Slime | : eight_spoked_asterisk : A CraftBukkit Slime world format | Video Game library

 by   hugmanrique Java Version: 1.0.1 License: MIT

kandi X-RAY | Slime Summary

kandi X-RAY | Slime Summary

Slime is a Java library typically used in Gaming, Video Game, Minecraft applications. Slime has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Slime is a Minecraft world file format described by the Hypixel developers on one of their dev blogs. This format was originally designed to store SkyBlock player islands. As so, the main focus of this format is small worlds, guaranteeing a higher compression rate, and using less disk space than Minecraft's default Region file format. This project provides a CraftBukkit Slime chunk loader based on "in-memory" worlds, which don't use disk storage at all. This is extremely useful for minigame servers, where the maps tend to be small (they fit nicely in memory), and no world saving is required.
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            kandi-support Support

              Slime has a low active ecosystem.
              It has 99 star(s) with 11 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 5 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Slime is 1.0.1

            kandi-Quality Quality

              Slime has 0 bugs and 0 code smells.

            kandi-Security Security

              Slime has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Slime code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Slime is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Slime releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              Slime saves you 427 person hours of effort in developing the same functionality from scratch.
              It has 1012 lines of code, 81 functions and 16 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Slime and discovered the below as its top functions. This is intended to give you an instant insight into Slime implemented functionality, and help decide if they suit your requirements.
            • Performs a chunk
            • Load the chunk at the given coordinates
            • Load a Minecraft chunk
            • Adds the entities of the given chunk to the given chunk
            • Synchronized
            • Load the chunk at the given coordinates
            • Load a Minecraft chunk
            • Adds the entities of the given chunk to the given chunk
            • Loads a chunk
            • Load the chunk at the given coordinates
            • Load a Minecraft chunk
            • Adds the entities of the given chunk to the given chunk
            • Reads the Minecraft file from the given file
            • Reads a zstd - data block from the stream
            • Read a bit set
            • Reads a number of bytes from the stream
            • On enable the component
            • Add data manager interceptors
            • Inject the given target into the temporary directory
            • Inject empty chunks
            • Creates the chunk chunks
            • Converts the specified block IDs to internal block IDs
            • Load entities
            • Reads a SlimeChunk
            • Create a chunk loader
            • Sets the generator for the given world uuid
            • Define a builder
            • Generate a set of sections
            Get all kandi verified functions for this library.

            Slime Key Features

            No Key Features are available at this moment for Slime.

            Slime Examples and Code Snippets

            No Code Snippets are available at this moment for Slime.

            Community Discussions

            QUESTION

            Why the use of `,@` does not work as I expected in this common lisp macro? Why is Slime returning this error message?
            Asked 2022-Apr-08 at 14:42

            I am reading the book Lisp written by Winston. In addition, I am using SBCL, Emacs, and Slime.

            In chapter 8 (about macros), the book has the following exercise:

            Problem 8-7: A stack is a learnly ordered set of things that can be accessed using push and pop operations. OUR-PUSH adds a new item to the top of the stack, while OUR-POP removes the item on top of the stack. A list can be used to represent a stack, with the first element corresponding to the item on top. Define OUR-PUSH and OUR-POP as macros. OUR-PUSH takes two arguments, the item to be pushed and the name of a variable whose value it the list representing the stack. The value returned is the enlarged list. OUR-POP takes a single element, the name of the variable whose value is in the list. The value returned is the item popped. In both cases the value of the variable is changed to reflect the new state of the stack.

            I got it correct for the pop function. However, I had a trouble with the push re-implementation. This is the answer-sheet:

            ...

            ANSWER

            Answered 2022-Apr-08 at 08:27

            You are at the worng level. When the macro is expanded using its macro function, you are operating on the source code.

            The source code is this list:

            Source https://stackoverflow.com/questions/71788178

            QUESTION

            Why is Common Lisp famous library Dexador not working for this HTTP POST request case? Is it a bug or did I miss something?
            Asked 2022-Apr-05 at 12:49

            I am using SBCL, Emacs, Slime, and Dexador. I am also watching this course on Udemy about Postman.

            At some point, the instructor presents a POST request that uses basic authentication. It is summarized by the following picture:

            The POST request is made at the address https://simple-tool-rental-api.glitch.me/api-clients. In addition, a message as the body in JSON format is submitted:

            ...

            ANSWER

            Answered 2022-Apr-05 at 12:49

            QUESTION

            Find all empty folders in a Shared Drive and change color with Apps Script?
            Asked 2022-Mar-25 at 09:31

            I'm new to Apps Script and I'm trying to make a script that finds all the empty folders and change their color. I managed to do it, when I try it in my Drive it works perfectly, but when I try run it in the Shared Drive it gives me this error:

            ...

            ANSWER

            Answered 2022-Mar-25 at 09:31

            In your script, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/71614560

            QUESTION

            (Spigot 1.8) "stained_hardened_clay:14" != " stained_hardened_clay:14"
            Asked 2022-Feb-15 at 11:52

            I am making a a mini game plugin, i need to replace every blocks that not a type, so i maked this :

            ...

            ANSWER

            Answered 2022-Feb-15 at 11:52

            Dont use "==" for strings. use b.equals(block). Because "==" compares the hash values of the String objects. And the equals Method compares the string itself.

            More Info: https://www.java67.com/2012/11/difference-between-operator-and-equals-method-in.html

            Source https://stackoverflow.com/questions/71125805

            QUESTION

            How to use Common Lisp libraries of dex, plump, and clss to extract the title of a web page?
            Asked 2022-Feb-05 at 17:54

            I am using Emacs, Slime, and SBCL to develop Common Lisp in a Desktop PC running NixOS.

            In addition, I am using the libraries dex, plump, and clss to extract the title of a webpage. Thus, I did:

            ...

            ANSWER

            Answered 2022-Feb-05 at 16:50

            The text of the title is in its child text-node.

            (plump:text (plump:first-child (aref (clss:select "title" (plump:parse (dex:get "http://www.pdelfino.com.br"))) 0))) will return that text in this example.

            Source https://stackoverflow.com/questions/70998878

            QUESTION

            Teach enemy that the way thru screen border is shorter than going all over the screen
            Asked 2021-Oct-25 at 17:46

            I am working on a project, a little game, where I have integrated some things I learned from answers to my previous questions. Well, I wanted to make a title screen. Everything worked fine, but in the "game" I integrated the "wraparound-effect", that means the player gets off the screen one side and comes in the opposite. My version of that effect is pretty simple, because of that, the monsters can't follow the player thru the screen border and walk all over the screen, that makes the game much simpler, and that's not what I want it to be.

            Can I teach the enemies to follow the player thru the screen border?

            Here's the code:

            ...

            ANSWER

            Answered 2021-Oct-22 at 11:12

            Use the modulo (%) operator to simplify the code that "wraps" the player around the screen:

            Source https://stackoverflow.com/questions/69674788

            QUESTION

            Loading a local file in a remote Lisp with swank/slime
            Asked 2021-Oct-07 at 07:52

            Say that I am connected to a remote Lisp using swank/slime. I have a data file on my local machine on disk or, perhaps, in an emacs buffer. I want to process this file using the remote Lisp.

            I can obviously drop out to a shell and scp the file to the server, load the file, process it, close, delete the file so that I don't make a mess on the server.

            I can also paste the file into the repl:

            ...

            ANSWER

            Answered 2021-Oct-01 at 15:50

            Have you tried compiling the buffer directly (rather than loading the file)? This would only help if the buffer is compile-able, of course.

            This previous answer seems relevant (Load remote Lisp files):

            For your particular case, I suggest you compile the buffer (select the whole buffer C-x h, then C-c C-c), not the file (C-c C-k).

            The annoyance is that this changes the buffer's point and mark. Hopefully, you won't be compiling a whole buffer all the time.

            Source https://stackoverflow.com/questions/69397351

            QUESTION

            Why does `class-name` does not work in the REPL for this case?
            Asked 2021-Sep-30 at 19:58

            I am reading the book Object Oriented Programming in Common Lisp from Sonja Keene.

            In chapter 7, the author presents:

            ...

            ANSWER

            Answered 2021-Sep-30 at 18:52

            The argument to class-name must be a class object, not an instance of the class.

            Use class-of to get the class of the instance, then you can call class-name

            Source https://stackoverflow.com/questions/69397453

            QUESTION

            Why this Common Lisp macro does not work? Is the answer sheet from the book wrong?
            Asked 2021-Aug-20 at 20:14

            I am trying to learn Common Lisp with the book Common Lisp: A gentle introduction to Symbolic Computation. In addition, I am using SBCL, Emacs, and Slime.

            In chapter 14, the last one, the author covers macros. The following problem is presented:

            Write a macro called VARIABLE-CHAIN that accepts any number of inputs. The expression (VARIABLE-CHAIN A B C D) should expand into an expression that sets A to ’B, B to ’C, and C to ’D.

            The answer sheet is:

            Copying from the pdf and pasting it here:

            ...

            ANSWER

            Answered 2021-Aug-20 at 19:51

            You need to change the other one as well:

            Source https://stackoverflow.com/questions/68867206

            QUESTION

            I want to delete the list element at the same time that the game object in the list disappears
            Asked 2021-Aug-01 at 06:01

            We are trying to add the ability to lose three child slimes at the same time when attacked by a specific weapon.

            Children's slime is managed by List.

            List script

            ...

            ANSWER

            Answered 2021-Aug-01 at 06:01
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            
            public class ChildSlimeList : MonoBehaviour 
            {
                [SerializeField]
                private List SlimeChild=new List();
                
                public void ChildSlimeRandomOff()
                {
                    for (int i = 0; i < 2; i++)
                    {
                        var SlimeNum = Random.Range(0, SlimeChild.Count);
                        GameObject SlimeChildList = SlimeChild[SlimeNum];
                        SlimeChildList.SetActive(false);
            
                        SlimeChild.RemoveAt(SlimeNum);
                    }
                }
            
                public void SlimeColliderDecision(GameObject gameObject)
                {
                    SlimeChild.Remove(gameObject);
                }
            }
            
            
            using System;
            using System.Collections.Generic;
            using _SlimeCatch.Stage;
            using UnityEngine;
            using Random = System.Random;
            
            public class ChildrenSlimeWeaponCollider : MonoBehaviour
            {
                [SerializeField] private GameObject MolotovCocktail;
                public GameObject GameManager;
                ChildSlimeList _childSlimeList;
                void Start()
                {
                    //_childSlimeList = GetComponent().SlimeChild();
                }
                
                public void OnCollisionEnter2D(Collision2D other)
                {
                    //if (!other.gameObject.CompareTag("Weapon")) return;
                    
                    if (other.gameObject.CompareTag("MolotovCocktail")) 
                    {
                        GameManager.GetComponent().SlimeColliderDecision(this.gameObject);
                        
                        GameManager.GetComponent().ChildSlimeRandomOff();
                    }
                    
                    gameObject.SetActive(false);
                    other.gameObject.SetActive(false);
                }
            }
            

            Source https://stackoverflow.com/questions/68600627

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Slime

            You can download the Bukkit plugin from the Releases page. First, let's convert a region file-based world to a .slime file. Download slime-tools, and run the following command. where [coords] is a comma-separated coordinate list (e.g. 0,0,0) that represents the center of the world, and <chunk radius> is the side length of the square region to convert. Next, move the generated .slime file into your server's world directory (e.g. world/), and rename it to chunks.slime. Finally, move the Slime plugin to the server's plugins/ directory, and start it up. The plugin will only inject the custom chunk loader into world directories that contain a chunks.slime file, and will fallback to the default region file-based chunk loader. Note the plugin also sets the Slime world's ChunkGenerator to an empty chunk generator, so all non-populated chunks will be empty.
            World saving is not implemented. This means the changes you make to the Slime world will be deleted upon restart.
            As we inject plugin classes into Java's system class loader, reloading this plugin may result in undefined behavior.

            Support

            Contributions are more than welcome. This project hasn't been fully tested, so please feel free to fix bugs, add documentation, tests... Note you will need to manually run BuildTools to install Spigot 1.8.8 locally.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/hugmanrique/Slime.git

          • CLI

            gh repo clone hugmanrique/Slime

          • sshUrl

            git@github.com:hugmanrique/Slime.git

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