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PluginsForForestry | minecraft mod that makes other Forge mods | Video Game library

 by   denoflionsx Java Version: Current License: No License

 by   denoflionsx Java Version: Current License: No License

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kandi X-RAY | PluginsForForestry Summary

PluginsForForestry is a Java library typically used in Gaming, Video Game, Minecraft applications. PluginsForForestry has low support. However PluginsForForestry has 3 bugs, it has 2 vulnerabilities and it build file is not available. You can download it from GitHub.
A minecraft mod that makes other Forge mods integrate better with SirSengir’s Forestry mod.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • PluginsForForestry has a low active ecosystem.
  • It has 31 star(s) with 10 fork(s). There are 15 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 4 open issues and 74 have been closed. On average issues are closed in 35 days. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of PluginsForForestry is current.
PluginsForForestry Support
Best in #Video Game
Average in #Video Game
PluginsForForestry Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • PluginsForForestry has 3 bugs (0 blocker, 1 critical, 2 major, 0 minor) and 405 code smells.
PluginsForForestry Quality
Best in #Video Game
Average in #Video Game
PluginsForForestry Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • PluginsForForestry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • PluginsForForestry code analysis shows 2 unresolved vulnerabilities (0 blocker, 0 critical, 0 major, 2 minor).
  • There are 15 security hotspots that need review.
PluginsForForestry Security
Best in #Video Game
Average in #Video Game
PluginsForForestry Security
Best in #Video Game
Average in #Video Game

license License

  • PluginsForForestry does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
PluginsForForestry License
Best in #Video Game
Average in #Video Game
PluginsForForestry License
Best in #Video Game
Average in #Video Game

buildReuse

  • PluginsForForestry releases are not available. You will need to build from source code and install.
  • PluginsForForestry has no build file. You will be need to create the build yourself to build the component from source.
  • PluginsForForestry saves you 1166 person hours of effort in developing the same functionality from scratch.
  • It has 2631 lines of code, 278 functions and 63 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
PluginsForForestry Reuse
Best in #Video Game
Average in #Video Game
PluginsForForestry Reuse
Best in #Video Game
Average in #Video Game
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PluginsForForestry Key Features

A minecraft mod that makes other Forge mods integrate better with SirSengir's Forestry mod

PluginsForForestry Examples and Code Snippets

No Code Snippets are available at this moment for PluginsForForestry.

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Community Discussions

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Trending Discussions on Video Game

QUESTION

Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

Asked 2022-Apr-07 at 16:09

I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

Then in my drawing function that outputs the graphics I have:

def draw():
    #code that draws the graphics on screen
    if showplayernames:
        #code that draws the name of players on screen

I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

def draw_with_names():
    #code that draws the graphics on screen
    #code that draws the name of players on screen

def draw_without_names():
    #code that draws the graphics on screen

Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

So how do software and game designers implement these kind of "software-wide" settings efficiently?

ANSWER

Answered 2022-Apr-07 at 15:38

not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

You could use Environment variables to store value but that would end up using still "if" in the code.

Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

system-wide-settings will in the end be used with if's

You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

Sorry if this is not the answer you were looking for.

Source https://stackoverflow.com/questions/71784920

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install PluginsForForestry

You can download it from GitHub.
You can use PluginsForForestry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PluginsForForestry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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