Box2D-for-Processing | Processing JBox2D helper library and examples | Learning library

 by   shiffman Java Version: 2.0 License: BSD-2-Clause

kandi X-RAY | Box2D-for-Processing Summary

kandi X-RAY | Box2D-for-Processing Summary

Box2D-for-Processing is a Java library typically used in Tutorial, Learning applications. Box2D-for-Processing has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Box2D-for-Processing build file is not available. You can download it from GitHub.

A Processing library wrapping JBox2D (Tutorial and further examples for this library are available in The Nature of Code book:
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            kandi-support Support

              Box2D-for-Processing has a low active ecosystem.
              It has 265 star(s) with 71 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 11 open issues and 9 have been closed. On average issues are closed in 188 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Box2D-for-Processing is 2.0

            kandi-Quality Quality

              Box2D-for-Processing has 0 bugs and 41 code smells.

            kandi-Security Security

              Box2D-for-Processing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Box2D-for-Processing code analysis shows 0 unresolved vulnerabilities.
              There are 4 security hotspots that need review.

            kandi-License License

              Box2D-for-Processing is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Box2D-for-Processing releases are available to install and integrate.
              Box2D-for-Processing has no build file. You will be need to create the build yourself to build the component from source.
              Box2D-for-Processing saves you 150 person hours of effort in developing the same functionality from scratch.
              It has 375 lines of code, 46 functions and 3 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Box2D-for-Processing and discovered the below as its top functions. This is intended to give you an instant insight into Box2D-for-Processing implemented functionality, and help decide if they suit your requirements.
            • Invoke the end method .
            • Invokes the begin method .
            • Invokes the preSolve method .
            • Invokes the post resolution .
            • Creates a world .
            • Return the pixel coordinates of a body
            • Convert a vector to world coordinates .
            • Convert a vector to a pixel vector .
            • Converts a vector to pixel coordinates .
            Get all kandi verified functions for this library.

            Box2D-for-Processing Key Features

            No Key Features are available at this moment for Box2D-for-Processing.

            Box2D-for-Processing Examples and Code Snippets

            No Code Snippets are available at this moment for Box2D-for-Processing.

            Community Discussions

            QUESTION

            Box2D (Processing): how to solve the 'Could not invoke the "beginContact()" method for some reason' error?
            Asked 2018-Jul-12 at 15:46

            First of all, check this out (link): it's an example program taken from the Processing Box2D library on github, which displays a box at the center of the screen (it can be moved around with the mouse) while a cascade of little balls fall on it; whenever a ball hits the box, that ball turns red. I copypasted the four .pde files into a single .pde sketch, run it, and it works perfectly.

            Now, onto my problem. I'm currently making a game in Processing: you have a ball, a player 1 and a player 2 (both of which can be moved around using the keyboard). Box2D is in charge of the physical interactions between each player and the ball, and I must say it handles them pretty well. Each of the three main objects has its own class. Now, I want stuff to happen as soon as player 1 makes contact with the ball. And that example code seems perfect for this scope, right? It works on my computer, after all.

            So, I started copying the relevant parts:

            • I copypasted all the 'import's at the beginning of my code;
            • I added box2d.listenForCollisions(); inside setup();

            I also added these two functions at the very bottom of my sketch:

            ...

            ANSWER

            Answered 2018-Jul-12 at 15:46

            Basically, before the if statement, you have to check if either of the objects is 'null'. In case it is, you just have to break. You can just simply paste this:

            if (o1==null || o2==null) return;

            Source https://stackoverflow.com/questions/49793276

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Box2D-for-Processing

            You can download it from GitHub.
            You can use Box2D-for-Processing like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Box2D-for-Processing component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/shiffman/Box2D-for-Processing.git

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            gh repo clone shiffman/Box2D-for-Processing

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            git@github.com:shiffman/Box2D-for-Processing.git

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