Necromancy | This is the github for the necromancy mod | Video Game library
kandi X-RAY | Necromancy Summary
kandi X-RAY | Necromancy Summary
This is the github for the necromancy mod. The Necromancy mod is all about necromancy. Also known as the art of reanimation. using this mod, you can reanimate slain foes and use your minions to rule the world! (of minecraftia). MC forums thread Wiki
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Top functions reviewed by kandi - BETA
- Render the specified entity
- Bind the texture to the renderer
- Sets the rotation angles
- Checks to see if the day is Sunday or not
- Fills the quadratic part with the ground location
- Generate aChest for the specified tile
- Generates the body part of the body
- Render a tile entity
- Gets the preview entity
- Checks if there is a skill in the inventory
- Paints the supplied parameters
- Called when an item is being rendered
- Updates the block s position
- Pre render blocks
- Helper method to fill the item in the drawer
- Initial body legs
- Updates the block bounds
- Render the body
- Renders the parameters
- Create a new body
- Initialize body part
- Render the tile entity at the specified location
- Set rotation angles
- Called when a block is destroyed
- Registers the renderer
- Render a tile entity at the specified location
Necromancy Key Features
Necromancy Examples and Code Snippets
Community Discussions
Trending Discussions on Necromancy
QUESTION
I have sliced an image img1.png into multiple sprites in the Unity editor. As I didn't know any other way how to copy the slicing information into a similar image img2.png, I copied the file img1.png.meta, renamed it to img2.png.meta, and renamed all "img1" strings inside the meta file to "img2".
I am now starting to worry that I have done something like f*cked-up necromancy. It appears, there is something like an object global and local id that is stored in the metafile as well. And there is also something stored in the /Library/metadata folder. Anyway, if I open both metafiles in a text editor now, they happen to have their global ids magically different again. Everything else inside the metafile seems to remain in the way I changed it.
My questions are: Should I worry? If so, is there a way to undo my wrongdoing? (There is more than one file I have brutally renamed this way.) And, is there a way to perform this kind of necromancy rightly and safely?
...ANSWER
Answered 2018-Oct-25 at 06:52Unity usually manages to fix these for you.
Even If you would have removed all the metas, Unity would still manage to open, (with lost information such as image slicing), then rebuild the metas.
This means that if you don't see a problem in the editor, you should be fine, because unity fixed it properly.
Now to ensure you don't have to edit the metas manually, you could do the following:
- inside unity editor: Copy the image with the slicing you want (that creates a new file with proper slicing with a proper meta)
- inside unity editor: Rename this file with the name of your new image
- ouside unity editor: replace the renamed copy with your new image that has the same name
Go back in unity editor
QUESTION
I'm trying to have my html display a session.counter on an HTML page. The counter should increment by a random number, with 4 different options for the range at which it increments (based on buttons). So far, I have all their actions routing to the same view, but I'm not sure how to code the values into the view! Can I nest multiple if-checks into the view? If so, do I need to redirect immediately after each check, or can it be after the if-checks? EDIT: I've tried adding hidden inputs to make my view more efficient. I'm still a novice, so if the more descriptive your feedback, the easier it will be for me to implement changes and understand why!
Here's the html:
...ANSWER
Answered 2018-Jun-17 at 02:50If you want to send goldCount
through to HTML you need to use a render_template rather than a redirect. Store the goldCount
into session then just call {{request.session.goldCount}}
in your HTML.
Also, the correct if statement would be:
QUESTION
I have this array in which discipline names are same for some of them, I want to get the sum of the crypt_count of same discipline names.
...ANSWER
Answered 2018-Mar-23 at 12:33Assume that you have $array
var. Lets declare two arrays $groupedItems
which describes distinct items by 'discipline_name' and $result
which would be final output.
QUESTION
I have two multi-dimensional arrays. These are-
...ANSWER
Answered 2018-Mar-23 at 16:20You could use array_intersect()
with array_keys()
to find keys that are used in both array. Then, iterate over the keys to create your new array:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Necromancy
You can use Necromancy like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Necromancy component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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