Fuse | Lightweight fuzzy-search , in JavaScript | Search Engine library

 by   krisk JavaScript Version: v6.6.2 License: Apache-2.0

kandi X-RAY | Fuse Summary

kandi X-RAY | Fuse Summary

Fuse is a JavaScript library typically used in Database, Search Engine, Nodejs applications. Fuse has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i tmot.fuse.js' or download it from GitHub, npm.

Fuse.js is a lightweight fuzzy-search, in JavaScript, with zero dependencies.

            kandi-support Support

              Fuse has a medium active ecosystem.
              It has 16037 star(s) with 763 fork(s). There are 135 watchers for this library.
              It had no major release in the last 12 months.
              There are 7 open issues and 495 have been closed. On average issues are closed in 188 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Fuse is v6.6.2

            kandi-Quality Quality

              Fuse has 0 bugs and 0 code smells.

            kandi-Security Security

              Fuse has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Fuse code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Fuse is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Fuse releases are available to install and integrate.
              Deployable package is available in npm.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Fuse and discovered the below as its top functions. This is intended to give you an instant insight into Fuse implemented functionality, and help decide if they suit your requirements.
            • Perform a search algorithm
            • Creates a new bitmapSearchSearch instance .
            • Provide information for iOS .
            • Parse a query object
            • Register plugins .
            • Parse a query string
            • Get the value at a path in an object .
            • Configuration file path .
            • Creates a new FetchMatch object
            • Generate the config .
            Get all kandi verified functions for this library.

            Fuse Key Features

            No Key Features are available at this moment for Fuse.

            Fuse Examples and Code Snippets

            Fuse BatchNormGradient .
            pythondot img1Lines of Code : 3dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _FusedBatchNormGradGradV3(op, *grad):
              grad_grad_y, grad_x, grad_scale, _, _ = _FusedBatchNormGradGrad(op, *grad)
              return grad_grad_y, grad_x, grad_scale, None, None, None  

            Community Discussions


            Terminology: why "floating multiply-add" instead of "fused multiply-add"?
            Asked 2022-Feb-24 at 13:20

            C11 (and newer):

            7.12.13 Floating multiply-add

            IEEE 754-2008:

            fused multiply add, fusedMultiplyAdd


            fused multiply-add

            Why C11 (and newer) uses "floating multiply-add" instead of "fused multiply-add"?

            Where this "floating" comes from?



            Answered 2022-Feb-02 at 22:48
            This is most likely a mistake from the technical report which introduced these arithmetic operations to the language

            With some detective work we may dig down to the root source of C11's "Floating multiply-add" and identify a discrepancy that very much hints at this naming being just an oversight. WG14's N1154 (Extension for the programming language C to support decimal floating-point arithmetic) from 2006 idiomatically describe the operation as a fused multiply-add arithmetic operation:

            9 Arithmetic Operations


            9.2 Functions

            The decimal floating point operations square root, min, max, fused multiply-add and remainder, which are defined in IEEE 754R, are implemented as library functions.

            Only to replace (arguably by mistake) fused by floating in the library synopsis for the associated function prototypes. An oversight arguably easily missed in review of the library synopsis as f in the abbreviated fmad names in the containing function prototypes could easily be misinterpreted as "floating" as opposed to its actual meaning "fused".

            10 Library 10.1 Decimal mathematics

            The list of elementary functions specified in the mathematics library is extended to handle decimal floating-point types. These include functions specified in 7.12.4, 7.12.5, 7.12.6, 7.12.7, 7.12.8, 7.12.9, 7.12.10, 7.12.11, 7.12.12, and 7.12.13


            Suggested changes to C99:

            Add the following list of function prototypes to the synopsis of the respective subclauses:


            7.12.13 Floating multiply-add

            Source https://stackoverflow.com/questions/70955619


            How to fuse multiple Python functions together
            Asked 2022-Feb-07 at 20:22

            I have a number of operations I want to "fuse" together. Let's say there are 3 possible operations:



            Answered 2021-Nov-12 at 21:25

            Here's an alternative using chaining. This way, there's only function calls in your generated function calls, no iteration.

            Source https://stackoverflow.com/questions/69949048


            Any C++ macro that can export all member variables of a struct for pybind11
            Asked 2022-Jan-27 at 09:33

            I have a simple structure like:



            Answered 2021-Dec-08 at 11:27

            For number 2 you can try to check out my pod_reflection library:

            Source https://stackoverflow.com/questions/70150907


            Unable to mount bucket with gcsfuse on Cloud Run
            Asked 2021-Dec-23 at 13:39

            With the second generation runtime of Google Cloud Run, it's now possible to mount Google Storage Buckets using gcsfuse.


            The python3 example is working fine. Unfortunately, I keep getting this error with my Dockerfile:



            Answered 2021-Dec-23 at 13:39

            I solved it mounting GCS bucket in Cloud Run and read/write of object with the following changes:

            • Dockerfile:

            Source https://stackoverflow.com/questions/70407189


            How to fit two images into one image
            Asked 2021-Dec-20 at 07:24

            I am working on a project to fuse two DICOM Image by myself.

            Image 1 (168x168) When the images of Image 2 (512x512) are combined, the two images do not match at all.

            I don't think there's a problem with the merging script, but If you think the merging code is the problem, you can ask for it.

            Image 2 (512x512)

            Image 1 (168x168)

            Upsizing is finished Image 1 (168x168) => Image 1 (512x512)Image

            fusion result

            The red part of the picture should match the gray part.

            If you look closely at the picture, you can see that the scale is slightly small and does not exactly match up, down, left and right.

            Problem (I guess)

            1. When changing from 168 to 512, the decimal points are multiplied and the pixel values ​​of small points are lost.

            2. Since the 512x512 Image 1 is not fixed in the center, if I increase the scale and do not give a padding value, it will not fit.

            it is resize code



            Answered 2021-Dec-20 at 07:24

            thankyou for nucleaR

            i make

            1. The ImageOrientationPatient value is the XYZ value of the cropped position
            2. PixelSpacing This is the data value of this voxel. The actual size of one pixel can be calculated from this.
            1. Before resizing the image, since the PT coordinates are larger, the corresponding pixels must be cut from the pt coordinates. How to calculate cropping this pixel is important
            2. If you cut pixels, you have to cut 168 because it will be based on 512 pixels.

            Source https://stackoverflow.com/questions/70376176


            What is the etymology or software principle behind "fuse" in Rust?
            Asked 2021-Dec-15 at 19:39

            I am running up against the word fuse in the Rust ecosystem:

            • slog::Fuse to promote errors to panics.

            • FutureExt::Fuse "Fuse a future such that poll will never again be called once it has completed."

            I'm aware of Linux's FUSE, a userspace filesystem. A fuse is also an electrical component that goes into open circuit state when too much current goes through the fuse. In hardware "fusing" describes baking configuration into the silicon by (historically) blowing circuits in the silicon through over-current in specific wires of the silicon.

            What does "fuse" generally mean in Rust and what is its etymology?



            Answered 2021-Dec-15 at 19:39

            The earliest use I could find of "fuse" in the Rust ecosystem is Iterator::fuse, which was added to the standard library during the pre-1.0 days. The initial documentation for Iterator::fuse said:

            Source https://stackoverflow.com/questions/70339163


            How to make conda use its own gcc version?
            Asked 2021-Dec-12 at 16:12

            I am trying to run the training of stylegan2-pytorch on a remote system. The remote system has gcc (9.3.0) installed on it. I'm using conda env that has the following installed (cudatoolkit=10.2, torch=1.5.0+, and ninja=1.8.2, gcc_linux-64=7.5.0). I encounter the following error:



            Answered 2021-Dec-12 at 16:12

            Just to share, not sure it will help you. However it shows that in standard conditions it is possible to use the conda gcc as described in the documentation instead of the system gcc.

            Source https://stackoverflow.com/questions/70316504


            Minecraft Forge 1.7.10 Custom Entity Not Spawning On The Client?
            Asked 2021-Dec-02 at 22:58

            In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.

            I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.

            The issue is the entity being spawned on the server does not replicate to the client. I know this because:

            • Switching out the entity renderer with the default RenderTNTPrimed still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.

            • Switching out my custom entity class with the copy paste vanilla EntityTNTPrimed code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.

            • The entity and its renderer are being registered using RenderingRegistry.registerEntityRenderingHandler() from the client proxy and EntityRegistry.registerGlobalEntityID() then EntityRegistry.registerModEntity() in init() (I had tested the client proxy with System.out.println() and the client proxy works).

            • Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing if(world.isRemote) return; from the handlers in my BlockTNT class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to remove if(world.isRemote) return;. Besides doing this is a pseudo fix, because the entity is still invisible when /summoned.

            • The constructor for TNTPrimedCharged is only being called from the server, and onUpdate() for TNTPrimed and thus TNTPrimedCharged is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.

            The BlockTNT class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed instead of the provided primed class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):



            Answered 2021-Dec-02 at 22:58

            It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData and then setting the fuse property to the correct value in readSpawnData seems to have solved the problem.

            Source https://stackoverflow.com/questions/70119718


            PyTorch model tracing not working: We don't have an op for aten::fill_
            Asked 2021-Nov-30 at 09:48

            I am stuck on tracing a PyTorch model on this specific module with an error:



            Answered 2021-Nov-30 at 09:48

            The problem is that you try to fill in a bool Tensor which is apparently not yet supported in jit (or a bug)

            Replacing this:

            Source https://stackoverflow.com/questions/70166946


            Python Django ImportError: cannot import name 'Required' from 'typing_extensions'
            Asked 2021-Nov-24 at 20:37

            Django version is 3.2.9.

            Python version is 3.10.0.

            And typing_extensions

            I'm new to coding, python, etc., and can't figure out what is the problem. Following django tutorial I created an app and ran the server successfully, but a day later, when I tried to do that again I faced this problem:



            Answered 2021-Nov-24 at 20:37

            Support for Required and NotRequired have been added to typing_extensions version 4.0.0 as experimental features.

            Everything should work for now like it's stated in PEP 655.

            Old Answer

            It seems like Required and NotRequired aren't implemented yet in typing_extensions.

            PEP 655 states:

            The goal is to be able to make the following statement:

            The mypy type checker supports Required and NotRequired. A reference implementation of the runtime component is provided in the typing_extensions module.

            It's just the goal — it isn't the current state. It is neither listed in typing_extensions' README nor does it appear in the source code.

            I think it is really confusing that vscode's pylance/pyright can resolve typing_extensions.Required and typing_extensions.NotRequired, even though it isn't implemented in the module.

            As a workaround you could try to replace from typing_extensions import Required with

            Source https://stackoverflow.com/questions/69857336

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Fuse

            You can install using 'npm i tmot.fuse.js' or download it from GitHub, npm.


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