cordova-plugin-camera-preview | Cordova plugin that allows camera interaction from HTML code | Camera library
kandi X-RAY | cordova-plugin-camera-preview Summary
kandi X-RAY | cordova-plugin-camera-preview Summary
Cordova plugin that allows camera interaction from Javascript and HTML.
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Top functions reviewed by kandi - BETA
- Executes a camera action
- Starts camera activity
- Start recording
- Retrieves the set of available camera characteristics
- Starts the camera
- Set camera orientation
- Returns the optimal size for the specified sizes
- Switch camera to preview
- Create the layout for the camera
- Setup the UI and back button
- Calculates the optimal picture size for the given picture aspect ratio and height
- Takes a picture of the camera
- Resume the camera
- Sets the default camera id
- Tap back back button
- Handles request permissions
- Called when camera is started
- Called when a video video is played
- Called when the video is started
- Updates the child view
- Returns the best resolution for the given camera parameters
- Called when a photo has been taken
- Called when a snapshot is taken
- Called when the camera has changed
- This method is overridden to set the preferred size of the view
cordova-plugin-camera-preview Key Features
cordova-plugin-camera-preview Examples and Code Snippets
Community Discussions
Trending Discussions on cordova-plugin-camera-preview
QUESTION
There are 2 ways (that I'm aware of) to capture images/videos from the camera in an ionic app:
- Native camera app
- 'Camera Preview' library
The first option I know will allow users to maximise the potential of the camera (quality, megapixels etc.), but I need the flexibility of adding an overlay (basically I need the flexibility of the second option).
QuestionIn the docs I can only see the ability to see a 'quality' argument as part of the 'takePicture' call, how would a maximum of 100 here compare to the quality of a pic I'd have got from the native app?
I know this is called 'camera preview' but ideally I need it to be the best image quality the camera's capable of capturing (same as the native app).
https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview
...ANSWER
Answered 2021-Feb-18 at 05:04Take snapshot of the camera preview. The resulting image will be the same size as specified in startCamera
options. The argument quality defaults to 85 and specifies the quality/compression value: 0=max
compression, 100=max
quality.
QUESTION
I am facing issue in finding the recorded video file on the file path returned when I called stopRecordVideo()
of camera preview plugin in ionic.
The function I used:
To start recording
ANSWER
Answered 2020-Nov-17 at 09:29I have accessed the video file by the following method:
QUESTION
I am building a Cordova app that uses jQuery Ajax to upload images to our server. The uploads were working for a while on both Android and iOS, then after a while they suddenly stopped working on iOS. Now, after a few seconds of trying to access a website, the request fails and I get an error message, which isn't much help. The error is like the following:
...ANSWER
Answered 2020-May-20 at 20:35OK, I found the problem was because of a recent update from UIWebView to WKWebView, which was breaking the Ajax code. I added the cordova-plugin-wkwebview-file-xhr plugin to my project as described in the documentation. I also removed the version spec on the WKWebView engine plugin. My config.xml was edited to include the following:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install cordova-plugin-camera-preview
It is not possible to use your computers webcam during testing in the simulator, you must device test.
If you are developing for iOS 10+ you must also add the following to your config.xml
When using the plugin for older devices, the camera preview will take the focus inside the app once initialized. In order to prevent the app from closing when a user presses the back button, the event for the camera view is disabled. If you still want the user to navigate, you can add a listener for the back event for the preview (see onBackButton)
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