Arc | A Java game development framework based off of libGDX | Game Engine library

 by   Anuken Java Version: v144.3 License: Apache-2.0

kandi X-RAY | Arc Summary

kandi X-RAY | Arc Summary

Arc is a Java library typically used in Gaming, Game Engine applications. Arc has build file available, it has a Permissive License and it has low support. However Arc has 98 bugs and it has 1 vulnerabilities. You can download it from GitHub.

A Java game development framework based off of libGDX.
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      Security
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            kandi-support Support

              Arc has a low active ecosystem.
              It has 235 star(s) with 82 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 39 have been closed. On average issues are closed in 24 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Arc is v144.3

            kandi-Quality Quality

              OutlinedDot
              Arc has 98 bugs (5 blocker, 7 critical, 60 major, 26 minor) and 6708 code smells.

            kandi-Security Security

              Arc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Arc code analysis shows 1 unresolved vulnerabilities (0 blocker, 1 critical, 0 major, 0 minor).
              There are 41 security hotspots that need review.

            kandi-License License

              Arc is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Arc releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Arc saves you 81925 person hours of effort in developing the same functionality from scratch.
              It has 90377 lines of code, 12221 functions and 671 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Arc and discovered the below as its top functions. This is intended to give you an instant insight into Arc implemented functionality, and help decide if they suit your requirements.
            • Updates the UI
            • Creates a fixed number builder for the specified number of decimal places
            • Get a portion of the default framebuffer contents
            • Format the given text
            • Non - noise function
            • Draw a single texture
            • Calculates the noise value of a given point
            • Draw a region
            • Intersect two polygons
            • Intersect two polygons
            • Resets the current state of the map
            • Layout the glyph
            • Layout the view
            • Intersection of a Ray with the specified bounding box
            • Draw this keyboard
            • Draw this widget
            • Inserts an element into the map
            • Loads the top left corner patches from the image
            • Draw this progress bar
            • Draws the antialias
            • Callback for key events
            • Layout the label
            • Performs the flick animation
            • Split the input triangle
            • Draw the image at the given coordinates
            • Processes a directory
            Get all kandi verified functions for this library.

            Arc Key Features

            No Key Features are available at this moment for Arc.

            Arc Examples and Code Snippets

            No Code Snippets are available at this moment for Arc.

            Community Discussions

            QUESTION

            Xcode Archive failed with flutter plugins
            Asked 2022-Mar-29 at 04:40

            My flutter app run well, but when I try to upload the app to App Store by archive it: Xcode -> Product -> Archive
            it failed and get two errors First one in flutter_inappwebview with following error message:

            ...

            ANSWER

            Answered 2022-Mar-22 at 07:22

            Downgrading Xcode from 13.3 to 13.2.1 solved my problems.

            Source https://stackoverflow.com/questions/71558250

            QUESTION

            Retrofit OkHttp - "unexpected end of stream"
            Asked 2022-Mar-27 at 18:38

            I am getting "Unexpected end of stream" while using Retrofit (2.9.0) with OkHttp3 (4.9.1)

            Retrofit configuration:

            ...

            ANSWER

            Answered 2022-Mar-27 at 18:38

            OK, It took some time, but I've found what was going wrong and how to workaround that.

            When Android Studio's emulators running in Windows series OS (checked for 7 & 10) receive json-typed reply from server with retrofit it can with various probability loose 1 or 2 last symbols of the body when it is decoded to string, this symbols contain closing curly brackets and so such body could not be parsed to object by gson converter which results in throwing exception.

            The idea of workaround I found is to add an interceptor to retrofit which would check the decoded to string body if its last symbols match those of valid json response and add them if they are missed.

            Source https://stackoverflow.com/questions/70246508

            QUESTION

            Ball-Triangle Collision
            Asked 2022-Mar-26 at 11:39

            Goal: I have a ball in a triangle. The ball has an initial position and velocity. I'm trying to figure out which side of the triangle the ball will hit.

            What I've Tried: I derived a formula that outputs which side the ball will hit, by parametrizing the ball's path and the triangle's sides, and finding the minimum time that satisfies the parametric equations. But when I implement this formula into my program, it produces the wrong results! I've tried many things, to no avail. Any help is greatly appreciated. The MWE is here: CodePen

            ...

            ANSWER

            Answered 2022-Feb-20 at 08:05

            I couldn't figure out your math. I think you should try annotating this kind of code with explanatory comments. Often that will help you spot your own mistake:

            Source https://stackoverflow.com/questions/71186472

            QUESTION

            Keycloak 17: Unsatisfied dependency for type org.keycloak.models.KeycloakSession and qualifiers [@Default]
            Asked 2022-Mar-23 at 09:03

            We are using keycloak as IDP and have some custom plugins/Spi, we are in process of updating our keycloak instance to version 17 Quarkas distribution and the SPIs began to break (error below) during keycloak build process. I've made sure that there are no keycloak libraries packed as part of jar.

            The SPI looks like below and have corresponding entries in Manifest file under Manifest/services/org.keycloak.services.resource.RealmResourceProviderFactory

            Custom SPI/plugin

            ...

            ANSWER

            Answered 2022-Mar-23 at 09:03

            Remove @Path annotation from class.

            Source https://stackoverflow.com/questions/71427463

            QUESTION

            Flutter for iOS run, build but not archive
            Asked 2022-Mar-20 at 09:40

            My app archive perfectly two weeks age (was the latest update I made).

            After some minor changes in the flutter code (I did not add any packages or something), I am trying to archive again and I am getting some estrange errors and I have no clue where are coming from (those are from libraries, so no real changes on it). I am able to run it on the emulator and also I am able to build without any problem. I just can not archive.

            This is the error:

            ...

            ANSWER

            Answered 2022-Mar-20 at 09:40

            This is an issue that occurs in version 13.3 of Xcode. In Xcode 13.3, if you have a code that uses UI_USER_INTERFACE_IDIOM(), you will get an "Out of Memory" error when you run Archive. Changing "UI_USER_INTERFACE_IDIOM()" to "UIDevice.current.userInterfaceIdiom" resolves the error.

            Currently, we have the following solutions.

            • Modify the code,
            • Downgrade to Xcode 13.2.1
            • Wait for Apple to modify Xcode

            References

            Source https://stackoverflow.com/questions/71542933

            QUESTION

            react-chartjs-2 with chartJs 3: Error "arc" is not a registered element
            Asked 2022-Mar-09 at 11:20

            I am working on a React app where i want to display charts. I tried to use react-chartjs-2 but i can't find a way to make it work. when i try to use Pie component, I get the error: Error: "arc" is not a registered element.

            I did a very simple react app:

            • npx create-react-app my-app
            • npm install --save react-chartjs-2 chart.js

            Here is my package.json:

            ...

            ANSWER

            Answered 2021-Nov-24 at 15:13

            Chart.js is treeshakable since chart.js V3 so you will need to import and register all elements you are using.

            Source https://stackoverflow.com/questions/70098392

            QUESTION

            Memory Cycles in Flutter
            Asked 2022-Feb-28 at 10:28

            Hello guys I am an iOS Developer building a Flutter app and I was wondering if the concept of memory cycle (retain cycle exists here). "Strong reference cycles negatively impact your application's performance. They lead to memory leaks and unexpected behaviour that is often hard to debug". By replacing a strong reference with a weak reference, the relationship between the objects remains intact and the strong reference cycle is broken. So in flutter there is no concept about weak reference. So how can you solve this problem, or there is no need to do that? Below I will leave an example.

            ...

            ANSWER

            Answered 2022-Feb-28 at 10:28

            Dart uses a garbage collector. Apple's ARC does not use a garbage collector; objects are deallocated immediately and synchronously once they become unreferenced. That has some advantages (predictable, deterministic behavior) but some disadvantages (cycles created from mutual references).

            Since garbage collectors run asynchronously and somewhat infrequently to process many potentially dead objects, they typically can afford to do more expensive operations, such as detecting and handling memory cycles. (For example, they can mark all currently reachable objects and delete everything else, a process known as mark-and-sweep.)

            Additional reading about Dart's garbage collector:

            So usually you shouldn't need to worry about memory cycles in Dart. However, that doesn't mean that you can't "leak" memory. For example, if you register a callback on an object but never unregister it, as long as that callback remains registered (and therefore reachable), it will maintain a reference on the object and keep it alive.

            Dart does (sort of) have a notion of weak references in the form of Expando objects, but they aren't frequently used and have some limitations.

            Source https://stackoverflow.com/questions/71283596

            QUESTION

            How can I create a doughnut chart with rounded edges only on one end of each segment?
            Asked 2022-Feb-28 at 08:52

            I'm trying to build a doughnut chart with rounded edges only on one side. My problem is that I have both sided rounded and not just on the one side. Also can't figure out how to do more foreground arcs not just one.

            ...

            ANSWER

            Answered 2022-Feb-28 at 08:52

            The documentation states, that the corner radius is applied to both ends of the arc. Additionally, you want the arcs to overlap, which is also not the case.

            You can add the one-sided rounded corners the following way:

            1. Use arcs arc with no corner radius for the data.
            2. Add additional path objects corner just for the rounded corner. These need to be shifted to the end of each arc.
            3. Since corner has rounded corners on both sides, add a clipPath that clips half of this arc. The clipPath contains a path for every corner. This is essential for arcs smaller than two times the length of the rounded corners.
            4. raise all elements of corner to the front and then sort them descending by index, so that they overlap the right way.

            Source https://stackoverflow.com/questions/71258718

            QUESTION

            Why does this use of Condvar wait and notify not deadlock?
            Asked 2022-Jan-30 at 19:57

            ANSWER

            Answered 2022-Jan-30 at 15:44

            QUESTION

            What does this higher-ranked trait bound mean?
            Asked 2022-Jan-08 at 03:46

            In Salsa, there is a higher-ranked trait bound on a trait. I've seen HRTBs on function definitions but not on a trait. What does it mean?

            ...

            ANSWER

            Answered 2022-Jan-03 at 19:41

            It has to do with the type in the argument for query_storage:

            Source https://stackoverflow.com/questions/70557666

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Arc

            You can download it from GitHub.
            You can use Arc like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Arc component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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