wiggle | A self hosted executable binary metadata search engine | Search Engine library
kandi X-RAY | wiggle Summary
kandi X-RAY | wiggle Summary
An executable binary metadata search engine. Currently MachO only.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of wiggle
wiggle Key Features
wiggle Examples and Code Snippets
def wiggle_sort(nums: list) -> list:
"""
Python implementation of wiggle.
Example:
>>> wiggle_sort([0, 5, 3, 2, 2])
[0, 5, 2, 3, 2]
>>> wiggle_sort([])
[]
>>> wiggle_sort([-2, -5, -45])
public void wiggleSort(int[] nums) {
for(int i = 1; i < nums.length; i++) {
int current = nums[i - 1];
if((i % 2 == 1) == (current > nums[i])) {
nums[i - 1] = nums[i];
nums[i] = c
public static int[] wiggleSortEasyWay(int[] a) {
a = MergeSort.mergeSort(a);
for (int i = 1; i < a.length; i += 2) {
swap(a, i, i + 1);
}
return a;
}
Community Discussions
Trending Discussions on wiggle
QUESTION
I am working with Netlogo to create a realistic predator prey-model and am stumped at the distance command.
...ANSWER
Answered 2021-May-17 at 13:44try ifelse distance prey < speedrange
instead of ifelse [distance prey] < speedrange
- you don't need the reporter/command brackets here
QUESTION
Basically, I have an anti-swear system in my Discord bot, and one of the blacklisted words is "hoe". But if you say a word that contains a swear word, for example "whoever" the bot will detect that as a swear word, since it finds the word "hoe" in it.
How do I prevent this from happening without removing the word "hoe" from the blacklist?
Here's my code:
...ANSWER
Answered 2021-Apr-29 at 20:29If you don't care about people trying to obfuscate the words to get past your system e.g. eeHOEee
, you could use .split(' ')
to create an list of all of the words in the contents. Then you can check the list to see if a 'badword' is found.
QUESTION
Basically if you say something that's not a swear word but then edit the message into a swear word, the bot will not detect it. How do I fix this? Here's my code:
...ANSWER
Answered 2021-Apr-29 at 16:33You can use the on_message_edit
event for that and use the same logic you're using in the on_message
event (just remember to use the after
arg instead of message
)
QUESTION
Basically I need to combine these 3 on_message functions into 1 on_message function cause you can't have more than 1 on_message function in a discord.py bot. Here's my code:
...ANSWER
Answered 2021-Apr-29 at 14:31You just add all the if
together, but only use one await client.process_commands(message)
at the bottom:
QUESTION
I created a basic javascript counter. And I would like to apply a transform scale to each number every time the counter is clicked. (essentially everytime I click the counter, i want the numbers to slightly grow then return to the base size).
I cant figure out how to loop this so that it happens everytime I increment or decrement.
here is my code:
...ANSWER
Answered 2021-Apr-13 at 13:30You need to use animationend
event to remove the wiggle class each time and add it in the colorChange()
QUESTION
as an example
...ANSWER
Answered 2021-Feb-22 at 12:24A part of this can actually be done using template types:
QUESTION
Using Netlogo: What I want is turtles to eat other turtles depending on their location (and later depending on their size). I have tried this code:
...ANSWER
Answered 2021-Feb-16 at 18:54I believe the problem is that cod movement and eating take place in the same ask
block in the go
procedure. Remember that in ask
turtles are asked in random order to execute all the commands in the ask
. So, one cod will find another cod in it's neighborhood, create a link to it and turn it red. But when the ask
gets to that red cod, it has moved as a result of its own wandering, wiggling and moving, and it is thus no longer a neighbor. Indeed, BOTH cod have moved. As each cod executes the ask
in the go procedure, it in turn asks all cod to wiggle and move in the wander
procedure. That is why you find that both original neighbor cod have moved out of the neighborhood. If you take eat
out of the ask
in the go
procedure and move it to a separate ask
that is executed after all the movement has finished, you will find that you get the reciprocity you seek.
Two things to think about. First, do you want each cod to ask all cods to wander, or just to wander itself? Second, since all your turtles (at least so far) are cod, it might be clearer to use cod
rather than turtle
throughout.
QUESTION
I'm trying to test in Python whether a vector of recovered times is close to a vector of ground truth times. Let's ignore how we recover the times, it's not relevant to the question.
My first instinct was to use numpy.allclose
, but unless I'm misunderstanding something, allclose
is actually a bad fit here because of how it works.
Essentially you specify an absolute tolerance atol
and relative tolerance rtol
, along with your ground truth vector b
and a comparison vector a
, and numpy.allclose
returns:
ANSWER
Answered 2021-Feb-14 at 21:01For your problem you want all
your (pointwise) errors to be close
to zero. So... just use allclose
on the error timeseries and a zero vector (it broadcasts under the hood):
QUESTION
I'm looking for the recommended way to pass a same array to the template of multiple routes.
Exemple:
...ANSWER
Answered 2021-Jan-16 at 15:34You could define them at the group level and then pass them into to the routes with use
...
QUESTION
WINTER BASH 2020 season is coming to an end, and I thought it would be instructive to figure out the CSS and other markup for generating the excellent logo shown here:
In the image below, the numbers indicate the desired objects for animation
Animation script:
Hat generator. Should move unevenly up and down
The question mark should float in space with a simultaneous change in size. What does the collection of information about the disclosure of the conditions for obtaining "secret hats" symbolize.
The balloon should wiggle evenly.
The small blue hat should move along the path of the word WINTER
Moon wiggle. Should start after completing point 4 of the scenario
The big blue hat moves forward in search of new hats. Some time after the start of step 6, hats should begin to fall from above.
Animation of stars, should start after finding all the hats.
I managed to implement the first point of the scenario.
Hat animation starts after clicking on the canvas
...ANSWER
Answered 2021-Jan-04 at 14:55The code turned out to be quite large, to place it in a snippet with a limit of 30,000 characters, I had to optimize it quite a lot and get rid of some embellishments.
Comments remained on the main points of the program, I hope they will help you understand, if there is a need, I will make an additional answer with detailed explanations of the animation elements.
The animation will start after clicking the Start button
The music track sounds: Candy Dulfer / Dave Stewart - Lily Was Here
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