chonk | side mod | Video Game library
kandi X-RAY | chonk Summary
kandi X-RAY | chonk Summary
A server-side mod that adds simple, flexible remote chunk loading mechanics to Minecraft 1.16+.
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Top functions reviewed by kandi - BETA
- Load a chunk on the server
- Load a ticket to the server
- Load entity creation
- Load entity ticking
chonk Key Features
chonk Examples and Code Snippets
Community Discussions
Trending Discussions on chonk
QUESTION
I have a JSON response where i am getting some questions. Now after getting those questions i want to split them into words and match those words with another JSON response and on match i want to highlight those words and make them clickable so i can show a pop up which contains that word's translation which is present in my 2nd response. At the last i want to show both matched and unmatched words together just like it was a question before but with clickable words.
this is my first json
...ANSWER
Answered 2021-May-07 at 21:09import 'dart:convert';
const raw_sentences = '''
{
"status": "true",
"message": "message",
"demo": [
{
"qtnNumber": 1,
"qtnItalian": "Il segnale raffigurato preannuncia un tratto di strada in cui è consentita la manovra di retromarcia",
"qtnCategory": "SEGNALEI VERTICALI DI PERICOLO",
"qtnType": true
},
{
"qtnNumber": 2,
"qtnItalian": "Il segnale strada in cui è consentita la manovra di retromarcia",
"qtnCategory": "SEGNALEI VERTICALI DI PERICOLO",
"qtnType": true
}
]
}
''';
const raw_vocabulary = '''
{
"status": "true",
"message": "Vocabulary",
"vocabulary": [
{
"id": 3406,
"italian": "a condizione ",
"punajbi": "ਹਾਲਾਤ ਕੰਡੀਸ਼ਨ",
"english": "condition",
"number": null,
"punjabiEnglish": "halat"
},
{
"id": 3407,
"italian": "a raso",
"punajbi": "ਪਲੇਨ ਇਸ ਦਾ ਬੁੱਕ ਵਿੱਚ ਪੂਰਾ ਲਫ਼ਜ਼ ਹੇ incrocio a raso => ਇਸ ਦਾ ਮਤਲਬ ਪਲੇਨ ਚੌਕ ਇੱਕੋ ਲੈਵਲ ਤੇ ਬਣਿਆ ਹੋਇਆ ਚੌਕ",
"english": "plane",
"number": "ikO LEVEL DA CHONK",
"punjabiEnglish": null
},
{
"id": 3408,
"italian": "accesso",
"punajbi": "ਦਾਖਿਲ",
"english": "Entry",
"number": null,
"punjabiEnglish": "Dakhil"
},
{
"id": 3500,
"italian": "preannuncia"
},
{
"id": 3501,
"italian": "consentita"
}
]
}
''';
void main(List args) {
var sentence = jsonDecode(raw_sentences)['demo'][0]['qtnItalian'] as String;
var vocabulary = jsonDecode(raw_vocabulary)['vocabulary'] as List;
var words = sentence.split(' ');
var matches = vocabulary.map((m) => (m as Map)['italian']).toSet().intersection(words.toSet()).toList();
var references = Map.fromEntries(List.generate(matches.length, (i) => MapEntry(matches[i], vocabulary.firstWhere((m) => m['italian'] == matches[i])['id'])));
var new_sentence = >[];
var idx = 0;
words.forEach((word) {
if (matches.contains(word)) {
new_sentence.add({'string': word, 'reference': references[word]});
idx += 2;
} else {
if (new_sentence.isEmpty || idx == new_sentence.length) new_sentence.add({});
new_sentence[idx]['string'] = (new_sentence[idx]['string'] ?? '') + ' $word';
}
});
print(sentence);
print(new_sentence);
}
QUESTION
I am trying to make a python code that takes the output of an Arduino and starts a Program when a button is pressed. When I press the button on the Arduino it starts the wanted program, but the moment I close the opened the Program it opens itself again and it does that a lot of times. Until I guess, there aren't any more "button High" actuations. Here is my code:
...ANSWER
Answered 2021-Apr-18 at 15:28You should care about debouncing the button input since most of mechanical buttons (or switches) suffer static noise when you push down or push up them. Even if the button state seem to switch between high and low clearly, the actual waveform show the bounce or fluctuations in a short period as shown below.
So, I guess the Arduino transmits "the button is pressed" packet multiple times even if you pressed the button one time, triggering the subprocess call opening the program multiple times. The second and the subsequent calls may wait until the firstly opened program closed.
If it's correct, your problem can be solved by removing or handling the bounce. To remove the bounce, a capacitor should be connected in parallel with the button to filter the high-frequency noise. If you don't want like hardware, you can modify Arduino sketch to ignore the bounce and figure out the true switch state transition. Please refer to the official debounce example.
Edit) I'm not sure it works, but try this python code instead of modifying the Arduino sketch. You can adjust the DEBOUNCE_DELAY. The shorter the delay, the faster the response, but more vulnerable to the bounce.
QUESTION
Hello i'm quite new to unity and wanted to make a simple 3D game. Now i have my script which generate cubes and i was wondering because it's a lot of blocks how to make a script which check if one side of a block is touching another so that face won't be rendered hope you can help me. Here is my script for generating blocks.
...ANSWER
Answered 2019-Dec-24 at 18:47If you're concerned about rendering performance, it's probably too early and you should use the profiler and the overdraw view in the editor.
Check out this stuff on Occlusion Culling and Backface Culling (which is on by default) to improve performance in the way you're describing.
If you want to determine which faces of cubes are touching, you first have to determine if they are touching at all, which means you could use OnCollisionEnter
or OnTriggerEnter
depending on your collider settings. Then you should be able to use the Collision
or Collider
object (respectively) passed in to determine the face.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install chonk
You can use chonk like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the chonk component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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