kandi background
Explore Kits

scottish-biomes | Reference implementation of a TerrainGen mod | Video Game library

 by   scottkillen-vault Java Version: Current License: Unlicense

 by   scottkillen-vault Java Version: Current License: Unlicense

kandi X-RAY | scottish-biomes Summary

scottish-biomes is a Java library typically used in Gaming, Video Game, Minecraft applications. scottish-biomes has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However scottish-biomes build file is not available. You can download it from GitHub.
:memo: Reference implementation of a TerrainGen mod for Minecraft
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • scottish-biomes has a low active ecosystem.
  • It has 13 star(s) with 2 fork(s). There are 4 watchers for this library.
  • It had no major release in the last 6 months.
  • There are 0 open issues and 3 have been closed. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of scottish-biomes is current.
scottish-biomes Support
Best in #Video Game
Average in #Video Game
scottish-biomes Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • scottish-biomes has 0 bugs and 0 code smells.
scottish-biomes Quality
Best in #Video Game
Average in #Video Game
scottish-biomes Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • scottish-biomes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • scottish-biomes code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
scottish-biomes Security
Best in #Video Game
Average in #Video Game
scottish-biomes Security
Best in #Video Game
Average in #Video Game

license License

  • scottish-biomes is licensed under the Unlicense License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
scottish-biomes License
Best in #Video Game
Average in #Video Game
scottish-biomes License
Best in #Video Game
Average in #Video Game

buildReuse

  • scottish-biomes releases are not available. You will need to build from source code and install.
  • scottish-biomes has no build file. You will be need to create the build yourself to build the component from source.
scottish-biomes Reuse
Best in #Video Game
Average in #Video Game
scottish-biomes Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed scottish-biomes and discovered the below as its top functions. This is intended to give you an instant insight into scottish-biomes implemented functionality, and help decide if they suit your requirements.

  • Generate a random file
    • Builds the leaf nodes
    • Builds all branches
    • Checks to see if there s a soil in the world
  • Generate a random tree
    • Place the block line
    • Generate the leaf nodes list
  • Generate a random block
    • Place a block in world
  • Spawn a random draw tick
    • Drop a random block as item
      • Handle the replacement block meta
        • Called when a block is placed
          • Registers on terminate event
            • Creates the initial initialization
              • Generate a tree from a random block
                • Break a block
                  • Drop block as item
                    • Update the tick data
                      • Provides a random int array of ints from a given position
                        • Determines if a block is placed on an item block
                          • Generate a set of random ints from a given position
                            • Compute a set of ints for a given position
                              • Grow the forest
                                • Overrides the default behavior of item use
                                  • Initializes the branch directions

                                    Get all kandi verified functions for this library.

                                    Get all kandi verified functions for this library.

                                    scottish-biomes Key Features

                                    :memo: Reference implementation of a TerrainGen mod for Minecraft

                                    scottish-biomes Examples and Code Snippets

                                    Community Discussions

                                    Trending Discussions on Video Game
                                    • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
                                    • Is there a better way to write this incredibly long regex, or perform this error check?
                                    • Showing highlighted silhouette of mesh ONLY when it is occluded
                                    • Extract story plots from Wikipedia
                                    • How to return an object property from an array of objects in react
                                    • How can you create an empty circle using exclusively CSS?
                                    • My images are not being displayed in a row
                                    • Deny movement in pygame when player would collide with a wall
                                    • How to calculate rotation needed to face an object
                                    • Updating A Json in a more efficient way
                                    Trending Discussions on Video Game

                                    QUESTION

                                    Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                                    Asked 2022-Apr-07 at 16:09

                                    I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                                    I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                                    Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                                    Then in my drawing function that outputs the graphics I have:

                                    def draw():
                                        #code that draws the graphics on screen
                                        if showplayernames:
                                            #code that draws the name of players on screen
                                    

                                    I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                                    I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                                    def draw_with_names():
                                        #code that draws the graphics on screen
                                        #code that draws the name of players on screen
                                    
                                    def draw_without_names():
                                        #code that draws the graphics on screen
                                    

                                    Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                                    So how do software and game designers implement these kind of "software-wide" settings efficiently?

                                    ANSWER

                                    Answered 2022-Apr-07 at 15:38

                                    not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                                    You could use Environment variables to store value but that would end up using still "if" in the code.

                                    Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                                    system-wide-settings will in the end be used with if's

                                    You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                                    Sorry if this is not the answer you were looking for.

                                    Source https://stackoverflow.com/questions/71784920

                                    Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                                    Vulnerabilities

                                    No vulnerabilities reported

                                    Install scottish-biomes

                                    You can download it from GitHub.
                                    You can use scottish-biomes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the scottish-biomes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                                    Support

                                    For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

                                    Find more information at:

                                    Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
                                    over 650 million Knowledge Items
                                    Find more libraries
                                    Reuse Solution Kits and Libraries Curated by Popular Use Cases
                                    Explore Kits

                                    Save this library and start creating your kit

                                    Clone
                                    • https://github.com/scottkillen-vault/scottish-biomes.git

                                    • gh repo clone scottkillen-vault/scottish-biomes

                                    • git@github.com:scottkillen-vault/scottish-biomes.git

                                    Share this Page

                                    share link

                                    See Similar Libraries in

                                    Consider Popular Video Game Libraries
                                    Try Top Libraries by scottkillen-vault
                                    Compare Video Game Libraries with Highest Support
                                    Compare Video Game Libraries with Highest Quality
                                    Compare Video Game Libraries with Highest Security
                                    Compare Video Game Libraries with Permissive License
                                    Compare Video Game Libraries with Highest Reuse
                                    Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
                                    over 650 million Knowledge Items
                                    Find more libraries
                                    Reuse Solution Kits and Libraries Curated by Popular Use Cases
                                    Explore Kits

                                    Save this library and start creating your kit