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BTWTweak | Grom PE 's tweak mod for Better Than Wolves Total Conversion | Video Game library

 by   grompe Java Version: v1.1a License: No License

 by   grompe Java Version: v1.1a License: No License

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kandi X-RAY | BTWTweak Summary

BTWTweak is a Java library typically used in Gaming, Video Game, Minecraft applications. BTWTweak has no bugs, it has no vulnerabilities and it has low support. However BTWTweak build file is not available. You can download it from GitHub.
BTWTweak is a mod that is intended to improve Better Than Wolves mod experience. Assuming BTWTweak v0.9o and Better Than Wolves 4.A9, (as of 25 Feb 2018) here is the list of changes.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • BTWTweak has a low active ecosystem.
  • It has 15 star(s) with 0 fork(s). There are 8 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 5 open issues and 7 have been closed. On average issues are closed in 74 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of BTWTweak is v1.1a
BTWTweak Support
Best in #Video Game
Average in #Video Game
BTWTweak Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • BTWTweak has 0 bugs and 0 code smells.
BTWTweak Quality
Best in #Video Game
Average in #Video Game
BTWTweak Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • BTWTweak has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • BTWTweak code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
BTWTweak Security
Best in #Video Game
Average in #Video Game
BTWTweak Security
Best in #Video Game
Average in #Video Game

license License

  • BTWTweak does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
BTWTweak License
Best in #Video Game
Average in #Video Game
BTWTweak License
Best in #Video Game
Average in #Video Game

buildReuse

  • BTWTweak releases are available to install and integrate.
  • BTWTweak has no build file. You will be need to create the build yourself to build the component from source.
  • Installation instructions are available. Examples and code snippets are not available.
  • BTWTweak saves you 5258 person hours of effort in developing the same functionality from scratch.
  • It has 11041 lines of code, 662 functions and 100 files.
  • It has high code complexity. Code complexity directly impacts maintainability of the code.
BTWTweak Reuse
Best in #Video Game
Average in #Video Game
BTWTweak Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed BTWTweak and discovered the below as its top functions. This is intended to give you an instant insight into BTWTweak implemented functionality, and help decide if they suit your requirements.

  • Sets a random block in a chunk of blocks .
    • Attempt to combine a place in the place
      • Draw the cross -hair rectangle .
        • Appends the access code .
          • Validate a recipe
            • initialize villager trades
              • Get the default value for the given class .
                • Runs the metrics .
                  • Render the item .
                    • Merges a specific tier .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      BTWTweak Key Features

                      Grom PE's tweak mod for Better Than Wolves Total Conversion

                      Community Discussions

                      Trending Discussions on Video Game
                      • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
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                      • My images are not being displayed in a row
                      • Deny movement in pygame when player would collide with a wall
                      • How to calculate rotation needed to face an object
                      • Updating A Json in a more efficient way
                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install BTWTweak

                      Now you can modify source, MCP recompile and play using MCP startclient!.
                      Unpack MCP 7.51
                      Install BTW into 1.5.2 minecraft.jar
                      Place minecraft.jar, jinput.jar, lwjgl.jar, lwjgl_util.jar into ./jars/bin/ directory, and natives (.dll or .so or .jnilib files) into ./jars/bin/natives/ directory
                      Decompile with MCP, it will complain a bit
                      Apply MCP fix patch using the mcp_fix.diff file: patch -p 1 -i mcp_fix.diff If you have trouble with patch.exe crashing on Windows, use the one from Git distribution or make changes by hand.
                      Run MCP updatemd5
                      backup the ./temp/client.md5 file
                      Run MCP cleanup
                      Run BTWTweak.jar to patch minecraft.jar with BTW
                      Decompile with MCP again
                      Apply MCP fix again
                      put back the saved ./temp/client.md5 file
                      If working with BTW version BTW v4.AAAAAAAAAAHHHH or newer, delete dummy ./tweakres/FC*.* files
                      Copy ./tweakres/*.* directory contents to your ./bin/minecraft/ directory
                      Copy ./tweaksrc/*.java files to your ./src/minecraft/net/minecraft/src/ directory
                      Now you have BTWTweak.jar!.
                      Follow the Source installation instructions
                      MCP recompile, then MCP reobfuscate
                      Insert all ./reobf/minecraft/GPE*.class files into patcher/GPEBTWTweak_files.zip
                      If you added/modified textures, put them back to ./tweakres/ directory
                      Insert all ./tweakres/*.* files into patcher/GPEBTWTweak_files.zip
                      Compile the patcher if you haven't yet: "javac BTWTweaker.java CliPatcher.java"
                      Repackage the patcher: "jar cvfe BTWTweak.jar CliPatcher *"

                      Support

                      Go to the chat: http://chat.grompe.org.ru/#mcmoddev. Minecraft Forum discussion: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290803-better-than-wolves-btwtweak-v0-9b-with-slings-and.

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