, its exactly the same as cdn one, I am guessing Discord uses "media" as universal because it will load on all devices (not sure).

            I tried downloading the file using axios, but its the same ("PNG" version).

            • Thanks
            ...

            ANSWER

            Answered 2022-Feb-20 at 15:37

            Discord uses the APNG format, which is essentially just letting PNG files be animated, for rendering stickers, so it being .png isn't the problem.

            As for why it doesn't load, there are a number of reasons why.

            1. Your browser might not support the format. This, however, is ruled out as you said in your question that you can load it in a seperate window.
            2. It might be the media and cdn servers messing with the APNG data while compressing the file.

            As you found out, Discord uses media.discordapp.net as its media proxy for loading images, so that might be at fault. There are known issues about videos loaded from that domain not loading in Discord, so that might be related.

            I've tested this myself, and it looks like a) if you load the media link in your browser, it won't animate (at least for me), and b) if you send it in Discord, it also won't animate.

            The cdn link, however, is a tiny bit different. I found out that a) it does, actually, animate on my browser (like what happened to yours) but b) does not animate in Discord.

            So we know what happens on media is different from cdn. Maybe this is why?

            My current theory is that Discord might strip unneeded (in its opinion) data from the PNG file (thinking it's not APNG) to cut down on bandwidth usage, which prevents it from animating.

            I'll have to investigate this further, though.

            Source https://stackoverflow.com/questions/71189868

            QUESTION

            Node.js: Converting MP4 to GIF (puppeteer-lottie)
            Asked 2022-Feb-20 at 10:06

            I am trying to convert a .mp4 file to .gif using NPM packages, but nothing seems to be working.

            I tried using gifski binary package (NPM) for this, but no luck. It says its a binary package and you can use it by child_process.spawn() or similar. I installed it with -g (global) flag and seems like its not recognized even with global flag. Not sure If you can set PATH or anything. Let me know if its possible.

            As for the other tries, I used gify and its just not doing anything (no file or error).

            I am getting the .mp4 file from puppeteer-lottie NPM package. Here's my code, if needed for testing:

            ...

            ANSWER

            Answered 2022-Feb-20 at 10:06

            For those of you who are still trying to find solution, I finally found it.

            We just use ffmpeg with child_process.exec(). No need to install anything.

            Source https://stackoverflow.com/questions/71192315

            QUESTION

            Telegram Bot Null Pointer Exception when executing Firestore methods
            Asked 2022-Feb-08 at 11:31

            I am currently trying to validate user text submissions by querying them in Firestore first before sending them a reply. This is done using Firebase Admin SDK and https://github.com/rubenlagus/TelegramBots. Problem is that when accessing the methods that interact with Firestore (verifyValidUserAndOrganisation), the method doesn't execute yet the object is not null when I checked in debugger.

            I am not sure what is the error and if there is, please suggest any other ways to validate with an asynchronous Firestore database read.

            Function in question:

            ...

            ANSWER

            Answered 2022-Feb-08 at 11:31

            With the help of @LukeWoodward, I did find my mistake and that upd.getChatMember() was the one responsible for giving me the null pointer exception.

            upd.getChatMember() will be null if the messages are coming from direct DMs in Telegram and not from group chats. For that, you need to use upd.getMessage().getFrom().getId() for getting the user's id who direct messaged your bot.

            Source https://stackoverflow.com/questions/71009397

            QUESTION

            newVoiceState.channel.(anything) does not exist discord.js V13
            Asked 2022-Jan-09 at 11:22

            I have this bit of code console.log(newVoiceState.channel) inside client.on("voiceStateUpdate", async (oldVoiceState, newVoiceState) => { that returns:

            ...

            ANSWER

            Answered 2022-Jan-09 at 11:20

            The voiceStateUpdate is emitted whenever a member changes their voice state. In some cases, e.g. when someone leaves a voice channel, newVoiceState.channel will be null and if you try to read a property of this, it will throw a TypeError.

            You'll need to compare the voiceStates before and after the update to figure out what triggered the voiceStateUpdate event. I've just added some code below with a few examples. The following code logs if someone joined/left/switched channels, or if there are other changes like muted/unmuted themselves, started sharing their screen, etc.:

            Source https://stackoverflow.com/questions/70634578

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install stickers

            To get started, review the README files in the Android or iOS folders, and refer to the FAQ.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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