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minecraft-comes-alive | Replaces Minecraft 's villagers with humans | Video Game library

 by   WildBamaBoy Java Version: Current License: GPL-3.0

 by   WildBamaBoy Java Version: Current License: GPL-3.0

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kandi X-RAY | minecraft-comes-alive Summary

minecraft-comes-alive is a Java library typically used in Gaming, Video Game, Minecraft applications. minecraft-comes-alive has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
Villagers can be interacted with - you can talk to them, ask them to follow you, set their home, give them gifts, etc. Interacting with people builds relationships. Get your relationship high enough and you will be able to marry someone. After getting married, you will be able to have children who will do many chores for you such as: Farming, Fishing, Woodcutting, Hunting, and Mining.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • minecraft-comes-alive has a low active ecosystem.
  • It has 133 star(s) with 121 fork(s). There are 51 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 111 open issues and 1186 have been closed. On average issues are closed in 82 days. There are 3 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of minecraft-comes-alive is current.
This Library - Support
Best in #Video Game
Average in #Video Game
This Library - Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • minecraft-comes-alive has 0 bugs and 0 code smells.
This Library - Quality
Best in #Video Game
Average in #Video Game
This Library - Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • minecraft-comes-alive has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • minecraft-comes-alive code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
This Library - Security
Best in #Video Game
Average in #Video Game
This Library - Security
Best in #Video Game
Average in #Video Game

license License

  • minecraft-comes-alive is licensed under the GPL-3.0 License. This license is Strong Copyleft.
  • Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
This Library - License
Best in #Video Game
Average in #Video Game
This Library - License
Best in #Video Game
Average in #Video Game

buildReuse

  • minecraft-comes-alive releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • It has 6819 lines of code, 545 functions and 81 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
This Library - Reuse
Best in #Video Game
Average in #Video Game
This Library - Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed minecraft-comes-alive and discovered the below as its top functions. This is intended to give you an instant insight into minecraft-comes-alive implemented functionality, and help decide if they suit your requirements.

  • Sets the NBBT tags .
    • Renders the given entity .
      • This is a brute - effort attack .
        • Start the supervisor .
          • Check to see if there is a crash report
            • Called when the button is pressed .
              • Handles a debug command .
                • Writes the NBT component to the NBT component .
                  • Initializes the Skins .
                    • Creates a procreate message .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      minecraft-comes-alive Key Features

                      Replaces Minecraft's villagers with humans, who can be interacted with.

                      Community Discussions

                      Trending Discussions on Video Game
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                      • Updating A Json in a more efficient way
                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install minecraft-comes-alive

                      You can download it from GitHub.
                      You can use minecraft-comes-alive like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the minecraft-comes-alive component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      Any contributions to are welcome. Simply clone into your workspace, set it up, make your changes, and submit a pull request for review.

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