TouchEvent | 关于Touch事件的几个模拟示例.如果对分发机制不是很了解的 , 又没有太多时间模拟实验的 , 可以参考 | Camera library

 by   mio4kon Java Version: Current License: No License

kandi X-RAY | TouchEvent Summary

kandi X-RAY | TouchEvent Summary

TouchEvent is a Java library typically used in Video, Camera, Three.js, Bilibili applications. TouchEvent has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

注:点击事件是分发了down 和 up 两个事件. 这个实验几乎与模拟4一样.猜想是: 从父类分发,直到ChildView,然后反向轮训到GrandparentView的onTouchEvent方法消费. 事实的确如此,但有一个有趣的现象: ACTION_DOWN 的确如此,ACTION_UP却在GrandparentView分发后立刻执行了onTouchEvent 下面是完整的流程. 模拟4 是在最底层的View消费事件的.两个事件都会从头传递一遍. 模拟5 不在最底层消费事件,第一次会从头传递到底层然后反向轮训直到消费.第二次从上层传递,到当前直接进入到onTouch消费.而不会再传到底层.
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            kandi-support Support

              TouchEvent has a low active ecosystem.
              It has 5 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              TouchEvent has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TouchEvent is current.

            kandi-Quality Quality

              TouchEvent has no bugs reported.

            kandi-Security Security

              TouchEvent has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              TouchEvent does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              TouchEvent releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TouchEvent and discovered the below as its top functions. This is intended to give you an instant insight into TouchEvent implemented functionality, and help decide if they suit your requirements.
            • Override this method to intercept touch events
            • Get the call method and line number
            • Log a message
            • Log a chunk
            • Log an exception with a given message
            • Log a message at ERROR level
            • Logs an exception message
            • Log a message at ERROR level
            • Print JSON
            • Write a JSON string
            • Log a message with a formatted message
            • Log a message at VERBOSE
            • Print a warning message
            • Log a WARN message
            • Print an INFO message
            • Log an INFO log message
            • Override to intercept touch events
            • Override to notify touch events
            • On touch events
            • Dispatches the touch event
            • On touch event
            • Sets the layout
            • Dispatches a touch event
            • Initializes the toolbar
            • Get Config object
            Get all kandi verified functions for this library.

            TouchEvent Key Features

            No Key Features are available at this moment for TouchEvent.

            TouchEvent Examples and Code Snippets

            No Code Snippets are available at this moment for TouchEvent.

            Community Discussions

            QUESTION

            Types of parameters 'event' and 'event' are incompatible
            Asked 2021-May-27 at 07:57

            I have a project, which is an employee monitoring project, and it has several components, and among these components is having a group of buttons together.

            I have a set of buttons, and I call these buttons in another component, but when I write the code, I have this one error.

            ...

            ANSWER

            Answered 2021-May-25 at 08:27

            try this

            event:(MouseEvent | TouchEvent) => void

            Source https://stackoverflow.com/questions/67631847

            QUESTION

            Swift: Play a local video and apply CIFilter in realtime
            Asked 2021-Mar-21 at 15:34

            I'm trying to play a local video and apply a CIFilter in realtime with no lag. How can I do that? I already know how to apply a CIFilter to a video in AVPlayer but the performance it's not as fast as I want.

            This is my current code:

            ...

            ANSWER

            Answered 2021-Mar-21 at 15:34

            The problem is that you re-create and re-assign the video composition to the player item every time the slider value changes. This is very costly and unnecessary. You can do the following instead:

            • Create the filter somewhere outside the composition block and keep a reference to it, for instance in a property.
            • Also, create the composition only once and let it apply the referenced filter (instead of creating a new one with every frame).
            • When the slider value changes, only set the corresponding parameter value of the filter. The next time the composition will render a frame, it will automatically use the new parameter value because it uses a reference to the just-changed filter.

            Something like this:

            Source https://stackoverflow.com/questions/66662169

            QUESTION

            Javascript(addEventListener) not working on iOS
            Asked 2021-Mar-12 at 11:35

            I added my code to Github, everything worked then I found out that it does not work below iOS 13. But in CodePen it clearly works. Here it is

            ...

            ANSWER

            Answered 2021-Mar-12 at 11:35

            The problem was iOS 12.5 didn't support my code. Had to change in and used #checkbox: checked. The rest of the code in JavaScript works. Thank you for your carelessness! I learned a lot from this

            Source https://stackoverflow.com/questions/66470526

            QUESTION

            TouchEvents on Viewgroups: Catch MOVE_OVER on views
            Asked 2021-Feb-03 at 20:47

            I'm trying to figure out how to arrange my onInterceptTouchEvent and onTouchEvent overrides in various classes.

            ...

            ANSWER

            Answered 2021-Feb-03 at 20:47

            For anyone else facing this problem, the trick was to do the event dispatching manually.

            Button1 returns true from the OnTouchEvent if action = ACTION_DOWN. When it is ACTION_MOVE, then return false.

            ButtonContainer returns true on onInterceptTouchEvent when action is ACTION_MOVE and then calls the dispatchTouchEvent of BitContainer, which calls dispatchTouchEvent on all t's child views using a for loop

            From there, you can now write a method in each of your child views to check if the x position of the touchevent is within their own getLocationOnScreen() coordinates.

            Here is the onInterceptTouch event on ButtonContainer, and dispatchTouchEvent on BitContainer as an example:

            Button Container

            Source https://stackoverflow.com/questions/66015272

            QUESTION

            Zoom towards are mouse is over
            Asked 2021-Jan-18 at 17:29

            I have found this script online which i though would help me to zoom in on an image, but zoom towards the mouse position. However when the mouse is positioned to the left this isn't the case. I feel like there is a simple change I need to make however I can't find it!

            ...

            ANSWER

            Answered 2021-Jan-18 at 17:29

            You do not zoom towards the mouse on the right either; in fact, if you put your mouse in the top-left corner you zoom in to the center of the image. Besides that I can at least identify that this.zoomPointX = Math.min(Math.max(left, -leftOffset), 0); only allows your translate to go left, and thus only allow zooming towards the right of the center line.

            Some debugging

            Let's start with taking a step back and figuring out what we are doing here. The final styling is a translate, followed by a scale. The scale happens around the center of what you are seeing on screen right then, and the translate that happens before that is meant to move the image so the point around which you want to zoom is in the middle.

            To properly debug this we need a better understanding of what the code is doing, so I first added some debug markers and disabled the zoom styling, so we can visualise what is happening without it zooming all over the place.

            Source https://stackoverflow.com/questions/65741169

            QUESTION

            Unexpected behaviour in animation when i change the properties of the model layers
            Asked 2021-Jan-16 at 23:15

            Referring to this post, i'm trying to adapt the animations to landscape mode. Basically what i want is to rotate all layers of -90° (90° clockwise) and the animations to run horizontally instead of vertically. The author didn't bother to explain the logic under the hood, there are a dozen paper folding libraries in obj-c which are all based on the same architecture, so apparently this is the way to go for folding.

            EDIT: To further clarify what i want to achieve, here you can look at three snapshots (starting point, halftime and ending point) of the animations i want. In the question from the link up above the animation collapses from bottom to top, while i want it to collapse from left to right.

            Down below you can take a look at the the original project a bit tweaked:

            • i changed the gray bottomSleeve layer final angle value, as well as the red and blue ones angle;
            • i paused the animations on initialization by setting the perspectiveLayer speed equal to 0 and added a slider, the slider value is then set equal to the perspectiveLayer timeOffset so that you can interactively run each frame of the animations by sliding. When the touch event on the slider ends, the animations are then resumed from the frame relative to the current timeOffset to the final value.
            • i changed all the model layers values before running each animation added to the relative presentation layer using CATransaction. Also, on completion the perspectiveLayer speed is set to 0 again.
            • for a better visual understanding, i set the perspectiveLayer backgroundColor equal to cyan.

            Just to point it out, there are two main functions:

            1. setupLayers(), called in viewDidLoad() is responsible of setting up the layers positions and anchor points, as well as adding them as sublayers to the mainView layer.
            2. animate(), called recursively in setupLayers(), responsible of adding the animations. Here i also set the model layers values to the related animations final value before adding them.

            Just copy, paste it and run:

            ...

            ANSWER

            Answered 2021-Jan-16 at 23:15

            OK - a bit of playing around...

            Looks like you need to flip the animations, since they're effectively "going backward."

            Source https://stackoverflow.com/questions/65749372

            QUESTION

            Resume CABasicAnimation backwards by setting .speed equal to -1
            Asked 2021-Jan-14 at 07:51

            EDIT: i've refactored the question a bit and solved part of the issue, now the question comes down to why does the presentation layer glitches/flashes when the animation is resumed. At this point tho i'm accepting any answer that makes the animation resume both forwards and backwards at will with no issue. I'm not sure the approach i'm using is the right one, i'm still pretty new to Swift.

            Note: Sample project at the bottom, for having a better understanding of the issue.

            In my project i'm pausing a CABasicAnimation by setting the layer .speed property to 0, then i'm changing the animation value interactively by setting the layer's .timeOffset property equal to a UISlider .value property whenever the user scrolls the slider. By code:

            ...

            ANSWER

            Answered 2021-Jan-14 at 07:51

            I managed to remove the glitch for resumeLayerBackwards(layer:) in the sample project. Two problems there in fact:

            1. there is an empty screen after animation has visually finished
            2. the empty screen is visible for 1 - .timeOffset seconds

            So, seems like the problem is that animation in fact plays not just for .timeOffset period, but for the whole .duration period. And the empty screen appears because there is no animation defined for 1 - .timeOffset block.

            Just to recall: CALayer also adopts CAMediaTiming protocol, as CAAnimation does (with all the properties defined: although some of them seem not be very clear how to be applied to a layer).

            With speed = -1 after .timeOffset seconds passed — the property .timeOffset becomes equal to zero. It means that animation has reached its beginning and therefore (with negative speed) it is finished. Though it is not that obvious — seems like it is removed because of the .fillMode property. To fix this I've added perspectiveLayer.fillMode = .forwards to animate() method.

            To have animation completed exactly after .timeOffset seconds instead of the whole .duration — use .repeatDuration property. I've added layer.repeatDuration = layer.timeOffset to your resumeLayerBackwards(layer:) method.

            The project works only with both lines added.

            I can't say that the solution is really logical for me, although it works. Negative speed works a bit unpredictable as for me. In my project I used to reverse animation by swapping begin and end values in cloned animation object.

            Source https://stackoverflow.com/questions/65683369

            QUESTION

            Can't save in SharedPreferences values instead I get : D/InputMethodManager: showSoftInput fail
            Asked 2020-Dec-31 at 00:34

            I am stuck for a few hours and can't find a solution (at least not for my level) that works, so I am asking for your help. Again. I am trying to save some values given by a user from EditText boxes to SharedPreferences. For some reason, instead of : 1, 5 or whatever value I input, I receive this values :

            view:androidx.appcompat.widget.AppCompatEditText{b869139 VFED..CL. .F....ID 52,0-247,136 #7f0800a1 app:id/etTigPeZi}

            The same java code is used in other app and works just fine. For some reason here doesn't. I tryied to search for any mistakes I could have made but, well, I didn't find any. Please have a look and if you can SAVE ME !
            Thank you. Wish you all a Happy New Year, btw. Best regards, R.P.

            In Logcat, Verbose :

            ...

            ANSWER

            Answered 2020-Dec-31 at 00:34

            TO get the string in an EditText you use editText.getText() not editText.toString(). The first gets the text entered by the user (or your app). The second gets a string representation of the edit text object.

            Source https://stackoverflow.com/questions/65515222

            QUESTION

            Need help implementing EasyZoom jquery plugin
            Asked 2020-Oct-22 at 17:32

            I'm not too familiar with jquery and javascript in general, so bear with me here. But, I'm trying to create an image gallery with zoom on hover using EasyZoom:https://i-like-robots.github.io/EasyZoom/. I want to achieve something like what is under the "with thumbnail images" in the link.

            So far, I've created the divs with images in them, copied the CSS and javascript files from GitHub, and linked my HTML page to them, see specific code below.

            But, I'm obviously missing something here. In the JS file, I found a spot where it said @param {Object} target am I supposed to specify the objects in the HTML where there needs to be Easyzoom? If so, how? I'm also confused as to how i can specify that I want an image gallery with Easyzoom. So, if anyone could help me with this, it would be great.

            HTML code (I have a list of image links that I got from a Django model under 'images')

            ...

            ANSWER

            Answered 2020-Oct-22 at 17:32

            As you are already using jQuery how about use Slick for your slider and integrate EasyZoom into your slick slides?

            Loads of cool features, check it... https://kenwheeler.github.io/slick/

            We can utilise slick's dots to manipulate dot buttons into image thumbnails, so no extra html in your original markup 👍🏼

            Read my comments in working example below and jsfiddle.

            Please note the easyzoom does not zoom very much because the demo images we are using are natively only 600px wide.

            jsFiddle version... https://jsfiddle.net/joshmoto/mdkpnw7g/

            Working stack example...

            Source https://stackoverflow.com/questions/64470545

            QUESTION

            Need to convert Mouse events to Touch Events for mobile using HTML Canvas
            Asked 2020-Sep-30 at 18:08

            Basically I want the mouseevents above to work on mobile through the use of touchevents. There is some code in there to change the color on each click as well. I 'm hoping that it's as easy as binding the touchevents to the mouseevents, but in my trial and error I still can't get it to work.

            Any help with this would be amazing!

            Here is the code that i'm working with:

            ...

            ANSWER

            Answered 2020-Sep-30 at 18:08

            Actually it is as easy as listening for both - touch and mouse - events. The touchstart event is the mousedown, the touchmove the mousemove and lastly touchend is the mouseup equivalent.

            Theoretically you could simply add the same callback functions to all of these listeners. The only problem is you can't directly query the 'mouse' position using the event.clientX property inside the callback function. That's because there can be multiple touches while there is always just a single mouse event. To keep track of the touches, those are stored in a TouchList - more or less an array - which is the .touches property of the event.

            So we need to make a distinction between a mouse and a touch event inside the callback function:

            • If it's a touch use event.touches[0].clientX
            • If it's a mouse event use event.clientX

            Here's an example based on your code:

            Source https://stackoverflow.com/questions/64128656

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TouchEvent

            You can download it from GitHub.
            You can use TouchEvent like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the TouchEvent component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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