Consoles | replacement map API and plugin for craftbukkit & spigot | Video Game library

 by   jarcode-foss Java Version: Current License: No License

kandi X-RAY | Consoles Summary

kandi X-RAY | Consoles Summary

Consoles is a Java library typically used in Gaming, Video Game, Minecraft applications. Consoles has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Behind the scenes, this API:.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Consoles has a low active ecosystem.
              It has 29 star(s) with 10 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 37 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Consoles is current.

            kandi-Quality Quality

              Consoles has 0 bugs and 0 code smells.

            kandi-Security Security

              Consoles has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Consoles code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Consoles does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Consoles releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Consoles saves you 10755 person hours of effort in developing the same functionality from scratch.
              It has 21825 lines of code, 2255 functions and 270 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Consoles and discovered the below as its top functions. This is intended to give you an instant insight into Consoles implemented functionality, and help decide if they suit your requirements.
            • Sets the native component
            • Attaches a debug hook to the JVM
            • Extracts a library
            • Loads a directory from a directory
            • Handle user input
            • Processes the content of a string
            • Entry point
            • Print help usage
            • The main entry point for writing
            • Checks permission
            • Main thread
            • Main entry point
            • Updates the state of the map section
            • Highlights the cursor
            • Remove a file or directory
            • Create a StoredOutputStream for the given file
            • Runs the loop
            • Create a new ScriptValue instance
            • Remove restrictions on the current running program
            • Calls the command line and parses the file
            • Searches for the keywords in the input content
            • Runs a skript file
            • Display the user - specified text
            • Handle a command
            • Paint the stack
            • Takes a file and displays the data block
            Get all kandi verified functions for this library.

            Consoles Key Features

            No Key Features are available at this moment for Consoles.

            Consoles Examples and Code Snippets

            No Code Snippets are available at this moment for Consoles.

            Community Discussions

            QUESTION

            No live output from containers running on Docker Desktop with WSL2
            Asked 2021-Jun-11 at 09:27

            I'm developing an python-django app running in docker containers (django, celery, postgres, redist...etc). It runs on Windows 10 with WSL2-Debian & Docker Desktop.

            During my work I need to observe the consoles of all those containers, so I can monitor apps behavior, like when you run docker-compose up so you got all of them live.

            When you click on the container within windowed Docker Desktop app you can see the container's console output, but not actual - it looks like it works until some point of time and there are no updates of the consoles output. I remember it was working live just prior to a two or three Docker Desktop updates, and I'm sure it was real time there, but not now.

            Did I change a setting or Docker Desktop was bugged?

            PS. When I start my containers with docker-compose up (without -d) I can observe live logs on my shell console, but not in Docker Desktop anymore.

            Any help how to restore Docker Desktop live console view?

            ...

            ANSWER

            Answered 2021-May-20 at 20:40

            It's a bug in Docker Desktop v3.3.3

            GitHub issue: https://github.com/docker/for-win/issues/11251 as pointed by @Drarig29

            Source https://stackoverflow.com/questions/67607424

            QUESTION

            Role claim message as embed
            Asked 2021-Jun-10 at 19:50

            The below code works without any issue but I'd like to make it an embeded message with the reactions below it. I have tried many ways and even got the message to post as an embed, but couldn't get the reactions to add to it. Can someone please help me out with this.

            ...

            ANSWER

            Answered 2021-Jun-10 at 19:50

            Figured it out. Just had to put the emojiText in the embed and then pass the embed to first-message rather than emojiText

            Source https://stackoverflow.com/questions/67913367

            QUESTION

            deployment with scale 1 has 2 pods
            Asked 2021-Jun-03 at 19:39

            I have a deployment with scale=1 but when I run get pods, i have 2/2... When I scale the deployment to 0 and than to 1, I get back 2 pods again... how is this possible? as i can see below prometeus-server has 2:

            ...

            ANSWER

            Answered 2021-Jun-03 at 19:39

            Two containers, one pod. You can see them both listed under Containers: in the describe output too. One is Prometheus itself, the other is a sidecar that trigger a reload when the config file changes because Prometheus doesn't do that itself.

            Source https://stackoverflow.com/questions/67827609

            QUESTION

            React '...' expected error using props and ternary operator
            Asked 2021-Jun-01 at 02:24

            Hello I am getting as error in a React app '...' expected ts(1005). I do not know hat I am doing wring I have used these operators in other parts of the application and other with no problem. props.todoCompChecked has true or false. I used another boolean and console logged props.todoCompChecked but I get the same error and it consoles the correct value. Does anone know why I would be getting this issues?

            props.todoComp(props.id)} {props.todoCompChecked ? "checked" : null} />

            Screen shot of error.

            This is the full component

            ...

            ANSWER

            Answered 2021-Jun-01 at 02:24

            You can use the checked attribute like any other. React is intelligent enough to exclude the attribute if the value given is null. Just do checked={props.todoCompChecked || null}. If the prop is true the checked attribute will be present, otherwise it will not.

            It may be better to set it to a true or false, rather than null, otherwise you may run into a warning about a component changing an input from uncontrolled to controlled. So you could do checked={!!props.todoCompChecked} instead. See this answer for a detailed explanation: https://stackoverflow.com/a/39709700/12431728

            The problem arises if you set the checked property of your checkbox to null or undefined.

            Those are a "falsy" values in JS, however React treats a value of null as if the property was not set at all. Since the default state of a checkbox is unchecked, everything will work fine though. If you then set checked to true React thinks the property suddenly comes into existence! This is when React figures you switched from uncontrolled to controlled, since now the prop checked exists.

            In your example you can get rid of this warning by changing checked={this.settings[setting]} to checked={!!this.settings[setting]}. Notice the double bang (!!). They will convert null or undefined to false (and leave true alone), so React will register your checked property with a value of false and start off with a controlled form component.

            Source https://stackoverflow.com/questions/67781362

            QUESTION

            Prometheus & Alert Manager keeps crashing after updating the EKS version to 1.16
            Asked 2021-May-28 at 08:59

            prometheus-prometheus-kube-prometheus-prometheus-0 0/2 Terminating 0 4s alertmanager-prometheus-kube-prometheus-alertmanager-0 0/2 Terminating 0 10s

            After updating EKS cluster to 1.16 from 1.15 everything works fine except these two pods, they keep on terminating and unable to initialise. Hence, prometheus monitoring does not work. I am getting below errors while describing the pods.

            ...

            ANSWER

            Answered 2021-May-28 at 08:59

            If someone needs to know the answer, in my case(the above situation) there were 2 Prometheus operators running in different different namespace, 1 in default & another monitoring namespace. so I removed the one from the default namespace and it resolved my pods crashing issue.

            Source https://stackoverflow.com/questions/67337585

            QUESTION

            Zsh | `brew list | {any command}` raises uncaught signal PIPE error
            Asked 2021-May-25 at 14:39

            On an MacOS Big Sur machine, running a zsh console running the following command:

            ...

            ANSWER

            Answered 2021-May-25 at 14:39

            When a program tries to write to a pipe after the read end of the pipe has been closed, the program receives a SIGPIPE signal, which terminates the program unless it catches the signal (which few do).

            Shells and other applications that execute commands will often suppress the termination message in this case, because it's common that pipeline readers exit before consuming all their standard input. But apparently the version of brew in Big Sur reports this termination status.

            In this case, grep -q exits as soon as it reads a matching line. Since it's not printing anything, it knows that it has a successful match at the first match, and doesn't need to keep reading.

            You can suppress it by adding another command to consume any remaining data in the pipe.

            Source https://stackoverflow.com/questions/67681070

            QUESTION

            Not getting expected output in the Multithreading question
            Asked 2021-May-23 at 22:01

            Task description:

            Write a program that reads an positive integer value n (n > 3), then creates n threads (each thread has id; id starts from 1) and works until it receives a stop signal. All of n threads are waiting for a signal. Every second main thread sends a signal for a random thread, then that thread should print its id and return to a waiting state.

            Requirements:

            All additional threads should be finished correctly. At the thread function exit, a message about exit should be printed. While the thread is waiting for the condition variable, spurious wakeup should be checked. Only std::cout allowed for text output. Stop signal is SIGINT (ctrl+c).

            I have written the following code for the above question but in output, all the threads are not exiting. I am not able to figure out the problem as I am new to this topic. Any kind of help will be really appreciated.

            ...

            ANSWER

            Answered 2021-May-23 at 22:01

            Consider preventing mutex from blocking threads from exiting.

            When you use mutex.WaitOne() it blocks execution until the Mutex is owned by that thread. This can be really helpful for ensuring a thread has exclusive control over a shared resource. However, where this becomes a problem is when you want to arbitrarily end those threads such as when you invoke the event on the Console.CancelKeyPress.

            You can see the effects of this by logging before and after the thread.Join() call you do in the event.

            Source https://stackoverflow.com/questions/67663926

            QUESTION

            Change default scope for "find usages" in PyCharm
            Asked 2021-May-19 at 20:34

            Somehow my PyCharm's "Find Usages" scope gets changed and now it only searches in "Scratches and Consoles".

            It used to be that when I typed ⌘B, PyCharm would go to the definition or usages of the object.

            But now I get this popup that says usages are out of scope 'Scratches and Consoles', and I have to press ⌥⌘F7 to get to search in project files.

            I tried clicking on the settings wrench and changing the scope but it does not persist.

            ...

            ANSWER

            Answered 2021-May-19 at 17:23

            There are a number of undocumented rules to this that can only be verified by trying it out:

            1. If you have 2 PyCharm windows open (meaning 2 different projects simultaneously open in 2 different windows) you can only have 1 settings dialog (Ctrl + Alt + Shift + F7 or ⌥⌘F7 on Mac) open simultaneously. Meaning if you change the setting in one window while the dialog is open in the other, the same setting is changed in both windows.

            2. If you only have the above mentioned settings dialog open in 1 window, the setting can be selected differently for both windows.

            Now to the question,

            1. If you close your current window the last find setting you chose will be saved, and it will persist when you later reopen that window/project and be used for searches. But there is one exception to this, if your last setting before closing the window was a saved costum scope then when you reopen the window the search setting will have reverted to default.

              Here comes 1 important subtlety, after reopening the window if you try "Find usages" (Alt + F7 or ⌥⌘F7) the search will indeed use that last setting before you closed the window (you can see it in the search title window). But if you again press (Ctrl + Alt + Shift + F7 or ⌥⌘F7 on Mac) or the cog in the find settings, the setting you'll be shown is most times the default (sometimes not, but this behavior is not clearly consistent).

              Meaning, it's not always consistent what setting is first shown in the below dialog after you reopen the IDE.

            2. The problem you are describing should not be an issue. If you close the window the setting should persist. If you try opening the setting again most times you'll be offered with the default (after reopening the window) or your last choice if you changed it after opening the window.

              There is, however, no way to change the default (this is probably to protect inexperienced users from configuring an IDE default search setting that would be difficult to revert). Meaning the first time you open the IDE if the setting doesn't revert to default automatically you'll have to set it manually but just that once.

            (In these cases invalidating caches is frequently a good choice, if the cache becomes stale you can start having inexplicable results in search.)

            Source https://stackoverflow.com/questions/67591896

            QUESTION

            Use 'make' and 'g++' on Windows OR how to get karambola working on windows
            Asked 2021-May-19 at 09:50

            My goal: Install karambola on my Windows 10 maschine.

            To install karambola I need the make command, which was never found with any programm. The only thing that worked was using GnuWin32 (when I was in the karambola directory):

            ...

            ANSWER

            Answered 2021-May-18 at 09:58

            Whatever distribution you are trying to use (Cygwin, Mingw, Linux Debian, Fedora..) some programs are NOT installed by default. As not anyone is a C++ programmer, you need to install/add the dedicated packages that contails the tools, compiler, header, libraries you need for your task.

            For example Cygwin has almost 10000 packages:
            https://cygwin.com/packages/package_list.html

            So you need make, g++ and at least the gsl development package.
            Use cygcheck -p to find the package that contains the program:

            Source https://stackoverflow.com/questions/67575516

            QUESTION

            Array not updating on first click
            Asked 2021-May-16 at 19:34

            Making a small todo app, I want to add the functionality that when the task is checked, the checked task goes into an array. On first click the task consoles an empty array, then when unchecked and checked again, my array gets updated. Any reason as to why it takes two click for array to update?

            ...

            ANSWER

            Answered 2021-May-16 at 19:29

            Setting state is as async process in React.

            This means, calling setCheckboxChecked and the immediately trying to read the value of checkboxChecked is going to give you the current value and not the update value.

            This means that the array is actually getting updated, but you are only logging the old value, so it seems like it is taking two clicks.

            If you want to check the updated value, do this.

            Source https://stackoverflow.com/questions/67560596

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Consoles

            You can download it from GitHub.
            You can use Consoles like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Consoles component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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