realsense-processing | Intel RealSense 2 support for the Processing framework | Camera library
kandi X-RAY | realsense-processing Summary
kandi X-RAY | realsense-processing Summary
Intel RealSense for Procesing is a port of the Intel RealSense library for processing. With this library it is possible to use the Intel RealSense T200 / D400 / D500 camera series within processing. The idea is not to expose the full API into Processing, however a simple and convenient way to work with RealSense devices. For full API support switching over to the underlying java wrapper is recommended. Supported Intel RealSense Version: 2.40.0.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Reads the camera frame buffers
- Copies pixels from a video frame into this image frame
- Gets a frame by index
- Copy a video frame to a color
- Get the depth of the frame
- Checks if camera is running
- Returns the Depth sensor of the current sensor
- Get device used by pipeline profile
- Release all resources
- Release the current block
- Resets the stream and processor settings
- Get the maximum value of an option
- Get step by given option
- Get the value of an option
- Add a set of units transform
- Retrieves the full JSON configuration for this device
- Add a zero - order invalidation filter
- Get the minimum value of an option
- Get description of given option
- Set the given option to the given value
- Get a sensor by index
- Get the depth data for the frame
- Get the RSS sensor
- Get the depth of a frame
- Get an array of all created devices
- Get the default value of an option
realsense-processing Key Features
realsense-processing Examples and Code Snippets
void setup()
{
size(1280, 480);
camera.enableColorStream(640, 480, 30);
camera.enableIRStream(640, 480, 30);
camera.start();
}
void draw()
{
background(0);
// read frames
camera.readFrames();
// show im
// include the following package for the types
import ch.bildspur.realsense.type.*;
// list of all supported filters
camera.addThresholdFilter(0.0f, 1.0f);
camera.addSpatialFilter(2, 0.5f, 20, 0);
camera.addDecimationFilter(2);
camera.addDisparityTr
import ch.bildspur.realsense.*;
RealSenseCamera camera = new RealSenseCamera(this);
void setup() {
// check if a camera is available
boolean a = camera.isDeviceAvailable();
// check how many cameras are available
int c = camera
Community Discussions
Trending Discussions on Camera
QUESTION
I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.
AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).
I've tried to code it in the following manner:
I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).
Later added:
Thanks in advance, Aron
...ANSWER
Answered 2021-Nov-29 at 11:44QUESTION
I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:
A function is called when the user taps on button
...ANSWER
Answered 2021-Sep-06 at 10:10check AndroidManifest.xml for following change
QUESTION
I have a raw image that was taken with v4l2-ctl
after the camera had been setup like:
ANSWER
Answered 2022-Feb-05 at 09:47Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:
QUESTION
I have created a new flutter project and added camera
plugin. after adding that dependency I got many errors. I used futter version is 2.5.2
& minSdkVersion 21
In pubspec.yaml
file,
ANSWER
Answered 2021-Nov-17 at 07:00How about this?
flutter pub cache repair
QUESTION
I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:
...ANSWER
Answered 2022-Jan-21 at 00:26YourGraphic.setScrollFactor(0,0);
QUESTION
ANSWER
Answered 2022-Jan-13 at 10:24I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.
May this will much helpful to you.
Or search recordable surface view in Github,that is awesome repository too.
QUESTION
How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:
...ANSWER
Answered 2021-Dec-18 at 22:39Better put you camera movement in the LateUpdate()
as adviced in the docs.
With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.
Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.
I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3()
, as you need to choose to set the transform in the geometric or the physics world.
Also you would need to uncheck the gravity option not to fall.
QUESTION
void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("tree"))
{
Color color = other.gameObject.GetComponent().material.color;
color.a = 0.5f;
}
}
...ANSWER
Answered 2021-Aug-31 at 18:38You're not really setting the color with the code you wrote.
QUESTION
I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:
Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.
I realized I have to zoom out the camera based on the players size.
This is what I have for camera (in create function)
this.cameras.main.startFollow(this.mePlayer);
I added this line of code before it:
this.cameras.main.setZoom(0.5)
Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.
Here is the code for the text.
...ANSWER
Answered 2021-Nov-27 at 15:54Thanks to samme for helping me solve this.
In the end I created another camera called UICamera.
I used the ignore
function to ignore all of the game objects on that camera.
And I ignored all the text, minimap, ui, and tilesprite background on the main camera.
Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.
QUESTION
https://caniuse.com/?search=getusermedia
Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia
...ANSWER
Answered 2021-Nov-18 at 12:41You definitely want navigator.mediaDevices.getUserMedia()
method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.
You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.
Or you can use alert()
for debugging.
You need to call cameraView.play()
at the right moment. Here's the documentation.
It recommends doing something like this.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install realsense-processing
To build the library yourself just use the predefined gradle command. The zipped processing library will be in the release folder.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page