pokemon | A site for advanced searching and browsing of Pokémon | Video Game library

 by   Armienn JavaScript Version: Current License: BSD-3-Clause

kandi X-RAY | pokemon Summary

kandi X-RAY | pokemon Summary

pokemon is a JavaScript library typically used in Travel, Transportation, Logistics, Gaming, Video Game applications. pokemon has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A site for advanced searching and browsing of Pokémon
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            kandi-support Support

              pokemon has a low active ecosystem.
              It has 8 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pokemon has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pokemon is current.

            kandi-Quality Quality

              pokemon has no bugs reported.

            kandi-Security Security

              pokemon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pokemon is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pokemon releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pokemon and discovered the below as its top functions. This is intended to give you an instant insight into pokemon implemented functionality, and help decide if they suit your requirements.
            • Parses an object .
            • Initialize the collection
            • Change name .
            • returns a list of INFO entries
            • Parses the config object from the collector
            • creates a ball element
            • Request an external entry .
            • Return a string representation of a fog .
            • Load data from spreadsheet
            • Initialize the collection setup
            Get all kandi verified functions for this library.

            pokemon Key Features

            No Key Features are available at this moment for pokemon.

            pokemon Examples and Code Snippets

            No Code Snippets are available at this moment for pokemon.

            Community Discussions

            QUESTION

            Unable to display pokemon image from pokeapi.co
            Asked 2022-Mar-29 at 07:40

            I am having an issue where I can't seem to be able to display the pokemon images on my react front end, this is the api: https://pokeapi.co/

            ...

            ANSWER

            Answered 2021-Sep-19 at 03:26

            Looking at the documentation and JSON file from API, I think I found your problem. You are using the wrong img link. The correct format is: https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/${pokemonIndex}.png

            For exemple:

            Source https://stackoverflow.com/questions/69239521

            QUESTION

            Google Cloud Function succeeds, but not showing expected output
            Asked 2022-Mar-23 at 02:20

            I am testing out cloud function and I have things setup, but output is not populating correctly (the output is not being saved into Cloud Storage and my print statements are not populating). Here is my code and my requirements below. I have setup the Cloud Function to just run as a HTTP request trigger type with unauthenticated invocations and having a Runtime service account as a specified account that has write access to Cloud Storage. I have verified that I am calling the correct Entry point.

            logs

            ...

            ANSWER

            Answered 2022-Mar-23 at 01:23

            As @dko512 mentioned in comments, issue was resolved by recreating and redeploying the Cloud Function.

            Posting the answer as community wiki for the benefit of the community that might encounter this use case in the future.

            Feel free to edit this answer for additional information.

            Source https://stackoverflow.com/questions/71577728

            QUESTION

            Why are these solid lines appearing below my plot in ggplot?
            Asked 2022-Feb-08 at 22:12

            Here is my code:

            ...

            ANSWER

            Answered 2022-Feb-08 at 04:33

            The two lines are actually the x axis labels, but you can remove them with axis.text.x=element_blank():

            Source https://stackoverflow.com/questions/71028521

            QUESTION

            is it possible to use a svg as a placeholder for image in next js?
            Asked 2022-Feb-08 at 20:49

            I'm using next Js Image tag (next/image). Is it possible to import a svg and use it as a placeholder until the image finish loading?

            I tried to create a use State and it to true on the "onLoad" of the tag as I would do in a img tag, but that doesn't work. The fallback image that should show before the image load never shows, it's like the images are always loaded, even thought they didn't appear on html yet

            Here the code I tried:

            ...

            ANSWER

            Answered 2022-Feb-08 at 17:53

            Maybe it can help you:

            Source https://stackoverflow.com/questions/70818845

            QUESTION

            Is there a way to refetch with useLoaderData in remix?
            Asked 2022-Feb-03 at 17:33

            I'm learning remix and I'd have some functions in my loader that I call in my default route with useLoaderData like so :

            ...

            ANSWER

            Answered 2022-Feb-03 at 17:33

            Use a remix Form (or HTML form):

            Source https://stackoverflow.com/questions/70974096

            QUESTION

            React not re-rendering after state update
            Asked 2022-Jan-31 at 00:56

            I'm currently learning React. In my homepage component, I'm using a hook to initialize and populate the state. I have 2 states, 1 contains a random pokemon and another is an array of 20 random pokemons. The first one works fine, but not the array.

            Here's the homepage component:

            ...

            ANSWER

            Answered 2022-Jan-29 at 05:07

            QUESTION

            Object destructuring API data so it's easier to grab?
            Asked 2022-Jan-27 at 00:12
            let pokeApi = ()=>{
              let randomize = Math.floor(Math.random() * 898);
              let url = `https://pokeapi.co/api/v2/pokemon/${randomize}`
              fetch(url)
                .then((res) => res.json())
                .then((pokeData) => {
                  console.log(pokeData)
                })
            }
            
            ...

            ANSWER

            Answered 2022-Jan-27 at 00:12

            You should apply destructing to the result of the fetch. You can do it like this:

            Source https://stackoverflow.com/questions/70871783

            QUESTION

            Incorrect images path in production build - Vue.js
            Asked 2022-Jan-24 at 11:27

            I'm building my project with Vue.js 3, Vite.js. The app works fine when in dev mode (when using the dev server). Once I do launch the build command, Vite creates for me the /dist directory containing the build for my app. If I run the preview command (vite preview) it starts with no problem the preview of my build.

            The problem is with some images which are coming from Vue components. All the images of my project are in the src/assets directory.

            ...

            ANSWER

            Answered 2022-Jan-24 at 11:27

            Instead of using relative path (..) to the assets folder, you can use @/assets from any of the vue components to refer to files in the assets folder.

            E.g this should work, no matter how deep the Vue component is nested.

            Source https://stackoverflow.com/questions/70811770

            QUESTION

            Functional Programming - Avoid mutable in match expression and changing int value
            Asked 2022-Jan-12 at 22:09

            I just started programming functionally. My current tiny project to start would be a basic pokemon battle.

            Code first, explanation follows.

            ...

            ANSWER

            Answered 2022-Jan-12 at 22:09

            Just return the result from the match - there's no need to declare a variable:

            Source https://stackoverflow.com/questions/70633865

            QUESTION

            Functional Programming - Avoid making my variable mutable when counting it down
            Asked 2022-Jan-09 at 16:45

            Yesterday's thread

            First let me thank you for yesterday's replies. I was able to continue.

            My current issue is that I have been able to avoid making all variables mutable except for currentHP of a Pokemon. Code of my battle first, explanation follows.

            ...

            ANSWER

            Answered 2022-Jan-09 at 16:45

            Use a copy-and-update expression to return a new record value with the changed fields:

            Source https://stackoverflow.com/questions/70642657

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pokemon

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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