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BetterEnderChest | Spigot plugin that adds functionality | Video Game library

 by   rutgerkok Java Version: v2.6.0 License: Non-SPDX

 by   rutgerkok Java Version: v2.6.0 License: Non-SPDX

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kandi X-RAY | BetterEnderChest Summary

BetterEnderChest is a Java library typically used in Gaming, Video Game, Minecraft applications. BetterEnderChest has no bugs, it has no vulnerabilities, it has build file available and it has low support. However BetterEnderChest has a Non-SPDX License. You can download it from GitHub.
BetterEnderChest uses [Maven](http://maven.apache.org/download.cgi). After you have installed Maven (make sure to include it in your systems PATH environment variable), run the following command:.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • BetterEnderChest has a low active ecosystem.
  • It has 13 star(s) with 8 fork(s). There are 2 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 2 open issues and 51 have been closed. On average issues are closed in 90 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of BetterEnderChest is v2.6.0
BetterEnderChest Support
Best in #Video Game
Average in #Video Game
BetterEnderChest Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • BetterEnderChest has 0 bugs and 0 code smells.
BetterEnderChest Quality
Best in #Video Game
Average in #Video Game
BetterEnderChest Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • BetterEnderChest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • BetterEnderChest code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
BetterEnderChest Security
Best in #Video Game
Average in #Video Game
BetterEnderChest Security
Best in #Video Game
Average in #Video Game

license License

  • BetterEnderChest has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
BetterEnderChest License
Best in #Video Game
Average in #Video Game
BetterEnderChest License
Best in #Video Game
Average in #Video Game

buildReuse

  • BetterEnderChest releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • BetterEnderChest saves you 2925 person hours of effort in developing the same functionality from scratch.
  • It has 6422 lines of code, 640 functions and 91 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
BetterEnderChest Reuse
Best in #Video Game
Average in #Video Game
BetterEnderChest Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed BetterEnderChest and discovered the below as its top functions. This is intended to give you an instant insight into BetterEnderChest implemented functionality, and help decide if they suit your requirements.

  • Initialize the configuration .
    • Handles a take - only shift shift .
      • Gets the inventory of a block .
        • Gets from input stream .
          • Reads the imports from the plugin .
            • Handle an inventory open event .
              • Selects the first registered registration .
                • Handle bkkit command .
                  • Creates and returns an Outkit inventory from a compound tag .
                    • Call the list of authenticated users .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      BetterEnderChest Key Features

                      Spigot plugin that adds functionality for both players and admins to the Ender Chest.

                      Compiling BetterEnderChest

                      copy iconCopydownload iconDownload
                      mvn install

                      Get the plugin instance

                      copy iconCopydownload iconDownload
                      BetterEnderChest betterEnderChest = (BetterEnderChest) Bukkit.getPluginManager().getPlugin("BetterEnderChest");

                      Getting a

                      copy iconCopydownload iconDownload
                      ChestOwner chestOwner = plugin.getChestOwners().playerChest(OfflinePlayer player);

                      Getting a

                      copy iconCopydownload iconDownload
                      WorldGroup group = betterEnderChest.getWorldGroupManager().getGroupByWorld(World world);

                      Getting the actual Inventory instance

                      copy iconCopydownload iconDownload
                      plugin.getChestCache().getInventory(chestOwner, worldGroup, new Consumer<Inventory>() {
                          @Override
                          public void consume(Inventory inventory) {
                              // Do your things here
                          }
                      });

                      Example

                      copy iconCopydownload iconDownload
                      // Get the plugin
                      BetterEnderChest plugin = (BetterEnderChest) Bukkit.getPluginManager().getPlugin("BetterEnderChest");
                      // Get a ChestOwner instance for the player
                      ChestOwner chestOwner = plugin.getChestOwners().playerChest(player);
                      // Get the current group of the player
                      WorldGroup worldGroup = plugin.getWorldGroupManager().getGroupByWorld(player.getWorld());
                      // Get the chest
                      plugin.getChestCache().getInventory(chestOwner, worldGroup, new Consumer<Inventory>() {
                          @Override
                          public void consume(Inventory inventory) {
                              // Do your things here
                      
                          }
                      });

                      Making changes to the inventory

                      copy iconCopydownload iconDownload
                      BetterEnderInventoryHolder.of(inventory).setHasUnsavedChanges(true);

                      Public and default chests

                      copy iconCopydownload iconDownload
                      ChestOwner chestOwner = plugin.getChestOwners().publicChest();

                      Getting the inventory of an Ender Chest placed in the world

                      copy iconCopydownload iconDownload
                      BetterEnderChest plugin = (BetterEnderChest) Bukkit.getPluginManager().getPlugin("BetterEnderChest");
                      try {
                          plugin.getChestOpener().getBlockInventory(Player player, Block block, new Consumer<Inventory>() {
                              @Override
                              public void consume(Inventory inventory) {
                                  // Do something
                              }
                          });
                      } catch (IllegalArgumentException e) {
                          // Happens if you passed something else than an Ender Chest for the
                          // block parameter. No need to catch this if you have checked the block.
                      } catch (NoPermissionException e) {
                          // Player is missing the required permission node
                      } catch (ChestProtectedException e) {
                          // Chest is protected by Lockette or LWC, and the player cannot
                          // access it
                      }

                      Premade `Consumer<Inventory>`s

                      copy iconCopydownload iconDownload
                      plugin.getChestCache().getInventory(chestOwner, worldGroup, plugin.getChestOpener().showInventory(player));

                      Adding a /betterenderchest subcommand

                      copy iconCopydownload iconDownload
                      plugin.getCommands().register(BaseCommand command);

                      Community Discussions

                      Trending Discussions on Video Game
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                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install BetterEnderChest

                      You can download it from GitHub.
                      You can use BetterEnderChest like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BetterEnderChest component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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