android-game | Android game sample | Learning library
kandi X-RAY | android-game Summary
kandi X-RAY | android-game Summary
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Top functions reviewed by kandi - BETA
- Handles a touch event
- Start the repeat thread
- Moves the current mouse
- Move left
- Moves right
- Handle move down
- Handle move up up
- The main loop
- Draws a bitmap on the canvas
- Region Override
- Draw a bitmap onto the canvas
- Gets the right offset for a given location
- Draws the vegetation fragment
- Draws the background
- Initializes the activity
android-game Key Features
android-game Examples and Code Snippets
Community Discussions
Trending Discussions on android-game
QUESTION
Am making an Android game using Kotlin. I followed this tutorial:
https://www.tutorialkart.com/kotlin-android/get-started-with-android-game-development/
I wanted to add zoom in/out functionality to my canvas. This is how i did it in the draw event:
...ANSWER
Answered 2019-Nov-18 at 17:11The canvas was software accelerated. Hardware accelerating it fixed the problem. I'm getting around 60 FPS as expected.
QUESTION
I am following a tutorial I found at http://www.androidauthority.com/android-game-java-785331/
I just wanted a basic tutorial to get me started making games on android. Here is the MainActivity.java
...ANSWER
Answered 2019-Jan-19 at 15:28It's a problem with the naming. I had the exact same problem and merely changing it to 'GameThread' solved the problem
QUESTION
somebody can tell me, why Android Studio 3.0.1, show me this error when make app?
...ANSWER
Answered 2017-Dec-29 at 22:03Try
QUESTION
I am trying to implement instancing in my android-game - that is to draw 64 sprites in one draw-call.
I am following a tutorial based on the c-language
https://learnopengl.com/#!Advanced-OpenGL/Instancing
the program crashes when I use the following syntax in the vertex-shader-code
...ANSWER
Answered 2017-Sep-19 at 16:06gl_InstanceID is a ES 3.0 feature. From the GLSL ES 3.00 spec chapter 3.4 we read:
The directive “#version 300 es” is required in any shader that uses version 3.00 of the language. Any number representing a version of the language a compiler does not support will cause an error to be generated. Version 1.00 of the language does not require shaders to include this directive, and shaders that do not include a #version directive will be treated as targeting version 1.00.
My humble guess is you missed typing "#version 300 es" as first line in the shader so the compiler assumes version 1.00.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install android-game
You can use android-game like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-game component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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