ExampleMod | An archived simple mod for Mindustry
kandi X-RAY | ExampleMod Summary
kandi X-RAY | ExampleMod Summary
The sprites and code here do not serve as a good example; a new mod repository will be made for V6 that showcases more modding features.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ExampleMod
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ExampleMod Examples and Code Snippets
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Trending Discussions on ExampleMod
QUESTION
I am trying to create a webpage that has links in a table which are linked to modals that pop up when they are pressed. However these links are appended using Jquery
...ANSWER
Answered 2022-Mar-27 at 03:52I dont think you can achieve this just using JS. You will have to rely on some storage mechanism . Because we are dealing with page reloads.
- Offload some logic to the backend. Keep track of things via cookies(session storage).
- Use local storage to keep track of these links.
QUESTION
Tring to create a (semi) reusable Modal Component based on Bootstrap 5,with vuejs 3 and composible API. Managed to get it partially working,
Given (Mostly standard Bootstrap 5 modal, but with classes being added based on 'show' prop, and slots in body and footer):
ANSWER
Answered 2022-Mar-13 at 21:46OK.. so a few more hours I came up with a solution, posting here as it may help others.
The bootstrap modal 'Object' needs to be created. So first had to import the modal object from bootstrap. Its creation needed a DOM reference, so had to add a ref
to the html element, and a ref
prop in the script to hold the link to it.
The DOM references in Vue aren't populated until the component is mounted so the construction of the Bootstrap modal object needs to be done in Onmounted as the ref
will now link to the actual DOM element.
Then instead of passing a show prop down, as making this keep in sync between parent and child was cumbersome, I just exposed a show
method on the dialog component itself (also feels a bit more elegant). Since
{{ title }}
Close
and the 'parent'
QUESTION
when i click adult button , href should take me to link-1 and when i click adult and children button it should take me to link-2 , but which ever button i click it taking me to link-1 only , as im new to development , im unable to figure this out , can any one help me with this please , below i have added my html and script both , one more doubt is , when i give script from app.js windows.open is not working , it working only when i give from same html file , may i know why ?
...ANSWER
Answered 2022-Feb-09 at 06:51QUESTION
I am trying to delete row when delete button is clicked.
...ANSWER
Answered 2022-Jan-12 at 04:32Add outside your table.
Now set the value of button as {{dt.url}
.
QUESTION
Bootstrap noob here. I'm working with bootstrap 4 and an html file, and I'm not able to get a modal working. The code I'm using is literally the one on the bs4 docs regarding modals.
For some reason, the code that works in the bootstrap docs does not work for me, when I load my page and click in the modal button, nothing happens.
Here's the code I'm using, extracted from bs4 docs. I tried some other answers from SO, but didn't work for me, and I'm not sure what I might be doing wrong. Any bit of help is appreciated.
...ANSWER
Answered 2022-Jan-09 at 19:01Add the jQuery library and reference bootstrap.min.js to the project for Bootstrap Modal to work. Add the bootstrap.min.css cdn reference to the project for the bootstrap styles to be applied.
QUESTION
I made a square grid using HTML canvas and I am implementing a drag mechanism, such that the user can draw only rectangles by dragging over the grid.
In the below solution, the user can draw non-rectangle shapes, depending on how the user drags.
An additional question : The grid can be of any size and the drag operation is laggy for large rectangles. Any performance improvement suggestions for that ?
Here are my code of html and javascript
...ANSWER
Answered 2021-Dec-27 at 13:45The issue is being seen because range
function is not clearing the squares when end > start
. Clearing the squares in both the cases resolves the issue.
Here's the snippet that fixes the issue.
QUESTION
I have a table in my view that its rows are filled by a foreach loop. A part of this table is as follows:
...ANSWER
Answered 2021-Dec-14 at 01:24You can add a hidden input in your modal and put the modal body in the foreach section to pass the item.pmNumber
to hidden input.
Here is a working demo you could follow:
Model:
QUESTION
I have form in modal like this
...ANSWER
Answered 2021-Dec-07 at 17:49Your code is doing almost whatever you want, just you need to check date when one of inputs` value has changed. I've implemented below snippet by using your code. Is it what you were looking for?
QUESTION
In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.
I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.
The issue is the entity being spawned on the server does not replicate to the client. I know this because:
Switching out the entity renderer with the default
RenderTNTPrimed
still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.Switching out my custom entity class with the copy paste vanilla
EntityTNTPrimed
code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.The entity and its renderer are being registered using
RenderingRegistry.registerEntityRenderingHandler()
from the client proxy andEntityRegistry.registerGlobalEntityID()
thenEntityRegistry.registerModEntity()
ininit()
(I had tested the client proxy withSystem.out.println()
and the client proxy works).Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing
if(world.isRemote) return;
from the handlers in myBlockTNT
class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to removeif(world.isRemote) return;
. Besides doing this is a pseudo fix, because the entity is still invisible when/summon
ed.The constructor for
TNTPrimedCharged
is only being called from the server, andonUpdate()
forTNTPrimed
and thusTNTPrimedCharged
is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.
The BlockTNT
class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed
instead of the provided primed
class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):
ANSWER
Answered 2021-Dec-02 at 22:58It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse
property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()
ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData
and then setting the fuse property to the correct value in readSpawnData
seems to have solved the problem.
QUESTION
I have problem with bootstrap modal not showing up and I have no idea how to fix it since nothing shows up in the console. When I look into sources > styles.css I can see that there is a Bootstrap v5.1.3 added to my project.
My component with modal:
...ANSWER
Answered 2021-Nov-23 at 11:52Add this on your index.html file
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