Box2D-for-Processing | Processing JBox2D helper library and examples | Learning library
kandi X-RAY | Box2D-for-Processing Summary
kandi X-RAY | Box2D-for-Processing Summary
A Processing library wrapping JBox2D (Tutorial and further examples for this library are available in The Nature of Code book:
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Invoke the end method .
- Invokes the begin method .
- Invokes the preSolve method .
- Invokes the post resolution .
- Creates a world .
- Return the pixel coordinates of a body
- Convert a vector to world coordinates .
- Convert a vector to a pixel vector .
- Converts a vector to pixel coordinates .
Box2D-for-Processing Key Features
Box2D-for-Processing Examples and Code Snippets
Community Discussions
Trending Discussions on Box2D-for-Processing
QUESTION
First of all, check this out (link): it's an example program taken from the Processing Box2D library on github, which displays a box at the center of the screen (it can be moved around with the mouse) while a cascade of little balls fall on it; whenever a ball hits the box, that ball turns red. I copypasted the four .pde files into a single .pde sketch, run it, and it works perfectly.
Now, onto my problem. I'm currently making a game in Processing: you have a ball, a player 1 and a player 2 (both of which can be moved around using the keyboard). Box2D is in charge of the physical interactions between each player and the ball, and I must say it handles them pretty well. Each of the three main objects has its own class. Now, I want stuff to happen as soon as player 1 makes contact with the ball. And that example code seems perfect for this scope, right? It works on my computer, after all.
So, I started copying the relevant parts:
- I copypasted all the 'import's at the beginning of my code;
- I added box2d.listenForCollisions(); inside setup();
I also added these two functions at the very bottom of my sketch:
...ANSWER
Answered 2018-Jul-12 at 15:46Basically, before the if statement, you have to check if either of the objects is 'null'. In case it is, you just have to break. You can just simply paste this:
if (o1==null || o2==null)
return;
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Box2D-for-Processing
You can use Box2D-for-Processing like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Box2D-for-Processing component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page