kandi background
Explore Kits

DeveloperCapes | Minecraft modding library for adding Donor | Video Game library

 by   jadar Java Version: Current License: MIT

 by   jadar Java Version: Current License: MIT

Download this library from

kandi X-RAY | DeveloperCapes Summary

DeveloperCapes is a Java library typically used in Gaming, Video Game, Minecraft applications. DeveloperCapes has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
DEPRECATED - A Minecraft modding library for adding Donor/Tester only capes!
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • DeveloperCapes has a low active ecosystem.
  • It has 32 star(s) with 21 fork(s). There are 11 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 5 open issues and 16 have been closed. On average issues are closed in 11 days. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of DeveloperCapes is current.
DeveloperCapes Support
Best in #Video Game
Average in #Video Game
DeveloperCapes Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • DeveloperCapes has 0 bugs and 0 code smells.
DeveloperCapes Quality
Best in #Video Game
Average in #Video Game
DeveloperCapes Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • DeveloperCapes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • DeveloperCapes code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
DeveloperCapes Security
Best in #Video Game
Average in #Video Game
DeveloperCapes Security
Best in #Video Game
Average in #Video Game

license License

  • DeveloperCapes is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
DeveloperCapes License
Best in #Video Game
Average in #Video Game
DeveloperCapes License
Best in #Video Game
Average in #Video Game

buildReuse

  • DeveloperCapes releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
DeveloperCapes Reuse
Best in #Video Game
Average in #Video Game
DeveloperCapes Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed DeveloperCapes and discovered the below as its top functions. This is intended to give you an instant insight into DeveloperCapes implemented functionality, and help decide if they suit your requirements.

  • Parses a JSON document from an input stream
    • Registers the server with the given JSON url
      • Load a player .
        • Parse the user skin from a texture .
          • Creates a new user .
            • Add a group
              • Set the texture data .
                • Set the cap for all users .
                  • This function is called at the moment
                    • Add a cap to the map .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      DeveloperCapes Key Features

                      DEPRECATED - A Minecraft modding library for adding Donor/Tester only capes!

                      DeveloperCapes Examples and Code Snippets

                      See all related Code Snippets

                      default

                      copy iconCopydownload iconDownload
                      DevCapes.getInstance().registerConfig($CAPES_JSON, $IDENTIFIER);

                      See all related Code Snippets

                      Community Discussions

                      Trending Discussions on Video Game
                      • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
                      • Is there a better way to write this incredibly long regex, or perform this error check?
                      • Showing highlighted silhouette of mesh ONLY when it is occluded
                      • Extract story plots from Wikipedia
                      • How to return an object property from an array of objects in react
                      • How can you create an empty circle using exclusively CSS?
                      • My images are not being displayed in a row
                      • Deny movement in pygame when player would collide with a wall
                      • How to calculate rotation needed to face an object
                      • Updating A Json in a more efficient way
                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install DeveloperCapes

                      You can download it from GitHub.
                      You can use DeveloperCapes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DeveloperCapes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

                      DOWNLOAD this Library from

                      Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
                      over 430 million Knowledge Items
                      Find more libraries
                      Reuse Solution Kits and Libraries Curated by Popular Use Cases
                      Explore Kits

                      Save this library and start creating your kit

                      Explore Related Topics

                      Share this Page

                      share link
                      Consider Popular Video Game Libraries
                      Try Top Libraries by jadar
                      Compare Video Game Libraries with Highest Support
                      Compare Video Game Libraries with Highest Quality
                      Compare Video Game Libraries with Highest Security
                      Compare Video Game Libraries with Permissive License
                      Compare Video Game Libraries with Highest Reuse
                      Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
                      over 430 million Knowledge Items
                      Find more libraries
                      Reuse Solution Kits and Libraries Curated by Popular Use Cases
                      Explore Kits

                      Save this library and start creating your kit

                      • © 2022 Open Weaver Inc.