videoplayer | video player in android platform | Video Player library
kandi X-RAY | videoplayer Summary
kandi X-RAY | videoplayer Summary
video player in android platform.
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Top functions reviewed by kandi - BETA
- Setup the icicle
- Sets the anchor to the control view
- Enable or disable the button
- Inflate floating window
- Sets the text color
- Initialize text paint
- Set the typeface
- Set the given typeface
- Set the progress indicator
- Generate a time string
- Returns the version code of the application
- Sets the text size
- This method is used to set the measured dimensions to the default value
- Sets the text of the dialog
- On draw
- Returns the current playback duration
- Called when the media player is error
- Initialize floating window
- Stops the playback
- Set a shadow layer
- Handles the playback button
- Resolves the desired size to the desired size
- Handle a key event
- Handle a moving gesture
- Calculate the layout
- Implements measure
videoplayer Key Features
videoplayer Examples and Code Snippets
Community Discussions
Trending Discussions on videoplayer
QUESTION
Restricting the height of the body to 100% of the screen height you will see background-repeat: no-repeat; not working.
How is, or would this be fixed in the code? https://jsfiddle.net/z3gq0y5x/
Why is the background still repeating?
How would that be fixed in the code?
I am using background-repeat: no-repeat;
yet that is not working in the code.
ANSWER
Answered 2022-Apr-09 at 16:06You should put the background-repeat: no-repeat;
to the body
, and not to the body::before
. Also add min-height: 100%
to your html
QUESTION
ANSWER
Answered 2021-Aug-29 at 22:29You set size.width to height of Container instead of size.height:
QUESTION
I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...
I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.
To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.
The important part of the code I'm using is:
...ANSWER
Answered 2022-Jan-21 at 19:18The video has frame rate of 25fps, and not 24fps:
After putting the correct value it works ok: demo
The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.
The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.
There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
The same functionality, you domed in OP, can be achieved like this:
QUESTION
I'm creating a mobile application where users will select the video from the list and play. So I have built two widgets in a flutter, one for displaying a video list from a certain URL and the other one for playing a video when the user clicks the video from the list. I'm stacking on the way of dynamic picking URL from the list widget, I have tried to setState in the BuildContext method but does not seem to work. I have tried to initialize the video player inside a build method but does not work instead I get "(HTTPLog)-Static: isSBSettingEnabled false" and continue looping without ending I'm looking for anyways of getting these variables I sent through the "Navigator pushNamed" method from the video list page before the player initialized. or anything else which can help
I saw this answer 'https://stackoverflow.com/questions/56262655/flutter-get-passed-arguments-from-navigator-in-widgets-states-initstate' but I could not understand since I'm new to a flutter, i decided to ask again my be I can get a good answer
Thanks in advance!
I use the video_player flutter package and below are my code:
...ANSWER
Answered 2022-Jan-27 at 17:21Use Navigator.push
instead.
Follow these steps:
1. Add videoData
to the parameters of your widget and use widget.videoData
to read in initState
QUESTION
I am using react with typescript. I using html5 element range for seek bar. I created two events on the seek bar one is onChange and the second one is onTimeUpdate. The seek bar is working fine when I manually drag it but it does not change when the video is progressing.
here is my code:
...ANSWER
Answered 2022-Jan-25 at 16:05I don't use React but you need these fixes:
(1) Add an event Listener of
"timeupdate"
to your video element.(2) Calculate the [video timeline] scrubber's position as:
seekbarValue = ( (seekbarCurrentTime / seekbarDuration) * seekbarMax );
QUESTION
I am using collection view in Xamarin and I don't know what reason the scrolling is not smooth. I implemented compiled binding and increased the Garbage collector size in android. I would like any recommendation on how to optimize the collection view, or point out what the problem is.
...ANSWER
Answered 2022-Jan-24 at 13:17The Issue is solved by the nuget Glidex. glidex.forms is small library we can use to improve Xamarin.Forms image performance on Android by taking a dependency on Glide. See my post on the topic here.
QUESTION
I am trying to use the video_player, but I am getting the below error. I have also added an MRE (minimum reproducible example).
I have used an emulated Pixel 4, an emulated Pixel 4 XL, and an emulator Pixel 5 with the Android Studio Beta, but none of them worked.
The below error was when I was using a Pixel 4 XL, but the error was the same with all of them.
Error:
...ANSWER
Answered 2022-Jan-11 at 08:53It can be a bug of that Flutter package, indeed. Have you tried to create an issue in GitHub of that package?
Secondly, during my development, I see several times when emulators just fail and real devices always work. The solution I used is - simply to do not test them on simulators. Real users never use simulators, aren't they?
It can be a bug of the library when running on x86 arch (the arch simulators use). Then, nobody with a real device (arm arch) will ever see the bug.
Thirdly, what about trying to use "cloud real devices" to test whether they work on real Pixel devices that you are worried about. There are many platforms that host some real devices and you can connect to them via a webpage and test your app.
QUESTION
I am using it to create a windows app interface. I would like a video to play in the interface and not have another window pop up that plays the video. I have discovered a library called Tkinter VideoPlayer which is specifically used to play a video on a label. However, when I run the code with the existing code I have, I get the error:
...ANSWER
Answered 2021-Dec-26 at 12:55In case you havent figured it out by now, I had the same error, it got fixed just by removing the name of the arguments when declaring your TkinterVideo :
videoplayer = TkinterVideo(screen,True,False)
should do the trick.
QUESTION
Trying to build a Playlist of videos using Tkinter. At the moment I have an array of mp4, names that will pass into the tkintervideo to load.
I'm having issues on how to wait for the first video to end in order to go to the second.
...ANSWER
Answered 2022-Jan-07 at 23:35The problem is that you load all your videos immediately before any of the videos ends. You should load the next video in the <>
handler.
Here is a simple example:
QUESTION
I recently implemented WillPopScope on the VideoPlayer package in my app:
...ANSWER
Answered 2022-Jan-07 at 06:00I suggest making sure that your widget is a StatefulWidget
, and doing something like this:
Add a boolean to state indicating if the video has finished:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install videoplayer
You can use videoplayer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the videoplayer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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