chonk | side mod | Video Game library

 by   vktec Java Version: v0.1.0 License: MIT

kandi X-RAY | chonk Summary

kandi X-RAY | chonk Summary

chonk is a Java library typically used in Gaming, Video Game, Minecraft applications. chonk has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A server-side mod that adds simple, flexible remote chunk loading mechanics to Minecraft 1.16+.
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    Quality
      Security
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            kandi-support Support

              chonk has a low active ecosystem.
              It has 6 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 58 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of chonk is v0.1.0

            kandi-Quality Quality

              chonk has no bugs reported.

            kandi-Security Security

              chonk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              chonk is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chonk releases are available to install and integrate.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chonk and discovered the below as its top functions. This is intended to give you an instant insight into chonk implemented functionality, and help decide if they suit your requirements.
            • Load a chunk on the server
            • Load a ticket to the server
            • Load entity creation
            • Load entity ticking
            Get all kandi verified functions for this library.

            chonk Key Features

            No Key Features are available at this moment for chonk.

            chonk Examples and Code Snippets

            No Code Snippets are available at this moment for chonk.

            Community Discussions

            QUESTION

            Make specific words from JSON String clickable Flutter
            Asked 2021-May-07 at 21:09

            I have a JSON response where i am getting some questions. Now after getting those questions i want to split them into words and match those words with another JSON response and on match i want to highlight those words and make them clickable so i can show a pop up which contains that word's translation which is present in my 2nd response. At the last i want to show both matched and unmatched words together just like it was a question before but with clickable words.

            This is what i want

            this is my first json

            ...

            ANSWER

            Answered 2021-May-07 at 21:09
            import 'dart:convert';
            
            const raw_sentences = '''
            {
              "status": "true",
              "message": "message",
              "demo": [
                {
                    "qtnNumber": 1,
                    "qtnItalian": "Il segnale raffigurato preannuncia un tratto di strada in cui è consentita la manovra di retromarcia",
                    "qtnCategory": "SEGNALEI VERTICALI DI PERICOLO",
                    "qtnType": true
                },
                {
                    "qtnNumber": 2,
                    "qtnItalian": "Il segnale strada in cui è consentita la manovra di retromarcia",
                    "qtnCategory": "SEGNALEI VERTICALI DI PERICOLO",
                    "qtnType": true
                }
              ]
            }
            ''';
            
            const raw_vocabulary = '''
            {
              "status": "true",
              "message": "Vocabulary",
              "vocabulary": [
                {
                  "id": 3406,
                  "italian": "a condizione ",
                  "punajbi": "ਹਾਲਾਤ ਕੰਡੀਸ਼ਨ",
                  "english": "condition",
                  "number": null,
                  "punjabiEnglish": "halat"
                },
                {
                  "id": 3407,
                  "italian": "a raso",
                  "punajbi": "ਪਲੇਨ            ਇਸ ਦਾ ਬੁੱਕ ਵਿੱਚ ਪੂਰਾ ਲਫ਼ਜ਼ ਹੇ incrocio a raso => ਇਸ ਦਾ ਮਤਲਬ ਪਲੇਨ ਚੌਕ ਇੱਕੋ ਲੈਵਲ ਤੇ ਬਣਿਆ ਹੋਇਆ ਚੌਕ",
                  "english": "plane",
                  "number": "ikO LEVEL DA CHONK",
                  "punjabiEnglish": null
                },
                {
                  "id": 3408,
                  "italian": "accesso",
                  "punajbi": "ਦਾਖਿਲ",
                  "english": "Entry",
                  "number": null,
                  "punjabiEnglish": "Dakhil"
                },
                {
                  "id": 3500,
                  "italian": "preannuncia"
                },
                {
                  "id": 3501,
                  "italian": "consentita"
                }
              ]
            }
            ''';
            
            void main(List args) {
              var sentence = jsonDecode(raw_sentences)['demo'][0]['qtnItalian'] as String;
              var vocabulary = jsonDecode(raw_vocabulary)['vocabulary'] as List;
              var words = sentence.split(' ');
              var matches = vocabulary.map((m) => (m as Map)['italian']).toSet().intersection(words.toSet()).toList();
              var references = Map.fromEntries(List.generate(matches.length, (i) => MapEntry(matches[i], vocabulary.firstWhere((m) => m['italian'] == matches[i])['id'])));
              var new_sentence = >[];
            
              var idx = 0;
              words.forEach((word) {
                if (matches.contains(word)) {
                  new_sentence.add({'string': word, 'reference': references[word]});
                  idx += 2;
                } else {
                  if (new_sentence.isEmpty || idx == new_sentence.length) new_sentence.add({});
                  new_sentence[idx]['string'] = (new_sentence[idx]['string'] ?? '') + ' $word';
                }
              });
            
              print(sentence);
              print(new_sentence);
            }
            

            Source https://stackoverflow.com/questions/67435277

            QUESTION

            Problems with programs not closing that were opened by python
            Asked 2021-Apr-18 at 15:28

            I am trying to make a python code that takes the output of an Arduino and starts a Program when a button is pressed. When I press the button on the Arduino it starts the wanted program, but the moment I close the opened the Program it opens itself again and it does that a lot of times. Until I guess, there aren't any more "button High" actuations. Here is my code:

            ...

            ANSWER

            Answered 2021-Apr-18 at 15:28

            You should care about debouncing the button input since most of mechanical buttons (or switches) suffer static noise when you push down or push up them. Even if the button state seem to switch between high and low clearly, the actual waveform show the bounce or fluctuations in a short period as shown below.

            So, I guess the Arduino transmits "the button is pressed" packet multiple times even if you pressed the button one time, triggering the subprocess call opening the program multiple times. The second and the subsequent calls may wait until the firstly opened program closed.

            If it's correct, your problem can be solved by removing or handling the bounce. To remove the bounce, a capacitor should be connected in parallel with the button to filter the high-frequency noise. If you don't want like hardware, you can modify Arduino sketch to ignore the bounce and figure out the true switch state transition. Please refer to the official debounce example.

            Edit) I'm not sure it works, but try this python code instead of modifying the Arduino sketch. You can adjust the DEBOUNCE_DELAY. The shorter the delay, the faster the response, but more vulnerable to the bounce.

            Source https://stackoverflow.com/questions/67149421

            QUESTION

            Unity 3D block faces
            Asked 2019-Dec-24 at 18:47

            Hello i'm quite new to unity and wanted to make a simple 3D game. Now i have my script which generate cubes and i was wondering because it's a lot of blocks how to make a script which check if one side of a block is touching another so that face won't be rendered hope you can help me. Here is my script for generating blocks.

            ...

            ANSWER

            Answered 2019-Dec-24 at 18:47

            If you're concerned about rendering performance, it's probably too early and you should use the profiler and the overdraw view in the editor.

            Check out this stuff on Occlusion Culling and Backface Culling (which is on by default) to improve performance in the way you're describing.

            If you want to determine which faces of cubes are touching, you first have to determine if they are touching at all, which means you could use OnCollisionEnter or OnTriggerEnter depending on your collider settings. Then you should be able to use the Collision or Collider object (respectively) passed in to determine the face.

            Source https://stackoverflow.com/questions/59438148

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chonk

            You can download it from GitHub.
            You can use chonk like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the chonk component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/vktec/chonk.git

          • CLI

            gh repo clone vktec/chonk

          • sshUrl

            git@github.com:vktec/chonk.git

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