VuforiaLibGDX | LibGDX integration for 3D model | iOS library

 by   daemontus Java Version: Current License: MIT

kandi X-RAY | VuforiaLibGDX Summary

kandi X-RAY | VuforiaLibGDX Summary

VuforiaLibGDX is a Java library typically used in Mobile, iOS applications. VuforiaLibGDX has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Example of Vuforia and LibGDX integration for 3D model rendering in augmented reality. For a more detailed explenation, see this article. Note: The app will freeze for a few seconds after start up while loading the 3D model, do not panic :).
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            kandi-support Support

              VuforiaLibGDX has a low active ecosystem.
              It has 29 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 405 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VuforiaLibGDX is current.

            kandi-Quality Quality

              VuforiaLibGDX has 0 bugs and 0 code smells.

            kandi-Security Security

              VuforiaLibGDX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              VuforiaLibGDX code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              VuforiaLibGDX is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              VuforiaLibGDX releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              VuforiaLibGDX saves you 829 person hours of effort in developing the same functionality from scratch.
              It has 1902 lines of code, 129 functions and 16 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed VuforiaLibGDX and discovered the below as its top functions. This is intended to give you an instant insight into VuforiaLibGDX implemented functionality, and help decide if they suit your requirements.
            • Called when the camera is initialized
            • Creates a program from vertex shader
            • Store screen dimensions
            • Configure the video background
            • Renders a video frame
            • Computes the scale factor of a view
            • Render the video background
            • Called when the activity is destroyed
            • Stop camera
            • Stops the ongoing initialization
            • Initializes the application
            • Initializes the SARL application
            • Initialize the image tracker
            • Compute the cosine of two vectors
            • Stops trackingers
            • Initialize the trackers
            • Start the camera and start the camera
            • Initializes the surface
            • Transform a Vec3F matrix into a vector
            • Returns the error message for the given init error code
            • Creates an identity matrix for an identity matrix
            • Unloads the trackers data set
            • Load the trackers data
            • Transform a vector to a normal vector
            Get all kandi verified functions for this library.

            VuforiaLibGDX Key Features

            No Key Features are available at this moment for VuforiaLibGDX.

            VuforiaLibGDX Examples and Code Snippets

            No Code Snippets are available at this moment for VuforiaLibGDX.

            Community Discussions

            Trending Discussions on VuforiaLibGDX

            QUESTION

            How can I use LibGDX with AR library
            Asked 2018-May-17 at 10:07

            I need to implement location based app with augmented reality. I draw a model with simple interaction with it (that's why I've chosen LibGDX) and I need to place this model on some point at the real world.

            My small research gave me some solutions (like this or this). But all of them use marker-based drawing, but I need to draw model on surface.

            Could anyone help me?

            ...

            ANSWER

            Answered 2018-May-17 at 10:07

            Person from Google has made some effort with ARCore using Libgdx, and had created a blog: Investigating ARCore with LibGDX

            Take a look at BaseARCoreActivity, which we can use to show some 3D Modle defined in Libgdx.

            Source https://stackoverflow.com/questions/47968749

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VuforiaLibGDX

            You can download it from GitHub.
            You can use VuforiaLibGDX like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the VuforiaLibGDX component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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