Essentials | Minecraft server command mod - Adds over 100 commands | Video Game library

 by   essentials Java Version: gm-final License: GPL-3.0

kandi X-RAY | Essentials Summary

kandi X-RAY | Essentials Summary

Essentials is a Java library typically used in Gaming, Video Game, Minecraft applications. Essentials has build file available, it has a Strong Copyleft License and it has medium support. However Essentials has 50 bugs and it has 2 vulnerabilities. You can download it from GitHub.

The official repository is at: We use NetBeans 7.3 for development.
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            kandi-support Support

              Essentials has a medium active ecosystem.
              It has 729 star(s) with 1266 fork(s). There are 86 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Essentials has no issues reported. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Essentials is gm-final

            kandi-Quality Quality

              OutlinedDot
              Essentials has 50 bugs (10 blocker, 14 critical, 16 major, 10 minor) and 2126 code smells.

            kandi-Security Security

              Essentials has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Essentials code analysis shows 2 unresolved vulnerabilities (0 blocker, 1 critical, 0 major, 1 minor).
              There are 20 security hotspots that need review.

            kandi-License License

              Essentials is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Essentials releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Essentials saves you 23875 person hours of effort in developing the same functionality from scratch.
              It has 46643 lines of code, 3388 functions and 385 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Essentials and discovered the below as its top functions. This is intended to give you an instant insight into Essentials implemented functionality, and help decide if they suit your requirements.
            • Handles a command registration
            • Writes a world data holder to a group
            • Save the changes in the folder
            • Write users table
            • Reads a command
            • Sets commands
            • Sets the player
            • Main entry point
            • Enable UI
            • Batch format change format
            • Reload configuration file
            • On sign interaction
            • Run timer
            • On sign create create
            • Set the author of a user
            • Runs the user agent
            • Handle entity damage
            • Reload the configuration
            • Generates the main graph
            • Handler for chat events
            • Clears fire effects
            • Reloads the configuration
            • Performs the benchmark
            • Check if the itemSpawn is authorized
            • Checks if the file has the version
            • Loads the configuration
            Get all kandi verified functions for this library.

            Essentials Key Features

            No Key Features are available at this moment for Essentials.

            Essentials Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 106dot img1no licencesLicense : No License
            copy iconCopy
            public enum StarType {
              SUN("sun"),
              RED_GIANT("red giant"),
              WHITE_DWARF("white dwarf"),
              SUPERNOVA("supernova"),
              DEAD("dead star");
              ...
            }
            
            
            public interface StarMemento {
            }
            
            public class Star {
            
              private StarType type;
              private int ageYea  

            Community Discussions

            QUESTION

            How to append an element to a C# array for JSON reasons?
            Asked 2021-Jun-11 at 10:25

            I'm still working on my JSON parser and writer.

            Using Visual Studio Web Essentials, I have created a class diagram, which contains some arrays where I can put information, like this one:

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:25

            You can't resize fixed size array. The array is always has a fixed size

            The best solution here is to use List instead of Channel[].

            Otherwise you can create a new array with the size of the previous plus one and set adding value by the last array index, but my opinion that it would be dirty.

            Here are msdn docs about arrays: Array Here is what the say

            Unlike the classes in the System.Collections namespaces, Array has a fixed capacity. To increase the capacity, you must create a new Array object with the required capacity, copy the elements from the old Array object to the new one, and delete the old Array.

            Source https://stackoverflow.com/questions/67934467

            QUESTION

            Python packages, simplest example not working. ModuleNotFoundError : No module named 'simple_package'. Billionth time
            Asked 2021-Jun-11 at 09:12

            I want to try really simple example of Python package. It seems to be okay on IDE as it does not show any error or warnings, but when i execute the files, i get error which is really weird.

            ...

            ANSWER

            Answered 2021-Jun-11 at 08:48

            QUESTION

            Nuxtjs vuetify throwing lots of `Using / for division is deprecated and will be removed in Dart Sass 2.0.0.`
            Asked 2021-Jun-10 at 12:52

            Nuxtjs using vuetify throwing lots of error Using / for division is deprecated and will be removed in Dart Sass 2.0.0. during yarn dev

            Nuxtjs: v2.15.6 @nuxtjs/vuetify": "1.11.3", "sass": "1.32.8", "sass-loader": "10.2.0",

            Anyone know how to fix it ?

            ...

            ANSWER

            Answered 2021-Jun-01 at 05:16

            There's an issue with vuetify I think. But if you use yarn, you can use

            Source https://stackoverflow.com/questions/67631879

            QUESTION

            How to get JSON from a class, created using Visual Studio's Web Essentials
            Asked 2021-Jun-10 at 11:31

            As mentioned in this other question, I'm setting my first steps in C# and JSON.

            I'm working on a small application, that can read information from a DB and write it in a JSON file. In order to do this, I thought of creating the classes as they were defined in the JSON file. For that, I used Web Essentials and this has done a great job: the classes are generated completely. All this is mentioned in my previous question.

            Now I was thinking of using those classes to write back to the JSON file, so I have this situation:

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:31

            Apparently (as mentioned by Ruan), Web Essentials can turn a JSON file into a class model, but in the other direction, another way must be followed.

            The way, which is mentioned (NewtonSoft), is a very good one:

            • Add "NewtonSoft" as a reference (I did it, using the NuGet package Manager).
            • At the beginning of the source code, add using Newtonsoft.Json;.
            • The conversion to JSON is simple: string result = JsonConvert.SerializeObject(root);.

            Source https://stackoverflow.com/questions/67918414

            QUESTION

            Cannot convert type 'Xamarin.Essentials.ShareFile[]' to
            Asked 2021-Jun-09 at 23:41

            error: Severity Code Description Project File Line Suppression State Error CS0029 Cannot implicitly convert type 'Xamarin.Essentials.ShareFile[]' to 'System.Collections.Generic.List'

            code should work bc i got it from microsoft docs: ref: Microsoft docs

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:41

            if ShareMultipleFilesRequest.Files is a list you need to provide a list:

            Source https://stackoverflow.com/questions/67912778

            QUESTION

            Enabling diagnostic settings for Azure Storage Account using PowerShell
            Asked 2021-Jun-04 at 02:34

            I am trying to write a PowerShell script to enable Diagnostic settings for Azure Storage Accounts and send the logs to log analytics. For each storage account you can enable diagnostic for the storage account itself, blob, queue, table and file. I need to enable it for all 5 and configure to log read, write and delete, then send these logs to a Log Analytic workspace.

            Here is a quick screenshot of the settings I want to enable.

            I found couple examples on how to enable diagnostic using set-azdiagnosticsetting but they don't seem to work.

            ...

            ANSWER

            Answered 2021-Jun-04 at 02:34

            The storage account and each storage(blob, file, queue, table) have different resource ids, so you need to use a loop to set the DiagnosticSettings for them, just use the script below, replace the values of yours, it works fine on my side.

            Source https://stackoverflow.com/questions/67828278

            QUESTION

            Difficulty incorporating pointer lock controls API in three.js using es6 classes that are not modules
            Asked 2021-Jun-04 at 00:51

            As the title states, I am using es6 classes, but because they are all not modules apart from the main.js file, it makes it difficult to use API's because I cannot make use of import modules.

            I used the code from this link's answer: How to add in Three.js PointerLockControl? and pasted the code into a js file, calling it up in my HTML, but I get an error stating:

            Uncaught ReferenceError: PointerLockControls is not defined

            It is not picking up the class when I reference it. I tried to link it to the GitHub raw code, and it didn't pick it up either.

            This is my index.html code (only one line referencing the GitHub raw code):

            ...

            ANSWER

            Answered 2021-May-26 at 18:31

            I changed all my es6 classes into es6 modules, and used import. I don't think there was a solution for this with cdn or raw git scripts.

            Source https://stackoverflow.com/questions/67694174

            QUESTION

            In SystemVerilog testbench generator class - how to generate infinitely long data stream
            Asked 2021-Jun-02 at 19:33

            In all the SystemVerilog test benches I could find on the internet the generator class always generates a fixed amount of samples and sends them to the mailbox. Driver reads the mailbox and generates an appropriate sequence by manipulating interface signals

            One such generator, taken from [1] (chapter 1.3, paragraph 4) and reduced to essentials, is for example this:

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:15

            What you are asking for is exactly how the UVM sequence/driver mechanism works. The generator does not do any randomization until the driver is ready and asks for an item to drive.

            But you can get close to what the UVM does simply by constructing your mailbox with a bound of 1. Then the put(trans) in the main loop blocks until after the driver has performed a get(). Then there will always be one transaction in the mailbox waiting for the next drive cycle.

            Source https://stackoverflow.com/questions/67808454

            QUESTION

            Android/Jitpack: Unable to import submodule
            Asked 2021-Jun-02 at 05:06

            I'm trying to import a submodule of an android library I'm creating. The sub-module is called progressbar

            https://jitpack.io/#SomeKoder/Essentials/0.1.0

            https://github.com/SomeKoder/Essentials

            ...

            ANSWER

            Answered 2021-Jun-02 at 05:06

            Adding this to the modules build.gradle led to the artifacts actually building:

            Source https://stackoverflow.com/questions/67798503

            QUESTION

            React package, invalid hook call
            Asked 2021-May-31 at 19:50

            I'm trying to write a NPM package with some React stuff included, at the moment it's just a component and a hook. To build the package I'm using Webpack. I've added react and react-dom to the externals section to ensure that it's not included in the bundle. I've also marked react as a peerDependency in the package.json and included it as a devDependency. Still I'm getting the error Invalid hook call when trying to use the bundle in another project. I think I've tried everything that I can Google my way to (like using the package with the purpose to solve this) with no luck.

            My Webpack config looks like this at the moment:

            ...

            ANSWER

            Answered 2021-May-31 at 19:50

            Thanks for all the help!

            The issue was that I stopped publishing packages and instead installed the dependency locally using file:../Client. That caused duplicate instances of React since it used the local-to-the-Client-package instance of React. Publishing only the built output and then installing that dependency solved the issue for me.

            I found the following answer helpful for me to realize this (linking the react dependency between the two packages) if anyone else stumbles upon this.

            Source https://stackoverflow.com/questions/67758693

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Essentials

            You can download it from GitHub.
            You can use Essentials like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Essentials component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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