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BeefCore | Core libraries for my Minecraft mods , plus a testing harness | Video Game library

 by   erogenousbeef-zz Java Version: Current License: MIT

 by   erogenousbeef-zz Java Version: Current License: MIT

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kandi X-RAY | BeefCore Summary

BeefCore is a Java library typically used in Gaming, Video Game, Minecraft applications. BeefCore has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
BeefCore is the core library for my Minecraft mods. At the moment, it contains:.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • BeefCore has a low active ecosystem.
  • It has 25 star(s) with 16 fork(s). There are 10 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 4 have been closed. On average issues are closed in 1 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of BeefCore is current.
BeefCore Support
Best in #Video Game
Average in #Video Game
BeefCore Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • BeefCore has 0 bugs and 0 code smells.
BeefCore Quality
Best in #Video Game
Average in #Video Game
BeefCore Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • BeefCore has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • BeefCore code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
BeefCore Security
Best in #Video Game
Average in #Video Game
BeefCore Security
Best in #Video Game
Average in #Video Game

license License

  • BeefCore is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
BeefCore License
Best in #Video Game
Average in #Video Game
BeefCore License
Best in #Video Game
Average in #Video Game

buildReuse

  • BeefCore releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • BeefCore saves you 618 person hours of effort in developing the same functionality from scratch.
  • It has 1439 lines of code, 187 functions and 15 files.
  • It has high code complexity. Code complexity directly impacts maintainability of the code.
BeefCore Reuse
Best in #Video Game
Average in #Video Game
BeefCore Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed BeefCore and discovered the below as its top functions. This is intended to give you an instant insight into BeefCore implemented functionality, and help decide if they suit your requirements.

  • Process the chunk changes .
  • Check to see if there is any connections that can be disconnected .
  • Checks to see if this multiplock is being assembled .
  • Recalculates the outwards direction .
  • Finds the controllers to attach to this group .
  • Compares this CoordTriplet with another object .
  • Get or create a Multiblock world registry .
  • register a world event
  • Handles a client tick event .
  • Called when a world is unload .

BeefCore Key Features

A multiblock library for making irregularly-shaped multiblock machines — erogenousbeef.core.multiblock

A testing mod for testing the above libraries — erogenousbeef.test

Community Discussions

Trending Discussions on Video Game
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  • Updating A Json in a more efficient way
Trending Discussions on Video Game

QUESTION

Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

Asked 2022-Apr-07 at 16:09

I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

Then in my drawing function that outputs the graphics I have:

def draw():
    #code that draws the graphics on screen
    if showplayernames:
        #code that draws the name of players on screen

I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

def draw_with_names():
    #code that draws the graphics on screen
    #code that draws the name of players on screen

def draw_without_names():
    #code that draws the graphics on screen

Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

So how do software and game designers implement these kind of "software-wide" settings efficiently?

ANSWER

Answered 2022-Apr-07 at 15:38

not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

You could use Environment variables to store value but that would end up using still "if" in the code.

Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

system-wide-settings will in the end be used with if's

You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

Sorry if this is not the answer you were looking for.

Source https://stackoverflow.com/questions/71784920

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install BeefCore

You can download it from GitHub.
You can use BeefCore like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BeefCore component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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