Necromancy | This is the github for the necromancy mod | Video Game library

 by   sirolf2009 Java Version: 1.4b License: LGPL-3.0

kandi X-RAY | Necromancy Summary

kandi X-RAY | Necromancy Summary

Necromancy is a Java library typically used in Gaming, Video Game, Minecraft applications. Necromancy has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. However Necromancy build file is not available. You can download it from GitHub.

This is the github for the necromancy mod. The Necromancy mod is all about necromancy. Also known as the art of reanimation. using this mod, you can reanimate slain foes and use your minions to rule the world! (of minecraftia). MC forums thread Wiki
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    Quality
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            kandi-support Support

              Necromancy has a low active ecosystem.
              It has 6 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Necromancy is 1.4b

            kandi-Quality Quality

              Necromancy has 0 bugs and 0 code smells.

            kandi-Security Security

              Necromancy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Necromancy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Necromancy is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Necromancy releases are available to install and integrate.
              Necromancy has no build file. You will be need to create the build yourself to build the component from source.
              Necromancy saves you 5214 person hours of effort in developing the same functionality from scratch.
              It has 10952 lines of code, 797 functions and 132 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Necromancy and discovered the below as its top functions. This is intended to give you an instant insight into Necromancy implemented functionality, and help decide if they suit your requirements.
            • Render the specified entity
            • Bind the texture to the renderer
            • Sets the rotation angles
            • Checks to see if the day is Sunday or not
            • Fills the quadratic part with the ground location
            • Generate aChest for the specified tile
            • Generates the body part of the body
            • Render a tile entity
            • Gets the preview entity
            • Checks if there is a skill in the inventory
            • Paints the supplied parameters
            • Called when an item is being rendered
            • Updates the block s position
            • Pre render blocks
            • Helper method to fill the item in the drawer
            • Initial body legs
            • Updates the block bounds
            • Render the body
            • Renders the parameters
            • Create a new body
            • Initialize body part
            • Render the tile entity at the specified location
            • Set rotation angles
            • Called when a block is destroyed
            • Registers the renderer
            • Render a tile entity at the specified location
            Get all kandi verified functions for this library.

            Necromancy Key Features

            No Key Features are available at this moment for Necromancy.

            Necromancy Examples and Code Snippets

            No Code Snippets are available at this moment for Necromancy.

            Community Discussions

            QUESTION

            Copying sprite metafiles - terrible thing to do?
            Asked 2018-Oct-25 at 06:52

            I have sliced an image img1.png into multiple sprites in the Unity editor. As I didn't know any other way how to copy the slicing information into a similar image img2.png, I copied the file img1.png.meta, renamed it to img2.png.meta, and renamed all "img1" strings inside the meta file to "img2".

            I am now starting to worry that I have done something like f*cked-up necromancy. It appears, there is something like an object global and local id that is stored in the metafile as well. And there is also something stored in the /Library/metadata folder. Anyway, if I open both metafiles in a text editor now, they happen to have their global ids magically different again. Everything else inside the metafile seems to remain in the way I changed it.

            My questions are: Should I worry? If so, is there a way to undo my wrongdoing? (There is more than one file I have brutally renamed this way.) And, is there a way to perform this kind of necromancy rightly and safely?

            ...

            ANSWER

            Answered 2018-Oct-25 at 06:52

            Unity usually manages to fix these for you.

            Even If you would have removed all the metas, Unity would still manage to open, (with lost information such as image slicing), then rebuild the metas.

            This means that if you don't see a problem in the editor, you should be fine, because unity fixed it properly.

            Now to ensure you don't have to edit the metas manually, you could do the following:

            • inside unity editor: Copy the image with the slicing you want (that creates a new file with proper slicing with a proper meta)
            • inside unity editor: Rename this file with the name of your new image
            • ouside unity editor: replace the renamed copy with your new image that has the same name

            Go back in unity editor

            Source https://stackoverflow.com/questions/52980409

            QUESTION

            Multiple buttons in html, same view, different values
            Asked 2018-Jun-17 at 02:54

            I'm trying to have my html display a session.counter on an HTML page. The counter should increment by a random number, with 4 different options for the range at which it increments (based on buttons). So far, I have all their actions routing to the same view, but I'm not sure how to code the values into the view! Can I nest multiple if-checks into the view? If so, do I need to redirect immediately after each check, or can it be after the if-checks? EDIT: I've tried adding hidden inputs to make my view more efficient. I'm still a novice, so if the more descriptive your feedback, the easier it will be for me to implement changes and understand why!

            Here's the html:

            ...

            ANSWER

            Answered 2018-Jun-17 at 02:50

            If you want to send goldCount through to HTML you need to use a render_template rather than a redirect. Store the goldCount into session then just call {{request.session.goldCount}} in your HTML.

            Also, the correct if statement would be:

            Source https://stackoverflow.com/questions/50891877

            QUESTION

            I want to get the sum of the two array keys in multidimensional array in php
            Asked 2018-Mar-25 at 05:36

            I have this array in which discipline names are same for some of them, I want to get the sum of the crypt_count of same discipline names.

            ...

            ANSWER

            Answered 2018-Mar-23 at 12:33

            Assume that you have $array var. Lets declare two arrays $groupedItems which describes distinct items by 'discipline_name' and $result which would be final output.

            Source https://stackoverflow.com/questions/49448172

            QUESTION

            Merging two multidimensional arrays while intersecting them and sum the values
            Asked 2018-Mar-23 at 16:35

            I have two multi-dimensional arrays. These are-

            ...

            ANSWER

            Answered 2018-Mar-23 at 16:20

            You could use array_intersect() with array_keys() to find keys that are used in both array. Then, iterate over the keys to create your new array:

            Source https://stackoverflow.com/questions/49453890

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Necromancy

            You can download it from GitHub.
            You can use Necromancy like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Necromancy component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/sirolf2009/Necromancy.git

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            gh repo clone sirolf2009/Necromancy

          • sshUrl

            git@github.com:sirolf2009/Necromancy.git

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