react-native-splash-screen | splash screen for react-native , hide when application | iOS library
kandi X-RAY | react-native-splash-screen Summary
kandi X-RAY | react-native-splash-screen Summary
A splash screen for react-native, hide when application loaded ,it works on iOS and Android.
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Top functions reviewed by kandi - BETA
- Initialize
- Initializes the Flipper instance
- Gets the React native host
- Show splash screen
- Show a splash dialog
- Helper method to set androidP for AndroidP
- Hides the splash screen
- Hide the given activity
- Initialize Fluo
- Create the native modules
- Called when the splash screen is created
- Create a list of JavaScript modules
- Create view managers
react-native-splash-screen Key Features
react-native-splash-screen Examples and Code Snippets
Community Discussions
Trending Discussions on react-native-splash-screen
QUESTION
I am trying to load glb file as:
...ANSWER
Answered 2021-Jun-06 at 06:44Well, I performed some experiments loading assets, it looks like there is a problem with the bundler when using require
inline, e.g., using the image component like this fires the same error
Try requiring your asset in a previous line and then pass it to the .fromModule
call.
QUESTION
Okay, so Google is telling us "Background location access not declared" and not letting us publish our app. We have no use for background location, so we're trying to elimiate it completely.
Of course my manifest doesn't have it:
...ANSWER
Answered 2021-Mar-12 at 11:42I had this issue a few weeks ago, what a pain! In my case I had one dependency that was requiring background location without me noticing. Secondly, I had a wrong permission declaration on Google Play so my builds kept being rejected.
1. Find the evil dependencyTo do this I used the Merged Manifest inspector in Android Studio. This shows you what your manifest looks like after all project dependencies have been taken into account. Find ACCESS_BACKGROUND_LOCATION
and double click on it, this will bring you to the actual manifest where it's requested. Scroll to the top of this file and the package=some.package.name
should help you identify what it is. In my case the permission was requested by an old dependency I didn't use anymore so I just uninstalled it.
Note: if you're often working on different branches, make sure you have the correct dependencies installed and make a clean build before checking the merged manifest:
QUESTION
I am getting this error when I am trying to run my React Native app in iOS:
...ANSWER
Answered 2021-Feb-02 at 20:08run command from the project root folder.
if npm
rm -rf node_modules package-lock.json
if yarn
rm -rf node_modules yarn.lock
remove ^ from every package
set package version from the concerned library if that version exists then ok, otherwise set version that actually exists
run command
npm install
oryarn install
then
cd ios
run command from ios folder
rm -rf Pods Podfile.lock
then
pod install
QUESTION
Main errors: GMUHeatmapTileLayer.h not found
and
GMUKMLParser.h
not found.
This is how my Podfile looks like:
...ANSWER
Answered 2021-Apr-15 at 09:31To be able to build the project with react-native-maps
and use_frameworks
as described in the question I had to fork the react-native-maps
library and replace
Google-Maps-iOS-Utils
with Google_Maps_iOS_Utils
in header imports in
lib/ios/AirGoogleMaps/AIRGoogleMap.m
:
QUESTION
I'm a little lost with a current issue in my app when rendering a checklist. react-devtools
show no performance issues, however there's a visible delay / kind of fading render appearing on the UI when selecting the Google Maps item from the list. Here are two animated screenshots with different speeds (x1.0 and x0.3):
react-devtools
shows this for rendering the changed selection:
and this for rendering a FAB
component I added in my current version:
This is also the major difference to my previous version where the issue did not appear. In my current version I make use of react-native-paper
s FAB
and FAB.Group
components:
ANSWER
Answered 2021-Mar-12 at 17:10Update: Actually the issue is that if your clustered map is animation enabled using the animationEnabled
prop here, any following UI change is animated on iOS, see here.
I now reverted my original change (see below) and simply set the animationEnabled
prop to false.
Initial answer:
Alright, found it (my fault :)) As you can see from the attached package.json
file I'm using react-native-maps
and react-navigation
. As the screen rendering the map was not dismissed by react-navigation
when navigating to the settings shown in the screenshots and changing the settings affects which map is rendered, changing the settings and the following update to the redux store trigger the hooks of my map component, thus re-rendering the screen and slowing down the app.
I addressed this issue now by using react-navigation
event listeners and unmounting the map screen whenever it loses focus.
QUESTION
first time setting up a React Native Splash Screen and I am having a small bug that I cannot solve.
I followed this article and I have followed it exactly (except IOS part for now) https://medium.com/@appstud/add-a-splash-screen-to-a-react-native-app-810492e773f9
I have searched for similar issue on google etc and I have not found anyone that has anything that resembles my issue.
Here comes my addad/modified files from the article:
Installed npm package npm install react-native-splash-screen --save
.
android/app/src/main/res/drawable/background_splash.xml:
...ANSWER
Answered 2021-Feb-25 at 17:13You are going to use the SplashScreen.hide()
in javascript side.
When you are ready to hide the splash screen, you need to run SplashScreen.hide()
in your component.
You also need to import SplashScreen
import SplashScreen from 'react-native-splash-screen';
QUESTION
Seems that on iOS react-native-splash-screen causes the javascript for the application to run twice. This causes issues during the initial load logic of the application. For example, I am unable to detect whether or not the app was opened by a notification since the first load reads the notification then the second load fails to find it.
I found this Github issue regarding the same problem, but since I'm on a much newer version of React Native, I am not sure how to refactor the loading of the app on iOS to only execute once. https://github.com/wix/react-native-navigation/issues/5016
The implementation of the splash screen package can be found in this Github https://github.com/crazycodeboy/react-native-splash-screen/blob/master/ios/RNSplashScreen.m
I am really unfamiliar with how the iOS side of things works in React. Any help is appreciated.
AppDelegate.m
...ANSWER
Answered 2020-Dec-20 at 20:20My solution was to use react-native-bootsplash instead of react-native-splash-screen.
QUESTION
I have a react native app that I'm trying to run on Android. However, every time I try to load Android Studio, it complains that I have a duplicate import.
When I check, I can only find one of the imports it complains about:
...ANSWER
Answered 2020-Nov-07 at 23:24Weird, it seems OK,
remove the .iml and re-import the project. Let us know if this does the Job!
QUESTION
My last deployment of my application to apple store was on February 18, 2020. I also got a warning that time about the depracation but I ignored it since they still allowed it that time. Now, I am uploading again in Apple Store (September 25, 2020) and I got warning again and this time they are already blocking. So now I just need help with the following:
- How do I know which packages are using the depracated UIWebView?
- What do I do with those packages that are using the UIWebView?
Here are some information:
Email message:
ITMS-90809: Deprecated API Usage - New apps that use UIWebView are no longer accepted. Instead, use WKWebView for improved security and reliability.
react-native info:
...ANSWER
Answered 2020-Sep-26 at 07:02You can try searching for UIWebView in node_modules
QUESTION
I have implemented crashlytics in react native app which is working fine if i import just android or iOS folder separately but when i import crashlytics library in .js file iOS app is getting stuck at launch screen.
Please suggest the way or root cause fir this issue.
App is getting stuck after importing below library in js file else App is working fine
...ANSWER
Answered 2020-Sep-05 at 15:07As I can see in error log, it's having error related to Native modules.
So I hope your crashlytics module is not properly connected with your iOS Native Module, that's why it's stucked on splash screen as per your explanation.
Please cross-check below added URL code with your Podfile code, whether your crashlytic and dependant plugin pods are their or not.
And crashlytics plugin depending on the core firebase app as per stated in crashlytics plugin installation guide, so confirm using below URL as well,
I hope this will resolve your issues.
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