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SevenCommons | SevenCommons - Modding Framework | Video Game library

 by   diesieben07 Java Version: Current License: LGPL-3.0

 by   diesieben07 Java Version: Current License: LGPL-3.0

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kandi X-RAY | SevenCommons Summary

SevenCommons is a Java library typically used in Gaming, Video Game, Minecraft applications. SevenCommons has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.
#SevenCommons - Modding Framework#. SevenCommons is a Framework for easier creation of Mods based on the Minecraft Forge Modding API for Minecraft. It is currently in pre-alpha and not yet open to use. This library is licensed under the LGPL v3.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • SevenCommons has a low active ecosystem.
  • It has 11 star(s) with 2 fork(s). There are 11 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 1 have been closed. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of SevenCommons is current.
SevenCommons Support
Best in #Video Game
Average in #Video Game
SevenCommons Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • SevenCommons has 0 bugs and 0 code smells.
SevenCommons Quality
Best in #Video Game
Average in #Video Game
SevenCommons Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • SevenCommons has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • SevenCommons code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
SevenCommons Security
Best in #Video Game
Average in #Video Game
SevenCommons Security
Best in #Video Game
Average in #Video Game

license License

  • SevenCommons is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
  • Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.
SevenCommons License
Best in #Video Game
Average in #Video Game
SevenCommons License
Best in #Video Game
Average in #Video Game

buildReuse

  • SevenCommons releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • SevenCommons saves you 5868 person hours of effort in developing the same functionality from scratch.
  • It has 12257 lines of code, 1593 functions and 202 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
SevenCommons Reuse
Best in #Video Game
Average in #Video Game
SevenCommons Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed SevenCommons and discovered the below as its top functions. This is intended to give you an instant insight into SevenCommons implemented functionality, and help decide if they suit your requirements.

  • Create check method .
    • Returns the target handle for the given method .
      • Fills an area with the given icon .
        • Generate write method .
          • load the immutable set
            • Writes a UTF - 8 encoded string .
              • Read an enum set .
                • Creates a synchronous syncer .
                  • Add custom hooks .
                    • Draws the mouse .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      SevenCommons Key Features

                      Community Discussions

                      Trending Discussions on Video Game
                      • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
                      • Is there a better way to write this incredibly long regex, or perform this error check?
                      • Showing highlighted silhouette of mesh ONLY when it is occluded
                      • Extract story plots from Wikipedia
                      • How to return an object property from an array of objects in react
                      • How can you create an empty circle using exclusively CSS?
                      • My images are not being displayed in a row
                      • Deny movement in pygame when player would collide with a wall
                      • How to calculate rotation needed to face an object
                      • Updating A Json in a more efficient way
                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install SevenCommons

                      You can download it from GitHub.
                      You can use SevenCommons like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SevenCommons component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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