Cavern | Cavern - Minecraft mod | Video Game library

 by   kegare Java Version: Current License: No License

kandi X-RAY | Cavern Summary

kandi X-RAY | Cavern Summary

Cavern is a Java library typically used in Gaming, Video Game, Minecraft applications. Cavern has no bugs, it has no vulnerabilities and it has low support. However Cavern build file is not available. You can download it from GitHub.

Minecraft mod. Adds the cave dimension!.
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            kandi-support Support

              Cavern has a low active ecosystem.
              It has 8 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 32 open issues and 35 have been closed. On average issues are closed in 31 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Cavern is current.

            kandi-Quality Quality

              Cavern has 0 bugs and 0 code smells.

            kandi-Security Security

              Cavern has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Cavern code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Cavern does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Cavern releases are not available. You will need to build from source code and install.
              Cavern has no build file. You will be need to create the build yourself to build the component from source.
              It has 64683 lines of code, 2693 functions and 354 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Cavern and discovered the below as its top functions. This is intended to give you an instant insight into Cavern implemented functionality, and help decide if they suit your requirements.
            • Renders a player overlay
            • Checks to see if a item stack is in the stack
            • Calculates the mining point per point
            • Checks if the player can render
            • Handles a render overlay event
            • Calculate point per point per circle
            • Called when a block is collision
            • Checks if the given EntityPlayer can be escaped
            • Generate random block positions
            • Sets the veines on a block
            • Populates a tile location
            • Called when the player is stopped
            • Region MouseSelect
            • Draws a screen
            • Populate a random region
            • Called when a player is logged in
            • Called when a player is cloned
            • The player has changed
            • Populate a piece
            • Try to open the game player
            • Updates the configuration
            • Handle a render game event
            • Populate region coordinates
            • Generates a random block
            • Generate a random block position
            • Draws the text box
            Get all kandi verified functions for this library.

            Cavern Key Features

            No Key Features are available at this moment for Cavern.

            Cavern Examples and Code Snippets

            No Code Snippets are available at this moment for Cavern.

            Community Discussions

            QUESTION

            Must one collect to a vector to join?
            Asked 2021-Dec-12 at 15:26

            My following Rust code

            ...

            ANSWER

            Answered 2021-Dec-12 at 15:26

            You may use the identically-named join function from the itertools crate. But using collect and join is apparently faster. Also take a look at this answer.

            Source https://stackoverflow.com/questions/70324830

            QUESTION

            Filling in blanks on a DataFrame with numbered variables - Python Pandas
            Asked 2021-Aug-16 at 21:03

            I have a DataFrame of the format:

            ...

            ANSWER

            Answered 2021-Aug-16 at 19:52

            a little difficult, but not impossible.

            What's important is to create a hierarchy when sorting column --> index to create a cumulative sum per column based on whether the value is NA. Basically you don't want Volume NA values to be counted before Operation.

            Source https://stackoverflow.com/questions/68808163

            QUESTION

            Tensorflow Apps No Longer Deploying To Heroku: Slug Size Too Large
            Asked 2021-Jun-04 at 12:03

            I have a number of heroku applications that I've been able to update pretty seamlessly until recently. They make use of tensorflow and streamlit, and all give off similar messages on deployment:

            ...

            ANSWER

            Answered 2021-Feb-09 at 17:36

            If you are using the free dyno:

            Make a change in the requirements.txt:

            Source https://stackoverflow.com/questions/65677710

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            Having trouble setting up inventory
            Asked 2020-Dec-06 at 11:44

            I'm working on a text-based game where the player had to find 6 items in different rooms before running into the boss or they die. I have the items set in the dict with the rooms but I don't know how to pull from it as the player moves around. What I have currently have has the player able to add things to the inventory but then it's stuck in a permanent loop. I am very new at this and I am having trouble connecting things together. Here is the whole thing with comments.

            ...

            ANSWER

            Answered 2020-Dec-06 at 04:19

            If each room only has one item, I think that the following line in the game() function should be removed

            Source https://stackoverflow.com/questions/65164598

            QUESTION

            How to add inventory to the current script
            Asked 2020-Dec-06 at 02:19

            So thanks to another person here I got the movement working but now I'm not sure how to incorporate the items I put into the dictionary into a way where the player can see that the item is in the room and can get it. Or check the final room that has the boss. if they get to the final room before having all 6 items then they die! Here is the code and how would I go about doing it?

            ...

            ANSWER

            Answered 2020-Dec-06 at 02:19

            i think you just need to browse the dic like this:

            Source https://stackoverflow.com/questions/65163813

            QUESTION

            Can't start the game and don't know how to add inventory
            Asked 2020-Dec-04 at 23:14

            I have to make a text based game for a final project. The goal is to pick up 6 items and to move from room to room. I'm still very new at this and would like some help! I can't seem to call the functions and I don't know how to add an inventory. Here is my current code:

            ...

            ANSWER

            Answered 2020-Dec-04 at 23:14

            This is not the final answer but I wanted to show you the changes you can make to the code to get the program to work.

            This is just restructuring your code. It is not the solution. Once we understand what the problem is, I can help add to this to solve for it.

            Source https://stackoverflow.com/questions/65150353

            QUESTION

            Failing to deploy a aiogram python bot in webhook mode
            Asked 2020-Nov-26 at 11:32

            I have tried this script which is similar to aiogram official example for webhook deployment.

            ...

            ANSWER

            Answered 2020-Nov-26 at 11:32

            Thanks @evgfilim1 and @AsyncAwait who helped me on aiogram's telegram group.

            Important points:

            1. At async def on_startup(): and async def on_shutdown(): need dispatcher: Dispatcher

            Example:

            Source https://stackoverflow.com/questions/65007838

            QUESTION

            I need user input to point from one dataframe to another and display a column from the second dataframe-python
            Asked 2020-Nov-19 at 19:25

            I have 2 pandas dataframes:

            1. state abbreviations and states.
            2. state names and all the national parks in each state. This is not the whole dataframe.

            I need to search for a user input in the state dataframe, in this case the state abbreviation, then take the adjacent value, the full name and use that to display the correct column from the parks dataframe. I am sure this could be easier if they were one dataframe, but I could not figure a way to do that and keep all of the functionality; I want to be able to display the state dataframe for the user. Any suggestions would be really appreciated. here is my code. Around line 72 I could use help. I kept as much out as i could while keeping this functional, it is a large program, but this is my biggest problem so far. thank you

            ...

            ANSWER

            Answered 2020-Nov-19 at 05:41

            You can do your task in this way:

            Combine the all-states and abbreviations into a single column

            Source https://stackoverflow.com/questions/64905191

            QUESTION

            looping through Struct Array gives me error request non-class type char
            Asked 2020-Nov-03 at 20:57

            I am just learning c++ and I am trying to use a struct to create a text adventure for myself and when I loop through the room object array, it gives me an error:

            ...

            ANSWER

            Answered 2020-Nov-03 at 20:47

            First you have location room[2]; as a global variable. Then you have the function int findroom(string room) inside of which you have the line if (room[i].room_name == room)

            The problem is that function parameter is hiding the global because it has the same name. So the compiler is treating the first room there as a string and getting confused.

            The solution is to rename one of those rooms to make them distinct. This is one of the many reasons to be careful with global variables - name them in ways that you aren't going to accidentally reuse elsewhere in the program.

            Source https://stackoverflow.com/questions/64670290

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Cavern

            You can download it from GitHub.
            You can use Cavern like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Cavern component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            Cavern
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            gh repo clone kegare/Cavern

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            git@github.com:kegare/Cavern.git

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