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LibSchematic | Schematic library for forge | Video Game library

 by   tehbeard Java Version: Current License: No License

 by   tehbeard Java Version: Current License: No License

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kandi X-RAY | LibSchematic Summary

LibSchematic is a Java library typically used in Gaming, Video Game, Vue, Minecraft applications. LibSchematic has no bugs, it has no vulnerabilities and it has low support. However LibSchematic build file is not available. You can download it from GitHub.
LibSchematic is a library for Forge (http://minecraftforge.net/) to allow mods to import .schematic files into a world, as part of worldgen, multiblock structure validation or misc. usage.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • LibSchematic has a low active ecosystem.
  • It has 12 star(s) with 5 fork(s). There are 2 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 7 open issues and 3 have been closed. On average issues are closed in 9 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of LibSchematic is current.
LibSchematic Support
Best in #Video Game
Average in #Video Game
LibSchematic Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • LibSchematic has 0 bugs and 0 code smells.
LibSchematic Quality
Best in #Video Game
Average in #Video Game
LibSchematic Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • LibSchematic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • LibSchematic code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
LibSchematic Security
Best in #Video Game
Average in #Video Game
LibSchematic Security
Best in #Video Game
Average in #Video Game

license License

  • LibSchematic does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
LibSchematic License
Best in #Video Game
Average in #Video Game
LibSchematic License
Best in #Video Game
Average in #Video Game

buildReuse

  • LibSchematic releases are not available. You will need to build from source code and install.
  • LibSchematic has no build file. You will be need to create the build yourself to build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • LibSchematic saves you 834 person hours of effort in developing the same functionality from scratch.
  • It has 1913 lines of code, 155 functions and 41 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
LibSchematic Reuse
Best in #Video Game
Average in #Video Game
LibSchematic Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed LibSchematic and discovered the below as its top functions. This is intended to give you an instant insight into LibSchematic implemented functionality, and help decide if they suit your requirements.

  • Saves this block to a tag .
    • creates a SchematicFile
      • Get the SchematicExtensions for the given tag
        • Modify a SchematicFile .
          • Create a map of block ids to block id
            • Rotate data .
              • Modify a SchematicFile .
                • Create entities from a world vector .
                  • Perform an action on the world model
                    • region Tag

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      LibSchematic Key Features

                      Schematic library for forge

                      default

                      copy iconCopydownload iconDownload
                      * Extended block storage, compatible with MCEdit 0.17 and WorldEdit schematics.
                      * Deployed as a mod, (like CodeChickenCore) for all mods to hook into and use.
                      * Load and process .schematic files
                      * Paste .schematic file into world.
                      * Validate area of world matches a schematic.
                      * API to extend LibSchematic.
                      
                      API
                      ----
                      LibSchematic exposes an API for mod developers to both use LibSchematic and ensure their blocks are compatible.
                      
                      There are three major parts of the API are workers, SchematicDataHandlers and extensions.
                      
                      Workers are objects that manipulate the data being pulled from a schematic during a paste. They can do various things like transform the block id/metadata on the fly (such as during rotation, or to "colourize" a team's base from a generic schematic), cancel a block change or modify tileEntities.
                      
                      SchematicDataHandler is a set of interfaces used by the built in workers to manipulate the data of blocks. They are used to calculate the new metadata for a block when a schematic is rotated. Mod authors can provide a SchematicDataHandler for their mod blocks, telling LibSchematic how to rotate a particular block. Work is also been done on a handler to change the owner of a block, allowing pastes of schematics containing private blocks.
                      
                      Extensions are a way to load and store additional, non-standard data with a schematic. LibSchematic ships with two of these WorldEdit Vectors and Layers.
                      
                      WorldEdit Vectors provides access to the WEOrigin and WEOffset vectors added by WorldEdit. This extension is used by the OffsetWorker to paste a schematic by it's offset, rather than a corner. This can for some schematics be more intuitive.
                      
                      Layers is a work in progress extension by me. Layers adds an extra value to each block in the schematic, it's layer Id. A LayerWorker can be told to only paste specific layers, providing a much more fine tuned way to only paste what you want.
                      
                      Example uses are to be able to paste a complex structure underground without air pockets outside the structure or filling air blocks inside the structure, randomising a schematic by the addition/subtraction of sections (such as the decay of an old church).

                      Community Discussions

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                      Trending Discussions on Video Game

                      QUESTION

                      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

                      Asked 2022-Apr-07 at 16:09

                      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

                      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

                      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

                      Then in my drawing function that outputs the graphics I have:

                      def draw():
                          #code that draws the graphics on screen
                          if showplayernames:
                              #code that draws the name of players on screen
                      

                      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

                      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

                      def draw_with_names():
                          #code that draws the graphics on screen
                          #code that draws the name of players on screen
                      
                      def draw_without_names():
                          #code that draws the graphics on screen
                      

                      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

                      So how do software and game designers implement these kind of "software-wide" settings efficiently?

                      ANSWER

                      Answered 2022-Apr-07 at 15:38

                      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

                      You could use Environment variables to store value but that would end up using still "if" in the code.

                      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

                      system-wide-settings will in the end be used with if's

                      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

                      Sorry if this is not the answer you were looking for.

                      Source https://stackoverflow.com/questions/71784920

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install LibSchematic

                      You can download it from GitHub.
                      You can use LibSchematic like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the LibSchematic component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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